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| DrSchmitty

DrSchmitty ♂️ [6376269] [2008-01-08 21:55:04 +0000 UTC] "*eats a fish*" (United States)

# Statistics

Favourites: 78; Deviations: 44; Watchers: 88

Watching: 18; Pageviews: 26771; Comments Made: 189; Friends: 18

# Interests

Favorite visual artist: Bob Clampett
Favorite movies: Looney Tunes: Back in Action, Charlie & the Chocolate Factory, and Back to the Future
Favorite bands / musical artists: The Beatles
Favorite writers: Edgar Allen Poe, Douglas Addams
Favorite games: Banjo-Kazooie
Favorite gaming platform: Xbox 360
Tools of the Trade: Maya, MotionBuilder, Photoshop, Pencil, Colored Pencil, Acrylics
Other Interests: Animation, Art, Birds, Disney, Looney Tunes, Video Games

# About me

Steven Walker has been working in the artistic field for over 15 years, specializing in character designs. For 11 years, Steven taught drawing classes at the Walt Disney Company in both DisneyQuest and Disney’s Hollywood Studios theme parks. At Disney, he apprenticed under the Disney Design Group, the artists responsible for creating much of the merchandise around the parks and eventually began to train other artists to draw in the Disney style.

Currently, Steven is working as Project Manager at an industry-leading design studio near Tampa Florida, where he helps create themed environments for children.

Steven has worked on two animated feature films and several short film projects as well, and also with many different teams of quality artists.

Steven is an alumnus of Ringling College of Art and Design, where he received a Bachelor of Fine Arts degree with a specialty in Computer Animation.

# Comments

Comments: 63

DrSchmitty In reply to ??? [2008-01-11 18:57:35 +0000 UTC]

A few people were bugging me to do it.

*Glares at Hazzard*

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Gimmeswords [2008-01-11 14:53:32 +0000 UTC]

Hey steven! thank for adding me, how've you been?

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DrSchmitty In reply to Gimmeswords [2008-01-11 18:59:30 +0000 UTC]

Hi Dorothy!

I'm doing pretty good. Been living out west for about a year now. I'm thinking of moving back to Florida though.

It's way too expensive to be here without a decent-paying job.

Hope you're doing well.

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ArtistHazzard [2008-01-11 12:44:17 +0000 UTC]

Im so happy you joined...

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DrSchmitty In reply to ArtistHazzard [2008-01-11 19:03:07 +0000 UTC]

Yeah. I think I'm addicted to this website already.

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MindsEYE90 In reply to ??? [2008-01-11 07:11:13 +0000 UTC]

Hi Steven, hows the best animator I know. I can't wait to see more of your creations, keep up the good work!

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koufuyo [2008-01-10 22:31:12 +0000 UTC]

Oh my this is most interesting indeed what is your technique? Also how was Ringling? I was going to go to that college, however I was low on funds and had to settle for the art institute of Pittsburgh. I have been there for 6 months so far what do you think of my pieces? I do 3D as well however I never post it because I do not know how to UV texture yet or use mental ray.

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DrSchmitty In reply to koufuyo [2008-01-10 23:27:43 +0000 UTC]

Hmm... my technique? With which medium?

Ringling is a great school. It was a truly unique experience in both art and life. I think I like it because I feel like I am a really well-rounded artist now. I can work in pretty much any area in the 3D animation pipeline because they make you do everything from concept design to the final render. It was one of the toughest things I ever had to go through. They drill you like you're in the army. And if you don't do things their way, you're out. It was sort of like boot camp for artists. The good part in all this is that it prepared me for what I would experience later in the industry. You have to be extremely disciplined to be in this profession.

I've heard that the Pittsburgh Art Institute is one of the best of the AI schools. I've worked with many AI alumni, including Phoenix, Portland, and Seattle. They were all a pleasure to be around and work with.

UVing and texturing is tough work. It took me a while to get the hang of and I still don't think I'm really that great at it. Ringling just kinda brushes over this area, their main focuses were mostly in the areas of story, animation, and lighting.

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koufuyo In reply to DrSchmitty [2008-01-11 00:18:28 +0000 UTC]

Oh I see, so I didn't get the short end of the stick then. I always push myself with pieces however I always feel as though I am missing something for some reason. I have awhiles to go before school is over, and what do you think is a key factor in terms of getting hired and making a difference one day?
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Those are some of my maya models so far...Is 3D studio max worth learning?

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DrSchmitty In reply to koufuyo [2008-01-11 02:25:34 +0000 UTC]

"I always feel as though I am missing something for some reason."

Haha, that's just normal artist paranoia. I think we all experience that at one point or another.

I like a lot of your models. They have very interesting character designs. Don't kill me for saying this, but I would love to see them again when they're textured!

As far as 3D Studio Max is concerned, I would say yes, it is worth learning. Especially if you are looking to go into the gaming industry. If you want to do film, however, Maya is still the standard.

As far as job hunting goes, I can only speculate, as I am unemployed at the moment and looking for work. I would say the most important thing is your reputation. Try to network with as many people as you can. When you're looking for a job, some places will hire you solely based on a recommendation from someone, even if they feel your portfolio is weak in some areas. Most studios are mainly looking for artists that will be compatible with their team more than anything else.

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Dumpsterthot In reply to ??? [2008-01-10 09:24:53 +0000 UTC]

WELL HELLO THAR

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RebeccaFB [2008-01-08 21:56:12 +0000 UTC]

Welcome To DeviantART

Take care!
-RebeccaFB
xx

πŸ‘: 0 ⏩: 1

RebeccaFB In reply to RebeccaFB [2008-01-08 22:50:53 +0000 UTC]

Thats cool. You've got some awsome Daffy Duck pics

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