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AceLive-Project β€” Sketchimation Concept CNSYRJ Intro

Published: 2016-08-11 09:44:54 +0000 UTC; Views: 478; Favourites: 37; Downloads: 0
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Description So this is their motion sketchimation for the intro. I felt that their animation isn't good. I'm a perfectionist so everything is out of proportion. If anyone who can tell what wrong for me to correct, that would help me before I do the Charasketchimation and CGI. If there's nothing wrong at all, then I would just go for my own corrections. Gahhh... my mind is cloudy so I can't think of a good stuff and I rely on people who watches me for advice. It's for the best, they said two brain is better than one. Even geniuses has their advicer.

Β I feel that Canary's spin should be done 360 only not twice and Risaya's intro rather short and simple but I want both of them to be similary cute and simple but at the same time I felt that it was already okay. You see how undecided I am xD that's why I felt the need to ask the public. I don't mind criticism, I want the intro to be best in 2016.

DON'T FAVE ONLY COMMENT.
THIS WILL GET SCRAPED SOON OR REMOVE SO ONLY BRIEF CORRECTION OR CRITICISM base on the movement, not the frame rate or the art style. This is just a show of concept for flow of movement.
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Comments: 25

keytajoy [2016-08-16 18:01:48 +0000 UTC]

The only thing I see that could be worked on is that head shrinks the further into the animation it goes.

πŸ‘: 0 ⏩: 1

AceLive-Project In reply to keytajoy [2016-08-17 19:38:02 +0000 UTC]

This is a skeletal sketchimation on. Like stick figures, my only concern in this preview is their motion of animation not the figure or character form. As for character sketchimation, I've done the progress here ready for line art >>>Β 

Thanks for the hint though. I appreciate it for your keen eye to notice it.

πŸ‘: 0 ⏩: 1

keytajoy In reply to AceLive-Project [2016-08-17 19:52:59 +0000 UTC]

It's really great work! Keep it up~

πŸ‘: 0 ⏩: 0

CathawayMoonstar [2016-08-12 01:47:49 +0000 UTC]

This actually looks pretty good to me <3 I might try to do some animation later <3

πŸ‘: 0 ⏩: 0

ZGVhZA [2016-08-12 00:49:35 +0000 UTC]

I'd suggest maybe shortening the torso, but I'mΒ no master of anatomy, so It couldΒ be perfectly fine and I'm just suggesting how to fix a problem that doesn't exist.Β 

πŸ‘: 0 ⏩: 1

AceLive-Project In reply to ZGVhZA [2016-08-12 01:17:36 +0000 UTC]

Thank you for your comment! You will be tagged to be notified of the next progress. If you wish not to be notified via tagging or mention about the progress please let me know. Thank you even if the problem exist or unexistent. Yes, I would look into shortening the torso base on my character design size graph. This is a skeletal concept so there's no telling about the torso limits. I would look further into that as well. That should be helpful for good eye. Thank you very much!

πŸ‘: 0 ⏩: 1

ZGVhZA In reply to AceLive-Project [2016-08-12 01:55:26 +0000 UTC]

Np

πŸ‘: 0 ⏩: 0

Milki-Moon [2016-08-11 15:12:03 +0000 UTC]

Amazing animation! How do you even do it?

πŸ‘: 0 ⏩: 1

AceLive-Project In reply to Milki-Moon [2016-08-11 16:53:01 +0000 UTC]

Thank you for your comment! You will tagged to be notified of the next progress. If you wish not to be notified via tagging or mention about the progress please let me know.

I've been animating for over 10+ years now. I have full of animations in my gallery, please do check if interested for more CNSYRJ Animations. >>>Β rjace1014.deviantart.com/galle…

As for how I do it, here's my setup.
I use TVPaint for Sketchimations via frame by frame and use Cacani to CGI. I use Paint Tool Sai for the background and some other detailing for the background is done using in Gimp. I usually use ToonBoom for Composition but can now be done in Cacani. I usually pile my artframes in Anime Studio for some adjustment and easy subtitles and other context and use Sony Vegas to Finish my video edit. For music, I compose my music with FL Studio.

πŸ‘: 0 ⏩: 1

Milki-Moon In reply to AceLive-Project [2016-08-11 17:37:40 +0000 UTC]

That's so cool! I love to use TVPaint. Thanks a lot for the help!

πŸ‘: 0 ⏩: 0

therainbowkittykat [2016-08-11 10:43:19 +0000 UTC]

how do you animate owo thats amazing >\\\<

πŸ‘: 0 ⏩: 1

AceLive-Project In reply to therainbowkittykat [2016-08-11 16:53:10 +0000 UTC]

Thank you for your comment! You will tagged to be notified of the next progress. If you wish not to be notified via tagging or mention about the progress please let me know.

I've been animating for over 10+ years now. I have full of animations in my gallery, please do check if interested for more CNSYRJ Animations. >>>Β rjace1014.deviantart.com/galle…

As for how I do it, here's my setup.
I use TVPaint for Sketchimations via frame by frame and use Cacani to CGI. I use Paint Tool Sai for the background and some other detailing for the background is done using in Gimp. I usually use ToonBoom for Composition but can now be done in Cacani. I usually pile my artframes in Anime Studio for some adjustment and easy subtitles and other context and use Sony Vegas to Finish my video edit. For music, I compose my music with FL Studio.

πŸ‘: 0 ⏩: 0

Dumdodore [2016-08-11 10:38:07 +0000 UTC]

Well I can't really say what you should 'correct' at this point, but the fluid animation works as far as I can say.

πŸ‘: 0 ⏩: 1

AceLive-Project In reply to Dumdodore [2016-08-11 16:56:02 +0000 UTC]

Thank you for your comment! You will tagged to be notified of the next progress. If you wish not to be notified via tagging or mention about the progress please let me know.Hmmm... you're right but usually seeing the flaw on the sketchimation usually is the easiest because during character sketchimation and a mistake happens, I have to repeat all the frames to fix the errors. Skeletal works wonders for correction at time. Seeing most comments here have no problem with it, I guess I'll supervise with the correction instead. I mean for me it's already okay, to others POV, it could be eyeunappealing and as a perfectionist, I look at it in many angles and also to challenge myself further to make this the very best.

πŸ‘: 0 ⏩: 1

Dumdodore In reply to AceLive-Project [2016-08-11 19:40:55 +0000 UTC]

I love your attitude to make this your next best thing.
The worst you might make is to make an animation feel choppy and incomplete. While this is, again, early and very basic, you nailed with the fluid movement so you got a pretty good idea. Nevertheless, on further progress, I might help better.

πŸ‘: 0 ⏩: 0

lazy-Time [2016-08-11 10:35:56 +0000 UTC]

what type of program is this ? . _.

πŸ‘: 0 ⏩: 1

AceLive-Project In reply to lazy-Time [2016-08-11 16:57:01 +0000 UTC]

Thank you for your comment! You will tagged to be notified of the next progress. If you wish not to be notified via tagging or mention about the progress please let me know.
I've been animating for over 10+ years now. I have full of animations in my gallery, please do check if interested for more CNSYRJ Animations. >>>Β rjace1014.deviantart.com/galle…

As for how I do it and my programs, here's my setup.
I use TVPaint for Sketchimations via frame by frame and use Cacani to CGI. I use Paint Tool Sai for the background and some other detailing for the background is done using in Gimp. I usually use ToonBoom for Composition but can now be done in Cacani. I usually pile my artframes in Anime Studio for some adjustment and easy subtitles and other context and use Sony Vegas to Finish my video edit. For music, I compose my music with FL Studio.

πŸ‘: 0 ⏩: 0

Sarathefriday13 [2016-08-11 10:04:57 +0000 UTC]

AMAZING β™₯

πŸ‘: 0 ⏩: 1

AceLive-Project In reply to Sarathefriday13 [2016-08-11 16:59:22 +0000 UTC]

Thank you for your comment! You will tagged to be notified of the next progress. If you wish not to be notified via tagging or mention about the progress please let me know.

Thank you very much! I assumed that because of your comment that you found nothing wrong with this sketch. I'm confident enough to do the character sketchimation after the skeletal now. Thank you again!

I have full of animations in my gallery, please do check if interested for more CNSYRJ Animations. >>>Β rjace1014.deviantart.com/galle…

πŸ‘: 0 ⏩: 1

Sarathefriday13 In reply to AceLive-Project [2016-08-11 17:04:44 +0000 UTC]

np

πŸ‘: 0 ⏩: 0

MaiChanQAQ [2016-08-11 10:04:08 +0000 UTC]

So cute<3

πŸ‘: 0 ⏩: 1

AceLive-Project In reply to MaiChanQAQ [2016-08-11 16:59:37 +0000 UTC]

Thank you for your comment! You will tagged to be notified of the next progress. If you wish not to be notified via tagging or mention about the progress please let me know.Thank you very much! I assumed that because of your comment that you found nothing wrong with this sketch. I'm confident enough to do the character sketchimation after the skeletal now. Thank you again!

I have full of animations in my gallery, please do check if interested for more CNSYRJ Animations. >>>Β rjace1014.deviantart.com/galle…

πŸ‘: 0 ⏩: 1

MaiChanQAQ In reply to AceLive-Project [2016-08-11 17:05:13 +0000 UTC]

Your welcome and thanks for the info<3

πŸ‘: 0 ⏩: 0

Scarence [2016-08-11 09:49:31 +0000 UTC]

This is honestly adorable! I love the end pose!

πŸ‘: 0 ⏩: 1

AceLive-Project In reply to Scarence [2016-08-11 09:52:46 +0000 UTC]

This is for both Canary and Risaya. This is just a skeletal sketch concept but I felt that something is awkward about their motion or it's just me as a perfectionist. I feel that Canary's spin should be done 360 only not twice and Risaya's intro rather short and simple but I want both of them to be similary cute and simple but at the same time I felt that it was already okay. You see how undecided I am xD that's why I felt the need to ask the public. I don't mind criticism, I want the intro to be best in 2016.

πŸ‘: 0 ⏩: 0