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03b4y — Kokoro

Published: 2015-09-04 08:55:19 +0000 UTC; Views: 3298; Favourites: 42; Downloads: 184
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Description Finally I did my own render image for the first time after 6 months learn using Blender(I know im slow learner >,<) but still, I couldn't deal with little problem on her elbow   

Anyway, Special thanks to VeiradA  as an inspiration to make render image. Thanks a lot Senpai!!  

Model:
DOA5LR Last Getaway - Kokoro by Irokichigai01

Credits:
Characters from DOA 5 belong to 'Tecmo, Team Ninja'
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Comments: 8

z06z06 [2017-03-12 21:42:33 +0000 UTC]

exellent job!

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KokoroLover4Ever [2015-10-09 01:35:00 +0000 UTC]

Nice pose, She looks great!!

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03b4y In reply to KokoroLover4Ever [2015-10-09 04:31:28 +0000 UTC]

Thank you. But comparing to your artwork, mine is nothing. I admire your artwork btw  

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KokoroLover4Ever In reply to 03b4y [2015-10-09 13:20:41 +0000 UTC]

Oh, thanks for your nice comments!! 
Glad you like my pics, friend, but i still have lot to learn

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Irokichigai01 [2015-09-05 06:47:47 +0000 UTC]

I'll give you some tips, I do not know much about Blender, but to remove any bugs-errors , select all parts then paste all of them , but not all in a single mesh, must be single, then you give "remove doubles" and finally subdivide, so that the mesh is better

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03b4y In reply to Irokichigai01 [2015-09-05 09:28:42 +0000 UTC]

Hi Senpaii. I just followed your instruction and i got this problem:
i.imgur.com/NAlf6n0.png

I set number of cuts 2 and smoothness 0.5. Then I set number of cut into 4-5 and smoothness 1 and everything become smooth as baby's butt except on the elbow. The black stripes disappear but the elbow become wrinkled(appears jagged)

Then I do some trial and error and guess what? Its only matter of lightning. Add light on her right side aaannnndddd voila..
i.imgur.com/nAeDrn0.png

Anyway, 1 month before new DLC will comes out. Do you have a plan for porting model or anything else? I'm bored XD
Thanks for the tips b4

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Irokichigai01 In reply to 03b4y [2015-09-05 22:04:31 +0000 UTC]

As i said, Blender isn't my thing. The problem with the elbow is that it's posed badly. You need to take care of details. The smoothness tool of Blender isn't that good as Autodesk tools. You need to be careful with the subdivisions, that it may look jagged as you said. It's important that you stick each part of the mesh to X piece of the body or cloth, that are united with the smooth and remove doubles. To eliminate any defect. For the moment, i don't have in mind making models, next week i'll be busy with work and studies...

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03b4y In reply to Irokichigai01 [2015-09-06 06:47:20 +0000 UTC]

Yes I admit that was my fault. I realize I was posed it without paying attention on the details. I just covered  it by additional lightning. Its not fixed but just covered.
Thanks for the advice m8, I learn new things because of you. I learn something that I just want know, not whole part. When anything goes wrong, nothing much I can do about it.
Welp, good luck for you next week..

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