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888toto — Canvas Textures In Manga Studio v5 - Tutorial

Published: 2013-01-29 10:46:59 +0000 UTC; Views: 24588; Favourites: 104; Downloads: 116
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Description Manga Studio version 5 has some great ways to add canvas and paper textures .. but some of them are a little hidden ( It took me a few hours to figure it out)... So hopefully this will help some people get there faster..

A) You can add a texture to any brush ... but it hardly shows up and when it does it looks ugly so I don't recommend that way... so..
b) Apply the textures as a texture Layer by dragging a texture from the materials pallet onto your picture
I've used an extreme texture ( that does not come with MS5 to demonstrate this clearly)
1) Number 1 is the texture when it is first dragged in... it overwelms the picture

To convert it to a canvas/paper texture that blends with the picture you go to the layer property pallet ( which sits above the Layers Pallet) and on the "Effect" item choose "Texture Combine"
Note that this option is only available for those materials that are defined as paper Textures. If the option is not appearing for a texture that you want to use then double click on the material in the material pallet ...a Properties window will appear and at the bottom left of that window is a check box "Use for paper texture".

It is important to realize that a Canvas/paper texture is not applied upwards from the paper layer ... it is applied downwards to the layers below the texture layer
OK .. so now lets use it
2) Here I have moved the texture layer down to sit just above the paper layer... so it only affects the blank paper areas and not the drawing
3) Here the texture layer is at the top and affects all layers
4) Here I have set the texture Layer "combination mode" to "Overlay" .. in fact a range of different effects can result from using different combination modes

But ...Have you noticed that all those Canvas/Paper textures are actually the negative of the actual texture... i.e. dark texture areas are appearing lighter and light texture areas are appearing darker. Often this either does not matter or is even a good thing... when it does matter then actually you don't need to use that layer property "texture combine "effect at all ... so in the next two examples I have just pulled in the texture layer and not set that value.
5) To blend the texture with the picture i just go to the combination mode for the textiure layer and set it to "Overlay"
6) here I wanted to apply the texture to the paint area and not to the background paper... so I right click on the square icon for the texture layer in the layers pallet and a list of options appears... I select "Clip at layer below" ... and now it only affects the layer immediately below the texture layer


Hope this helps

Cheers !
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Comments: 9

ashthetyto [2016-03-08 20:42:14 +0000 UTC]

THANK YOU SO SO MUCH <3

👍: 0 ⏩: 0

xLunaP [2015-04-01 05:00:29 +0000 UTC]

Thanks for this, I noticed oddly that anytime I put in a material , no matter what it overlays over everything, regardless of what I set, the only thing that it seems to appear over is text bubbles. However drawings and more it won't go in as a background any idea what setting might cause this?

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888toto In reply to xLunaP [2015-04-07 00:43:18 +0000 UTC]

The paper texture effects based on layer blending (e.g. overlay mode ) have no effect on pure black or pure white...  but they do work on colors or even on grays that are nearly black or nearly white. However if you are adding a material layer in Normal blending mode then it should show up unless the layer has a mask covering the page or unless there is a layer above it where the white areas are opaque rather than transparent.   ...   Do a selection of the area you want the material to appear in and then drag the material into that selection.

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Dowlphin [2014-05-19 20:18:07 +0000 UTC]

The problem I have with overlay is that it alters the colors of the paint, e.g. purple becomes pink. This seems to always happen, even if I use texture combine mode.
I wanted to have the impression of a real, natural canvas on which I paint. This means not just a monochrome texture effect. So what I had to do to achieve that result without altering colors or their intensity is this:
Top layer: texture layer Normal - inverted (meaning color&chroma) canvas texture, Texture Combine
Middle layer: raster layer Normal - painting
Bottom layer: texture layer Normal - non-inverted canvas texture
This still makes the canvas look more stronger in color than the original texture material, i.e. giving the fully opaque painted areas half the structure intensity that the 'background' canvas has, but I don't know how to do it better. Some other layer blend modes seemed to do the trick at first until I realized that colors towards white tend to vanish.

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Dowlphin In reply to Dowlphin [2014-05-19 20:20:55 +0000 UTC]

I meant color&luma - basically negative image

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newcata [2014-01-06 03:18:57 +0000 UTC]

I never found how to blend the texture with the picture


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genaminna [2013-12-02 21:30:34 +0000 UTC]

You taught me something useful, sir! I thank you!

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SailingBreezes [2013-10-18 02:34:14 +0000 UTC]

thanks! this is helpful. I have a hard time applying textures in general, since I'm new to digital art, so this helps me understand how it works in MS5 a little bit better.

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gapriest [2013-09-23 19:55:16 +0000 UTC]

Thanks! This was very helpful.

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