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1n73rl0p3r — Hitman Logo

Published: 2005-05-07 17:06:46 +0000 UTC; Views: 34086; Favourites: 67; Downloads: 2614
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Description The logo from the somewhat popular PC game "Hitman: Codename 47", recreated in 3D. The scene is lit with HDR, 2 large mental ray lights, and Final Gather.

Modeled in 3dsmax 7
Rendered in mental ray.
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Comments: 40

hitbr [2010-05-20 05:33:41 +0000 UTC]

Hahha, nice!
I think I'll take this idea for a schoojob...

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1n73rl0p3r In reply to hitbr [2010-05-23 17:33:18 +0000 UTC]

Cool, let me know how it turns out!

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liquidwolf135 [2010-04-07 02:44:31 +0000 UTC]

aw man! and here i thought i could order one!!! neat work!!! i thought it was actually real

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1n73rl0p3r In reply to liquidwolf135 [2010-04-07 03:49:37 +0000 UTC]

Haha, awesome thanks! Good idea though, have that thing machined out of steel?

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liquidwolf135 In reply to 1n73rl0p3r [2010-04-11 04:13:49 +0000 UTC]

more like aluminum, and give it some sort of shiny finish so u dont have to deal with rust after some time, but yeah, loved it, ure really good

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GMG5000 [2010-04-05 23:15:04 +0000 UTC]

AWESOME WORK!!!! HITMAN RULES!!!!

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1n73rl0p3r In reply to GMG5000 [2010-04-07 03:48:03 +0000 UTC]

Thanks! I agree 100% with both of those statements!

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Ninja-Metal [2010-03-14 23:07:28 +0000 UTC]

Nice one, I like it.

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1n73rl0p3r In reply to Ninja-Metal [2010-03-14 23:17:38 +0000 UTC]

Thank you very much!

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Senninha776 [2010-02-18 01:07:39 +0000 UTC]

may i have a copy of this cool model please?

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1n73rl0p3r In reply to Senninha776 [2010-02-18 02:50:51 +0000 UTC]

I would love to give it to you, but unfortunately I lost a bunch of my old 3DSMax stuff in a HD crash...

However, to be honest the model is very easy to recreate. You can search the web for a high-res pic of the "hitman logo", import it as a background into pretty much any 3D modeling program and trace the outline. After that, its just an extrusion and some chamfer to create the edges.

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Senninha776 In reply to 1n73rl0p3r [2010-02-18 23:22:18 +0000 UTC]

ive done all that in 3DS max, but i have problems getting the edges looking right lol yours looked nice and rounded, like they are real metal

i can keep trying thanks for your time

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1n73rl0p3r In reply to Senninha776 [2010-02-19 05:10:49 +0000 UTC]

A few more tips - make sure you're using splines for the shape outline. These will make the curves much smoother. Another thing to try is selectively using meshsmooth and using more polys on the camfer.

Good luck, and don't give up - you'll get it eventually!

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Senninha776 In reply to 1n73rl0p3r [2010-02-19 12:52:27 +0000 UTC]

thanks for the advice

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CemY [2009-08-15 08:36:02 +0000 UTC]

nice work. i love the hitman logo

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1n73rl0p3r In reply to CemY [2009-08-16 04:27:25 +0000 UTC]

Thanks!

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AntonKlock [2009-03-02 01:13:49 +0000 UTC]

I'm amaized how nice the table texture is looking. haha great model and lightning.

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1n73rl0p3r In reply to AntonKlock [2009-03-02 03:50:12 +0000 UTC]

Heh, thanks man, glad you dig it...

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Incuby [2009-02-04 18:23:36 +0000 UTC]

Damn... nice !

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1n73rl0p3r In reply to Incuby [2009-02-04 18:26:27 +0000 UTC]

Thanks, glad you like it...

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THELORDISGREAT [2008-03-23 17:22:21 +0000 UTC]

Really cool man, I wish it was on a white bg though

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vazaruzz [2008-01-10 19:10:32 +0000 UTC]

wow!

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allstar780 [2007-10-18 07:04:27 +0000 UTC]

i really like this

i would love to get a 3D sticker-esque version of this logo to put on my car... and one for my macbook

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unusualsoul [2007-10-06 18:59:15 +0000 UTC]

good job, dude...very good job...

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masterwheezy [2007-04-27 04:36:50 +0000 UTC]

nice *thumbs up*

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Will-kun [2007-04-25 02:01:22 +0000 UTC]

Ive loved the Hitman game series since i started playing it and this picture is as cool as all of that just an awesome job

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MrBoBBy-x-10 [2006-08-09 16:46:43 +0000 UTC]

Damn that really takes the cake, that looks unbelievable!

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wolverinz [2006-07-04 23:01:52 +0000 UTC]

thats seriously a good one...i love hitman!!

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ObsidianX [2006-04-19 16:58:13 +0000 UTC]

ok, how the hell did you get mental ray to render shadows and lighting correctly? i've been battling this for the past 3 weeks with not much improvement.... if you see what i've got here: [link]
i've got the shadows to not be solid black but through camera lenses and field-of-view tweaking...

if you could help i would be SO incredibly greatful

i neeeeeed to knowwwwwww

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1n73rl0p3r In reply to ObsidianX [2006-04-30 01:04:13 +0000 UTC]

Hey, sorry for the late reply, but I've been hardcore busy with my Junior year in Aerospace engineering... Anyway, if you want photo-realistic rendering in MR, you absolutely HAVE to use Final Gather or Global Illumination (make sure one of these is turned on in the render settings). Also, there are various ways to create lights... The most realistic way (which is what I used in the above render) is to use an HDR map. After you get a .HDR file, you can apply it to any surface and, with Final Gather and GI turned on, it will effectively provide "light" for your whole scene. Another popular, and easier, way is to use "light cards". Simply make a white material with self-illumination set to 100 and apply it to a plane. Then you can position the planes around your scene to get realistic, uniform lighting.

Hope that helps.

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Beggalind [2005-09-06 21:28:59 +0000 UTC]

MY FAVOURITE LOGO!! it's AWESOME! GREAT JOB!!

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1n73rl0p3r In reply to Beggalind [2005-09-07 02:47:01 +0000 UTC]

Thanks! Glad you like it.

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Beggalind In reply to 1n73rl0p3r [2005-09-07 21:25:22 +0000 UTC]

your welcome I don't like it, I LOVE IT !

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1n73rl0p3r In reply to Beggalind [2005-09-08 01:39:10 +0000 UTC]

Hehehe, sweet!

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Beggalind In reply to 1n73rl0p3r [2005-09-08 10:07:23 +0000 UTC]

heheheh

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Beggalind [2005-09-06 21:28:05 +0000 UTC]

MY FAVOURITE LOGO!! it's AWESOME! GREAT JOB!!

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Rawspit [2005-08-07 18:04:35 +0000 UTC]

my fave logo!

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1n73rl0p3r In reply to Rawspit [2005-08-07 20:51:54 +0000 UTC]

Sweet! Thank you very much for the

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Nickmeister [2005-05-11 17:51:13 +0000 UTC]

cool

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1n73rl0p3r In reply to Nickmeister [2005-05-11 18:23:22 +0000 UTC]

Thanks...

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