HOME | DD | Gallery | Favourites | RSS
| HyrAyl
# Statistics
Favourites: 2461; Deviations: 355; Watchers: 134
Watching: 152; Pageviews: 44518; Comments Made: 5493; Friends: 152
# Interests
Favorite movies: The Clockwork Orange, Apocalypse Now, Blade Runner, GITS: InnocenceFavorite TV shows: Futurama
Favorite bands / musical artists: Voltaire, Poets Of The Fall, Suilen, Rammstein, Nightwish
Favorite books: Hitchiker's Guide to the Galaxy, Farenheit 451, 1984, The Picture Of Dorian Gray
Favorite writers: Ray Bradbury, Terry Pratchett, Oscar Wilde, Stephen King
Favorite games: Vampire: Bloodlines, Arcanum, the Fallout series, Command and Conquer
Favorite gaming platform: PC
Tools of the Trade: Tablet, pencils, paper, Paint Tools sai, GIMP
Other Interests: Anything.
# Comments
Comments: 805
aliencaster [2022-03-14 09:43:40 +0000 UTC]
π: 0 β©: 0
joae91095 [2020-06-25 03:08:03 +0000 UTC]
π: 0 β©: 0
Napasitart [2018-04-18 04:09:00 +0000 UTC]
Hi? You cancelled Yuriko Rising? If you don't cancel it will your comic released?
P.S I waited your comic for several Year
π: 0 β©: 0
Rawflesh0615A [2017-07-25 11:54:26 +0000 UTC]
Hey HyrAyl, I have rally bad news. Cadevera account has been deactivated without no reason, and I still miss her work of C&C TanyaXYuri fanart, and her pictures. Did she got banned from Deviantart or she quit for retirement?Β
My journal:Β
Devious Journal EntryJournal Log: (TanyaxYuri)
Hello it's me Rawflesh0615, when since I was a kid back from Middle School. I looked at Red Alert TanyaXYuri relationship back from 2010 or 2011. It's surprise me that the artist from Deviantart who's nameΒ Cadavera who made those cutist Command & Conquer fanart between the relationship of Tanya Adam and Yuri. By the time the year passed, Cadavera left the Deviantart, deactivate her account, and remove all of her picture. Why? That was used to be an good art for the Command & Conquer lovers who really love this or not. I need someone who will repost those pictures again if they download from her website.Β
I wonder what the Allies and the Soviet will think?
---------------------------------------------------------------------------------------------------------------------------------------------------
Romanov: Da, Yuri is loving with Agent Tanya. Ha ha ha
Michael Dugan: What the devil is going on?
General Washia:
π: 0 β©: 0
Tzoli [2014-04-16 21:14:57 +0000 UTC]
Hey!
Are you still here?
Can you look at this and make some suggestions on anything?
tzoli.deviantart.com/art/Locomβ¦
π: 0 β©: 0
Tzoli In reply to HyrAyl [2013-09-03 11:48:09 +0000 UTC]
XD
Check the forum! We just got a talented sound guy who remade some of the sounds and the intro music!
π: 0 β©: 1
HyrAyl In reply to Tzoli [2013-09-16 14:21:21 +0000 UTC]
Argh... i know i should have replied ages ago but right now i'm so in over my head i really can't make time for dA...
I'll give it a look next week, then i think i'll be able to get more into this project.
π: 0 β©: 1
Oreon-la [2013-07-23 06:46:41 +0000 UTC]
Thanks for the fav on "Dracula and his Brides!"
π: 0 β©: 0
MissSuccoria [2013-06-02 16:55:19 +0000 UTC]
Thank you for joining my group, it means a lot.
π: 0 β©: 1
HyrAyl In reply to MissSuccoria [2013-06-02 23:03:37 +0000 UTC]
Thank you for inviting me!
π: 0 β©: 1
confuzzledMia [2013-05-28 06:30:09 +0000 UTC]
"The one and only sane human"
hahaha... SO good ^^
π: 0 β©: 0
Tzoli [2013-03-18 08:26:17 +0000 UTC]
If you want to see a new Transarctica game developed and help with it I suggest join here:
[link]
[link]
A german programmer asked me to help with the development
π: 0 β©: 1
Tzoli In reply to HyrAyl [2013-03-29 20:17:56 +0000 UTC]
Can I ask something?
Can you draw something of an inner wagon view or a sketch based on my conversation with Konemaster?
[link]
Probably the Cargo/Merchandise wagon is the easiest
π: 0 β©: 1
HyrAyl In reply to Tzoli [2013-03-30 14:10:22 +0000 UTC]
I'll try. If i understand correctly, you want the cargo area in the middle and living spaces around it- and i could also try drawing the alcatraz.
π: 0 β©: 1
Tzoli In reply to HyrAyl [2013-03-30 14:35:15 +0000 UTC]
well yes something like that. The Alcatraz is not necessary, but it isn't a problem if you will
π: 0 β©: 1
HyrAyl In reply to Tzoli [2013-04-05 10:00:37 +0000 UTC]
I've started sketching the cargo wagon, but then i had an idea. Since the wagons are about 12 matres tall, doesn't it make much more sense to have the cargo area taking only the lower portion and the living area as a top floor? This way it's easier to load the merchandise in the cargo area and there can be a single living area in each wagon.
π: 0 β©: 1
Tzoli In reply to HyrAyl [2013-04-05 10:17:27 +0000 UTC]
Sounds practical but it looks like this wasn't the case.
I've drawn this way:
[link]
and if you check the Commercial towns screen:
[link]
Well...
Err...
There are space in the rounded top
Damn the town screens and the wagon pictures are not in synchrony! Like the battle screen locomotive and the intro screen one....
Well it's up to you, but I suggest that the inner section is used for the cargo space and the ends for the living space.
based on the cargo wagon picture I've calculated that the cargo space must be: 6m x 7m x 19m = 800 (798) Cubic Meters
While the living space is 6m x 7.5-8m x 5m = 225-240 Cubic Meters x2
You don't have to symmetrically place everything. on one side there are the sleeping rooms, personal lockers and bath/toilet, other is the kitchen, control space (For the crane and documents) and dunno
π: 0 β©: 1
HyrAyl In reply to Tzoli [2013-04-11 08:39:32 +0000 UTC]
Ok, it will probably take a general "wireframe" type view of the whole wagon and various sketches to cover the different areas.
π: 0 β©: 1
Tzoli In reply to HyrAyl [2013-04-11 10:20:41 +0000 UTC]
You mean this one?
[link]
[link]
π: 0 β©: 2
HyrAyl In reply to Tzoli [2013-04-11 13:40:10 +0000 UTC]
First sketch, of half of the cargo wagon. I want to see what you think before adding anything.
I think the living area should be dividen in three floors, i still have to draw the interiors. Prsumably it could be symmetric on the other side.
π: 0 β©: 1
Tzoli In reply to HyrAyl [2013-04-11 14:12:28 +0000 UTC]
Not bad at all, and I see you used the idea of a regular crane for the crane
But I've thought of the least space needing and maximal mobility one, similar to those cranes used at docks to transport containers:
[link]
[link]
Just the rails the crane moves on are on the top of the wagon
π: 0 β©: 1
HyrAyl In reply to Tzoli [2013-04-11 14:42:01 +0000 UTC]
That... that makes a lot of sense.
π: 0 β©: 1
Tzoli In reply to HyrAyl [2013-04-11 14:47:54 +0000 UTC]
Is it yes?
This crane only moves inside the wagon. But of a possible wagon upgrade the crane could be a telescopic one able to move out of the wagon a few meters (1-2) to help the loading and unloading outside too not just moving the crates and stuff inside the cargo space
π: 0 β©: 1
HyrAyl In reply to Tzoli [2013-04-13 22:26:20 +0000 UTC]
I don't know, what would the upgrade do in terms of gameplay anyhow? The loading process is instantaneous in the original game and i'd keep it that way.
π: 0 β©: 1
Tzoli In reply to HyrAyl [2013-04-13 22:54:41 +0000 UTC]
I think we will change that that it would actually take some hours to unload and load your cargo depending on how much you buy-sell
π: 0 β©: 1
HyrAyl In reply to Tzoli [2013-04-16 20:41:14 +0000 UTC]
It would be more realistic, but it seems a bit superfluous.
π: 0 β©: 1
| Next =>