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aaniishh12 — Vega moustache SFXT

Published: 2012-07-30 11:04:29 +0000 UTC; Views: 8887; Favourites: 5; Downloads: 746
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Description Vega 3 costumes for SFXT.
He has also grown a mustache.

Credits

Moddah
[link]

Baoulettes
[link]
Related content
Comments: 6

lezisell [2012-09-20 20:11:01 +0000 UTC]

LOL. El Presidente.

👍: 0 ⏩: 0

cahuesnk [2012-09-03 01:41:01 +0000 UTC]

Mario Bros Bison, please

👍: 0 ⏩: 0

Dudemon [2012-08-25 12:30:28 +0000 UTC]

Now, face-a-me, Mario Bison!

👍: 0 ⏩: 0

Cripzblood [2012-08-19 16:17:30 +0000 UTC]

Hey thank you very much

👍: 0 ⏩: 0

Cripzblood [2012-08-03 16:12:30 +0000 UTC]

thats nice.
Can you please tell me how to convert SF4AE mods to SfxT?

👍: 0 ⏩: 1

aaniishh12 In reply to Cripzblood [2012-08-05 05:48:56 +0000 UTC]

use the emgswap.and u av to write the source emo.and rename the names in the emg using hex editor according to the names in the lua scripts.
c this tutorial for emgswap.
[link]

then u have to create an obj.emb file where there are texture and normal map files using kensou's tool.
in obj.emb, i use texture map(0) then normal map(1) then texture(0) then normal(1).(0,1,2,3)
in sf4,if a texture map(col.emb) has 4 dds files then col.emb files hav to be given numbers(0,1,2,3) and nml.emb files have to be given numbers like (4,5,6,7) when using ddsrefedit and avoid check add +1.

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