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Adngel β€” Ustanak RE6

Published: 2013-04-06 20:49:15 +0000 UTC; Views: 14955; Favourites: 111; Downloads: 166
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Description Version 2.0 (September 2016)
Yandex:Β yadi.sk/d/tLzhoDtpuoPoe

Version 1.0 (06 April 2013)
Erased

(If any link is broken, please, don't hesistate in say me, noting to me or posting in this same deviant).
/--------------------------------------------/

Well, a reuploaded version of Ustanak, this time is extracted with the game rigging, and I have decided to include the weapons arms directly on it.

USE: Each weapon has a lot of sub-parts so using the hide/ show optional objects systems is quite fussy. So what I do, is select their root bone and scalate it till 0, so it will be hided.

For example, if I want to hide the Shotgun weapon, I select the bone "Weapon2 root", and then, under the sliders I press the big button until it stay in scalate mode, then, I slide the right bar till the bottom. That will hide the full weapon.

When I want to shows it again, I select the same bone again, and this time, instead to move the bar till the bottom, I just press to reset the bone values, that will make the weapon reapear again.

There are more ways of course, but well, that what I explained was one of them. :3
Related content
Comments: 31

Joe1326 [2019-10-14 11:26:16 +0000 UTC]

Do you have his back pack bed thingΒ 

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ask-theangelofsouls [2017-01-13 21:01:54 +0000 UTC]

Ustanak when absorbed by Dark Mist: A pair of giant razor sharp claws that can cut through bone

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Evanime [2016-09-11 20:08:13 +0000 UTC]

Nice update.

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FrankAlcantara [2016-09-05 15:56:39 +0000 UTC]

OMGΒ Β Β Β 

Thank You, Thank You AdnΒ Β 

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Adngel [2016-09-05 14:36:12 +0000 UTC]

The comments previous to this one, were refering to the version 1.0 of Ustanak, which is deprecated and not shared anymore.

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Adngel In reply to Adngel [2016-09-05 14:36:31 +0000 UTC]

The original description:Β 

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I have decided separate the model, one Ustanak base and the other, the arm, my original idea was apply the arm as optional item, but it has 3 materials, so I though it would going to be a bit complicated to used O.Γ², anyway, I'm still assessing yet, there was also a wardrobe feature in XPS 10.9.4. maybe i should try it with this Ustanak and it's several arms.


(^.^ Finally a monster with Danger Level 1).

Instructions:
To attach the arm1 to the Ustanak_Base_by_adngel,Β 
- set the Ustanak in the position: 0.0; 0.0; 0.0
- and the arm in the position: -1.035; 2.31; -0.055
- Select the arm model and go to "Options -> Add to..."
- In the new window, select the Ustanak_Base model and click "Ok".
- In the next window, select the bone "arm right elbow" and click on ok.
- After this, yo will can pose the Ustanak_Base as you want and the attached arm will follow the forearm too.

Things to do...
The rigging it's far to be great, (the head and neck overall, is very shabby >.<) and I have not rigg the face, So this just an Ustanak for easy poses, by the way, the Original bones extraction device shouldn't delay a lot, so I think on this one as a provisional mod meanwhile.

Credits:
Ustanak is a enemy of Resident Evil 6, property of Capcom.

Rigged and Ported to XNA by: Adngel

Tools:
Noesis
Codeman's script for noesis.
3ds max 2011
Mario's XNAlara converter
Photoshop CS4
XPS 10.9.4.

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FrankAlcantara [2016-09-04 14:33:40 +0000 UTC]

Adn ~ You Can Upload The Ustanak's arms for me please ?! I need so much bro !!!Β Β 

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Adngel In reply to FrankAlcantara [2016-09-04 15:18:50 +0000 UTC]

Actually the past week I remade the Ustanak port itself and added the arms to it, (except the drill arm) I have it in 3ds max peding to port it in XPS. When I finish with Elena I do it.

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FrankAlcantara In reply to Adngel [2016-09-04 21:24:08 +0000 UTC]

Ok Man,Β when finished let me know! Me sends a Note...Β 

I'll be very gratefulΒ Β 

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IAMCHEESE22 [2015-04-17 03:22:34 +0000 UTC]

Can you re-upload the claw? Unfortunately no one else has uploaded this guy with his claw hand. which is my personal preference with this B.O.W.

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Adngel In reply to IAMCHEESE22 [2016-09-05 16:06:29 +0000 UTC]

Hi there, I have re-uploaded a new Ustanak version with all the arms weapons attached.

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IAMCHEESE22 In reply to Adngel [2016-09-05 17:30:14 +0000 UTC]

Ooh, awesome! Thank you! Love those freaky looking claws!

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MaesterLee [2013-09-20 03:17:42 +0000 UTC]

I just wanted to say great model. I'm currently working on a modding project for SFxTekken and I used your model for the swap. I was wondering when you were planing on releasing the other arm attachments.


link to my page if you are interested to see it.

maesterlee.deviantart.com/art/…

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Adngel In reply to MaesterLee [2013-09-20 19:51:29 +0000 UTC]

I'm a bit stopped with XPS cause I'm focussed now in Unity at the momment (a engine for videogames), once I advance a bit more with the basic mechanics of the game, I will return to the models extractions.Β 


About Ustanak, I will finish him, but in a long future yet. The enemies that I extract from RE: UC and RE: DSC, I can use them with their animations in that game, so I'm focusing on them firts, after that, I will try port enemies of the other Residents there.

Maybe I could use Ustanak with the Tyrant animations? O.Γ² it's possible, but as I said, such experiment may delay some months yet

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MaesterLee In reply to Adngel [2013-09-21 06:32:35 +0000 UTC]

kool thanks for responding sounds like you are super busy.Good luck with Unityand I hope to see your future stuff.

Ustanak with Tyrant animations would look pretty bad ass. I hope to see that someday.

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SomegGuy [2013-08-16 14:11:38 +0000 UTC]

Am I the only one that doesn't see the "Add to" function in Options? Or am I just doing this wrong? >_<

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Adngel In reply to SomegGuy [2013-08-16 18:07:31 +0000 UTC]

I don't know. :S ΒΏIt may be the version? The last version is the 10.9.5 but the option Add to was an old feature so it must be on previous versions too, but maybe not on all O.Γ² I wouldn't know to say where is the "frontier".

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SomegGuy In reply to Adngel [2013-08-17 02:38:25 +0000 UTC]

Yeah that kinda makes sense, except why take out a useful older feature? >_< Β Ah well, can't be helped.

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Adngel In reply to SomegGuy [2013-08-17 09:42:20 +0000 UTC]

take out no, the opossite @_@ Maybe in the old versions it was not implemented yet, and it were added some time later, but I don't know in which one precisely O.Γ² (Since I start to use XPS, the option always was there O.Γ²).

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SomegGuy In reply to Adngel [2013-08-18 05:11:37 +0000 UTC]

Oh ok, guess I don't have the latest version. Yeah, just check it and I am WAY behind. ._.
Sorry, I kinda just happened across it not too long ago and still pretty new to this. X| Thank you though! And sorry for any trouble. XP

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Epzaos [2013-04-08 23:48:46 +0000 UTC]

I was waiting for this!
Great Job!

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Anatu-Sese [2013-04-07 21:57:09 +0000 UTC]

Nice Awesome Job!

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AHassassin [2013-04-07 15:06:50 +0000 UTC]

I like this model!

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AsukaMinaj [2013-04-07 01:06:30 +0000 UTC]

Ustanak is like... RAWR!! I'M CUMMING TO GET U!!!

anyway.. how's my requests doing.. i can't wait to get them

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Adngel In reply to AsukaMinaj [2013-04-09 19:32:02 +0000 UTC]

Well... not forgoten, but in the list of thing to do... O.Γ²

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ladykobra [2013-04-06 23:25:13 +0000 UTC]

OHHH <3 So waited!!! THANK YOUU!

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Finlandyashagirl [2013-04-06 22:08:36 +0000 UTC]

jake...sherry...DESTROY HIM!! XD

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Naoanastas [2013-04-06 21:32:15 +0000 UTC]

ow, dat cute white little thing.finally!

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GGX-444 [2013-04-06 21:08:28 +0000 UTC]

nice

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ceriselightning [2013-04-06 20:54:27 +0000 UTC]

Thank you! I have been waiting anxiously for this xD

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Adngel In reply to ceriselightning [2013-04-06 20:56:54 +0000 UTC]

Me too XD, now I only need the multiplayer stages to can make my "Predator momments" XD

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