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aelannacessara — 0216 Arianna Windrunner

Published: 2012-06-11 23:20:50 +0000 UTC; Views: 1971; Favourites: 46; Downloads: 38
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Description Arianna, Windrunner Matriarch and High Priest of Celesti-Anna
Former Member of the Sisters of Anora
From the Anora Campaign Setting

I wasn't 100% satisfied with the coloring, but I couldn't figure out what I wanted to do, either...
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Comments: 2

tonystardreamer [2013-02-20 22:36:36 +0000 UTC]

Well I like it.

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aethernavale [2012-06-12 17:48:28 +0000 UTC]

Hm.

For starters, just to get it out of the way, I must say I'm very much against the hip to waist ratio you've assumed for all of your recent artworks. It just takes so much away from the picture in my mind, when it is so obviously contrasted to such an extreme. The image of Mackenzie (213) was one of the few recent pictures where the hip / waist ratio was more appropriate given the style of the character's body - at least in appearance, it doesn't seem as 'bad' as the others (199 seems okay as well, with what we can see of her ratios, and perhaps 183 and 175, too).

The eyes being so far apart is another point, but this time around I think the nose actually causes more of the issue. The line of the nose drawn so close to the mouth so far down on the face makes her face appear lopsided.

I also have to say that her legs do not help this image at all. They're hardly large enough to be such; her thighs and knees especially (particularly the knee joint... woah). You can't even claim it is due to her skinniness, as her calves nearly rival her thighs in size. This has also been a more recurrent problem with recent art, in that you draw legs where the knee is out of place seemingly with the shape / length of the leg (image 191, character's left leg knee joint), or more commonly a similar theme as seen here (such as with image 180, 178, 175, etc). Image 174 was a good show of calf / thigh sizes, and even moreso the shape of the leg itself, but in that image the perspective you attempted was a bit uncommon for you as the girl seems to be pushed over to one side yet her left leg still makes contact and is pushed against by both the guy's legs. It even seems like the guy's left leg is pushing up against her thigh, causing the deformation / dimple of skin, but his leg is not raised higher than the other.

With this particular image I'd also say that your detail work is played against you. You have always been good at detail work, and it definitely demonstrates your particular style's points, but her legs and feet lack any semblance of detail demonstrated elsewhere in the image. I can't even particularly imagine how she got those 'boots / thigh-highs' on. The armor work and sword style is good work, you definitely continue to make good improvements in that region of artwork over your earlier designs and implementations of such.

As to color - it seems that this piece was designed to at least be somewhat subdued, so I'm not sure what besides saturation changes you could make. Her clothes appear to both be simply designed and colored, leaving you little margin to play with. I would say the leather of her belt and arm straps could have done with more color and detail work, to make them more vibrant and 'real' (current color style and saturation almost makes them appear as though they are plastic, like you would find on a toy), and perhaps again as well with her hair.

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