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mfeemster [29143256] [2013-11-27 06:40:36 +0000 UTC] "bitbucket.org/mfeemster" (United States)

# Statistics

Favourites: 7; Deviations: 2; Watchers: 51

Watching: 12; Pageviews: 8259; Comments Made: 129; Friends: 12

# About me

Software developer and author of Fractorium. Looking to advance the tools and ideas of the fractal art community.

# Comments

Comments: 19

Ulfbritt [2018-07-30 13:52:14 +0000 UTC]

Hello! Just recently discovered Fractorium, it's an absolutely amazing program!

Many, many thanks for providing this program for free!


This is what I came up with!




xoxo

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mfeemster In reply to Ulfbritt [2018-07-31 02:06:03 +0000 UTC]

Hi Ulfbritt, glad you like it!


I'm currently working on some new features to make it a little more usable. Hopefully I'll have a release within the next few months.


Were you able to get it working with the GPU?


Be sure to consult all of the documentation on fractorium.com


If you have a certain question, just try typing some of the terms into the main search box below the download buttons and you ought to be able to find what you need.


If you still can't find what you need, you can always email me. My email is on the contact page.




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Ulfbritt In reply to mfeemster [2018-07-31 11:42:12 +0000 UTC]

So far the rendering is working perfectly, I have yet to encounter any bugs. Using a NVIDIA GeForce GTX 960 at the moment


I'm a stereotypical starving artist, so I can't really contribute with any money, but if there's anything I could do to help out with the development, please let me know!!

Again, big thanks


xoxo

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mfeemster In reply to Ulfbritt [2018-08-01 03:55:56 +0000 UTC]

Don't worry about any of that, I've got it covered. Just enjoy the program and keep an eye out for future releases on my page here (which will always link to the main site, fractorium.com).


If you have any feature ideas (that aren't too insane to implement) or bug fixes to report, send them my way.


Thanks.

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Esherymack [2017-08-02 21:56:15 +0000 UTC]

Hi!
I just found Fractorium today, wanted to say thanks for a renderer that can use OpenCL, lol
It's a fantastic program, easy to use, fast, and produces good results. Thank you, keep up the good work

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mfeemster In reply to Esherymack [2017-08-04 02:58:11 +0000 UTC]

Glad you like it! There are some bugs in that version with the Mac build. I will be releasing a new version soon.

Just curious, what OS are you using and what graphics card?

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Esherymack In reply to mfeemster [2017-08-04 03:18:57 +0000 UTC]

lol, I'm actually using it on Windows 10 (most recent version, not sure what it is, but post Creator update) on an AMD Radeon Sapphire 390x with backplate (www.sapphiretech.com/productde… ). So kind of a beefy computer

Renders a 2200x1444 fractal in under 40 seconds, with results almost what I get from 3-5 hours of rendering in Apophysis, or an hour and a half in Chaotica. Super fantastic

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mfeemster In reply to Esherymack [2017-08-15 04:00:31 +0000 UTC]

Very glad to hear it! I run an R9 280x and love it. It was one of the last mass market cards they released which had good fp64 support.

The new version of Fractorium has been delayed a bit, as some of my testers have discovered bugs. Keep an eye on my journal for when I release it.

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Esherymack In reply to mfeemster [2017-08-16 02:16:36 +0000 UTC]

Will do!

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iamoctopii [2016-06-02 03:42:54 +0000 UTC]

Hey!
I'm here to wish you a really happy birthday! I wish you the better results for all you're doing!
Keep it up and don't give up, there's not a lot of people out there doing what you are

I hope to help you somehow in the future,
Enjo the rest of the day!

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mfeemster In reply to iamoctopii [2016-06-03 14:34:20 +0000 UTC]

Thanks Dot, I am aiming to wrap things up by the end of this month. In the meantime, check out the website, I finally got it up! www.fractorium.com

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iamoctopii In reply to mfeemster [2016-06-12 04:44:11 +0000 UTC]

Of course! Keep it up!

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brusvejn [2015-10-01 11:20:55 +0000 UTC]

Thanks!

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NightmareTF [2013-12-02 11:59:12 +0000 UTC]

Nice work with Fractorium! It's excellent.

Just one thing I was wondering about, though. Somehow images won't render above a certain (I'm not sure where the tipping point is yet, but 2560x1600 rendered ok for sure, under a minute @ 5000 quality ) resolution for me, are you familiar with such a problem?

Using a 560GTX for rendering.


Again, awesome work! Thanks

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mfeemster In reply to NightmareTF [2013-12-08 21:42:28 +0000 UTC]

Hi NightmareTF,


Both Fractorium, and its associated command line programs EmberRender, EmberAnimate and EmberGenome have no hard coded limit on anything. The limit is how much memory your GPU has. Sadly, GPUs are much more memory limited than the usual CPU configuration. For example, I'm running with 8GB of RAM, yet my GTX 460 has a measly 1GB. I looked up your card, and it's got 1GB also.


If you go into the final render dialog of Fractorium and play with the size and supersample values, you can see how much memory it requires to run.


Also don't forget, part of your video memory is also reserved for use in general system video display, so the usable amount for rendering will be less than the advertised 1GB.


As a last resort, if you really need a huge render, but don't want to buy a new card, switch to the CPU renderer.


Hope that helps, let me know how it goes. I'll be releasing updated versions with new features/bug fixes periodically.


Thanks for using it!

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NightmareTF In reply to mfeemster [2013-12-10 10:35:04 +0000 UTC]

Figured that might be the case .

I really have no idea if this is possible, but wouldn't it be an idea to be able to render parts of the fractal in succession then (1/4 of the fractal each time, for example)? This would still beat the CPU render time by miles..

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mfeemster In reply to NightmareTF [2013-12-13 04:56:25 +0000 UTC]

That is possible on the CPU and is currently supported in flam3 as well as Ember. It's accessed on the command line through the --nstrips=x argument.


However, I don't yet support it in EmberCL because it requires using the same random seeds for each strip and I do randomness a bit differently on the GPU. Technically it is possible, I just haven't gotten to it yet. I will definitely add that to my feature request list. It definitely makes sense for GPUs since they are more memory limited than CPUs.


Thanks for the feedback.

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NightmareTF In reply to mfeemster [2013-12-19 08:25:06 +0000 UTC]

I'll be looking forward to that . Will be following your progress along the way .

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fractal2cry [2013-11-28 20:40:12 +0000 UTC]

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