Comments: 70
mattmac3 [2018-05-26 21:00:08 +0000 UTC]
Hi, first, thank you so much for this model. It looks amazing. I'm trying to import it to blender, but only the mesh goes, not the textures. Is there any way to import mesh model and textures?
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Adngel In reply to mattmac3 [2018-06-03 14:25:55 +0000 UTC]
I'm sorry Matt, but I'm not familiarised with Blender.
I though that it yes could import the model with the material textures already applied but, without own Blender, I'm not sure. :S
You can try take a look to the tutorials section of the XPS clubes:
xnalara-customized.deviantart.…
or
xnalara-support.deviantart.com…
There were some Blender I/O tutorials, but if you don't find them, you can also look who wrote a tutorial for XPS in Blender, those people surelly will have quite clear how the Blender import process works.
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alexabdadam2 [2016-05-28 07:08:09 +0000 UTC]
cute smile & thank u
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HSACMN2 [2016-05-25 16:52:18 +0000 UTC]
thank u
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alexabdadam [2016-04-04 17:35:32 +0000 UTC]
thank u
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devil54645979 [2015-06-13 01:16:06 +0000 UTC]
楼主,模型下载在哪里呀QwQ
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ZekeEugene [2014-10-08 01:51:53 +0000 UTC]
Yes you are, Sherry!
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SackCake [2014-03-15 18:09:22 +0000 UTC]
How did you extract it from the game??
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Adngel In reply to SackCake [2014-03-16 10:36:05 +0000 UTC]
Hello Sack.
To extract models from the game, first you'll need the Sectus's Arc tool.
After it, there are several alternatives, each one with pros and cons.
If your are interested only in the 3d model as obj, you can use the Codeman script that allows open the model in Noesis program, so from noesis, you can export it in multiple formats for several 3d program.
Script - z6.invisionfree.com/Resident_E…
Noesis - oasis.xentax.com/index.php?con…
If you want extract their original bones too, there are three maxscripts, the Maliweii777's one, the Mariokart64n's one and the Sectus's one.
Maliweii777 was the first, there is also an extra script for RE: Revelations.
- Script - In these topic you'll find the scripts to his database, but as is in chinese and has go changing through the time, I don't know which one is the actual file. You'll need use translators again to find it. z6.invisionfree.com/Resident_E…
- To execute the script, you'll need also the XNAGS 3.0 or superior, you can take it from the Microsoft webpage. www.microsoft.com/en-us/downlo…
- To install the XNAGS, you'll need also the Visual Studio 2010 or higher (but the 2010 it's free, the highers are not yet). In the XNAGS install, will tell you exactly what version do you need. www.visualstudio.com/
MarioKart54n was another version with some enhacements and that change some instruction to don't require the XNAGS library. Its download link is currently a mistery, because it was shared in that previous forum topic but on teamporal links, I don't know if he has upload it on any other place.
Sectus's version is relatively new, it's based on the Maliweii's script but solving alto the need of the XNAGS, you can find it here:
- Script : residentevilmodding.boards.net…
The instructions are quite similars. Drag the ARC file on to the Sectus's Arc tool (the .bat file that suit to your case). For bones, once opened the .arc, open 3ds max and drag one of the max scripts on the 3dsmax desktop to open the menu, and follow the instructions. For the Codeman's, paste the script on noesis script pynthon folders, and then, change the .mod extension to .re6pc, with that, you'll can open them on noesis.
No one of them attach the textures directly, if you want extract to any external purpose, you'll need attach the textures on the program as if were any other 3dmodel, if you wath you want is make mods for the game, materials shouldn't be touched and textures changes should only be maded on the texture file. In the forum there should be more info about modding, but I'm not very involved on it O.ò : residentevilmodding.boards.net…
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SackCake In reply to Adngel [2014-08-17 15:01:27 +0000 UTC]
Is that only specific for Resident Evil?? Tell me, do you know of something i can use to extract stuff from N64 ROMs??
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MonsterCat12355 [2014-02-18 20:52:24 +0000 UTC]
I Beatted Her Story Too XD
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shentongdhy [2013-01-25 11:18:58 +0000 UTC]
I've already started to work on her, it's just that I'm a bit lazy too XD, anyway, I think she won't delay a lot more
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shentongdhy [2013-01-25 11:18:50 +0000 UTC]
beautiful
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nightprowler11 [2013-01-23 00:00:20 +0000 UTC]
Pleaaase tell me RE6 sherry birkin china will be available soon! xD
Whoever was working on her gave up. Sadly.
That's my favorite outfit of hers.....
You're soo good at this, you should give her a try.
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Adngel In reply to nightprowler11 [2013-01-23 00:12:42 +0000 UTC]
I've already started to work on her, it's just that I'm a bit lazy too XD, anyway, I think she won't delay a lot more @.@
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neromatherson [2012-12-04 06:07:37 +0000 UTC]
is she fixed already?
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neromatherson In reply to Adngel [2012-12-04 14:40:44 +0000 UTC]
i'm so excited to pose her her knees by the way, somethings wrong with it..
when u pose the china outfit????
who are you working on now btw?
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Adngel In reply to neromatherson [2012-12-04 14:58:09 +0000 UTC]
I want advance a bit with some unfinished requests, and with the Agent (Ada's partner) to continue completing the RE6 models.
This dear Sherry needs some fixes on her knees, the eyelids problem, and her hair is not rigged yet. I like Sherry, but I don't think I manage to update her this week Q.Q
Here is my working list for the moment: [link]
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neromatherson In reply to Adngel [2013-01-23 02:49:18 +0000 UTC]
great! are her knees fixed as well?
thanx for paying attention to our requests
:]
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Adngel In reply to neromatherson [2013-01-23 12:03:32 +0000 UTC]
The knees, I made a bit of changes on them so now they blend a bit more, but even with that, I still think they are not well >.<
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neromatherson In reply to Adngel [2013-01-24 03:53:22 +0000 UTC]
Great!
what other model are you working on?????
will you still be posting RE5 models? like Excella, jill and other main characters?
oh by the way we're hoping for RE6 China Sherry from you :].......
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Adngel In reply to neromatherson [2013-01-24 10:44:04 +0000 UTC]
I finished the Sherry with China outfit yesterday [link] (I started her like one week ago, but between one thin and other, I delaye her a bit).
For the moment I'm working in my comic, I wanted do a chapter per month, and only 6 days left @.@ (if I don't manage to finish in January, that's right, is not the end of the world, but I wanted try it >.<). After that, I will continue with some pending requests and more RE5 models yes, I was thinking continue with Jill, (BSAA, Battle open healed, battle open close, battle close, and Crow costume). And The plain Sheva which I have in middle way.
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neromatherson In reply to Adngel [2013-01-24 12:20:00 +0000 UTC]
hehehhe greaT! excella?
could you also revive Silent Hill series...
i noticed that it is being ignored...
Alex Shepherd for Silent Hill Homecoming............
thanx for Listening to us even though we know it sometimes kinda bothers you. :]
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Adngel In reply to neromatherson [2013-01-24 12:29:41 +0000 UTC]
I still remember the Alex Sheperd with t-shirt!!!, But for the moment I don't have the PC version, that's why I haven't done him yet.
By the way, when I continue with Silent Hill, Claudia Wolf and Douglas will be the next, I have them there waiting for the next month also, but RE is still my main focus, (Continue exporting B.O.W.S, zombies and all those characters which have been lost with the fall of megaupload).
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neromatherson In reply to Adngel [2013-01-24 13:28:19 +0000 UTC]
ow i see..... well we'll be patient..... take your time
and thank you very much for not ignoring us :}
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Adngel In reply to Adngel [2013-01-24 10:45:33 +0000 UTC]
"battle open close" No >.<, I wanted say "battle open wounded".
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Adngel In reply to neromatherson [2012-12-04 19:12:37 +0000 UTC]
The pelvis hips I can do it (it's just modify a couple of things in the hierarchy), but the Thigh fix is something more complicated.
Now after so many rigs, I'm improving with the groins rigs and some of my last mods blend their legs better, however is still a fact of practice. When I took Ada again I'll try remake her legs rig. (I don't know copy/paste weights with 3ds max -.-u).
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neromatherson In reply to Adngel [2012-12-04 19:21:11 +0000 UTC]
i see.... I've been asking a lot for this day I hope I'mm not annoying already ahahaha by the way the samurai chris, what version of XNALARA should we use? mine is 9.8.7 but i can't open it :[
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Adngel In reply to neromatherson [2012-12-04 19:30:28 +0000 UTC]
Don't worry nero, It doesn't annoy anyone XD.
I've tested him in the 9.7.8. and worked. Check that you downloade the correct file, the called: "Chris_RE6_Samurai_OldFormat_by_adngel.zip"
If this which is the done with GeMeshAsciiToBin, neither work on the 9.8.7. the alternative is download any other modern version.
[link]
At the moment the last version is the 10.9.3 (XPS is the same that XNALara, they just changed their name through the way).
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deadfantasy11 [2012-11-23 15:22:33 +0000 UTC]
can you make her outfit like Sherry campain re6 - chapter 3 begining when she is in hospital outfit ??
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deadfantasy11 In reply to Adngel [2012-11-23 16:16:57 +0000 UTC]
Ok.thanks for the info.
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Gamersdan [2012-11-23 03:47:19 +0000 UTC]
er a pretty big issue in her. if you try and pose her eyelids part of her hair moves off her head
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Adngel In reply to Gamersdan [2012-11-23 11:09:20 +0000 UTC]
Ohm, thank you for the detail, as I have to rig her hair yet, I will check this issue too, I'll try upload her 2nd version in a moment of the next week.
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Gamersdan In reply to Adngel [2012-11-23 13:15:43 +0000 UTC]
no problem, I know it is either the upper left or right eyelid and part of the eyebrow that does it
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Ponchiux [2012-11-08 22:38:58 +0000 UTC]
a question, exist a model of Deborah Harper???
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