Comments: 11
SurrealWorld-13 [2013-10-31 06:45:25 +0000 UTC]
Never thought I'd see the day.
👍: 0 ⏩: 0
jaredjlee [2010-07-21 09:58:11 +0000 UTC]
Very well done!
I am more impressed when a sprite of even lower resolution is made bigger, but this is like looking into a mirror it is so simular.
Nice attention to details.
👍: 0 ⏩: 1
darkside-ky [2010-02-20 02:12:32 +0000 UTC]
This is WIN.
Also, how long did it take you to make something on this level?
I'm trying to convert GG to GGX sprites for Ky, but I have no plans for HD.
👍: 0 ⏩: 1
0kronos0 In reply to darkside-ky [2010-02-20 18:50:49 +0000 UTC]
His outline took me about 35 to 45 minutes there some thing that don't work the same at a bigger scale. The Colors and detail about 2 to 3 hours give or take.
👍: 0 ⏩: 1
darkside-ky In reply to 0kronos0 [2010-02-21 15:52:36 +0000 UTC]
Truth is, I have about 105 odd frames I need to do for Ky (resizing his old sprites and adding frames to the originals to make the animation smoother). If it takes 45 minutes or so for 1 frame to be completely redrawn (from GG to GGX resolution), and about, say...20 minutes to "add changes" to existing frames creating new ones...how much work would you say that is?
👍: 0 ⏩: 1
0kronos0 In reply to darkside-ky [2010-02-22 00:37:03 +0000 UTC]
105*(45+20)= 6825 hours in months = 9.34311537 months
googled. 6825 hours = 9.34311537 months. That is if it where non-stop which is not possible. There are variables like sleeping work daily life and other factors, which will come into play. its a lot of work but if this is your challenge go for it. Good Luck Darkside-Ky.
👍: 0 ⏩: 1
darkside-ky In reply to 0kronos0 [2010-02-22 03:51:42 +0000 UTC]
Thanks...but, right now I'm kinda depressed since whoever programmed these A.I.s for some of my characters are rediculously powerful...any place I can go to learn how to "dumb" them down? Coding-wise?
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BouncekDeLemos [2010-02-19 23:11:46 +0000 UTC]
Great detail, I thought I was the only one making them in BB's rez. xDD
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