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agnidevi — E.T. Signal

Published: 2011-10-25 09:37:43 +0000 UTC; Views: 20502; Favourites: 578; Downloads: 1081
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Description In the year 2062 humanity has faced an extraterrestrial signal jamming a wide spectrum from broadcasting networks to electronic devices. For years to come the origins of the signal remains unknown.

Concept painting for Star Conflict MMO.

ps. The projection wall on the left is actually NASA's Mission Control Center wall, screen at the right is a mix of various signals and my desktop, the rest (including people) is painted.
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Comments: 50

Pumais [2022-02-22 18:17:10 +0000 UTC]

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agnidevi In reply to Pumais [2022-02-23 04:56:22 +0000 UTC]

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Malandrazi [2014-02-16 22:43:24 +0000 UTC]

This is inspiring! Thanks for sharing!!

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flyaccountant [2012-09-09 12:21:49 +0000 UTC]

working hard ad school to get to this point

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Z0M8I3-5MURF-X7 [2012-05-21 18:51:47 +0000 UTC]

wow how longd that take u to paint?

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agnidevi In reply to Z0M8I3-5MURF-X7 [2012-05-23 02:03:09 +0000 UTC]

Half a day I think.

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Z0M8I3-5MURF-X7 In reply to agnidevi [2012-05-23 06:59:00 +0000 UTC]

wow um not to sound stupid but what is nimbus because im eeing all this beutiful art but have no idea what it is.

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mysterian [2012-04-17 21:48:38 +0000 UTC]

good stuff.

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Denjoo [2012-03-26 20:47:31 +0000 UTC]

Great lighting. Like!

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amedidape [2011-12-28 04:58:37 +0000 UTC]

QUE BONITO!

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034391 [2011-12-23 10:32:59 +0000 UTC]

Neat!

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FunRi [2011-12-08 11:01:05 +0000 UTC]

great!!!!

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alienreckoner [2011-11-30 11:09:41 +0000 UTC]

I like the skill, it's always best to convey a message through art.

Keep it that way. Time is art.

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parallellogic [2011-11-23 08:49:12 +0000 UTC]

Artistically, I commend you on your work here with the figures, I'm particularly fond of the mild blue glow emanating from the screens and reflecting off their clothes. Properly shading folds in cloth and spot lighting (as it appears in the background characters) is very difficult in my experience, so I commend you on doing that exceptionally well here.

As an engineer though, there are a few elements in this piece that make me chuckle a little. It looks like you took certain images and overlaid them to create a composite between your work and a series of other stock images. The scene from the ISS mission control center is pretty familiar to anyone in Aerospace (I actually keep various ISS feeds on my profile page). On top of that there is a counter supporting the two holographic displays. To the left of these two monitors, there's what appear to be two power supplies. The green screen to the right of the two holographic monitors appears to be an oscilloscope output. It seems a little ironic to me to be juxtaposing these pieces of equipment that are typically used for debugging intricate electrical components, typically used by Electrical engineers, with the mission control center, which to my knowledge is mostly Systems engineers, who may have never touched electrical components (since the mission control center is distinctly separate from any satellite construction).

I also find it a little ironic to contrast the background stock footage from the ISS control center, which use LCD monitors, with the holographic display you've illustrated. Aside from the leap in the level of the technology, the typical screens list far more mundane looking data which isn't immediately identifiable to the lay-person, which stands in contrast with the monitors you've depicted. I find it s little funny to see panels like this in futuristic artwork - where data is presented in very user-friendly forms. In my experience, data is very quickly assessed, and normally very brute-force tools are used, meaning only the minimum amount of time is spent processing the data until valid conclusions can be drawn and supported - very infrequently do you find that the time is put into making a display user friendly unless it is intended to be used as-is for a large audience. Goodness, I think of my time working with ANSYS finite element modeling software (think fancy CAD), which is still almost entirely terminal based (all commands are typed in rather than clicking directly on 3D objects), despite the software being pretty much the best on the market for precise modeling of temperature/strains/etc.

~has faced an extraterrestrial signal jamming a wide spectrum from broadcasting networks to electronic devices
To me this is very similar to what pretty much any military satellite experiences, and suffice it to say there are ways around pure white noise interference. Typical AM/FM radio and cell phones may be most directly affected by such noise since they work around the concept of carrier signals that occupy narrow frequency band (too much noise on that frequency, then no signal, or very slow data rates), whereas military signals are spread across the spectrum and combined together at the receiver (at least in the examples I've been exposed to), thus the noise would have to destructively interfere with many frequencies in order to cancel out the signal, thus making it more difficult to block out these signals (though the cost of generating such signals is that they take a lot more energy to operate). Wide spectrum jamming would take an extremely large amount of energy to accomplish effectively, and to me would be pretty easy to identify the source. Consider cell phones which can lose reception at the drop of a hat because they cannot transmit through walls effectively, I would surmise extraterrestrial signals would have the same problem with penetrating the Earth. Thus if the signals were generated from, say, the center of the sun, then cell phone reception would only fail during the day, and the extraterrestrial noise would be absorbed by the planet at night, thus leaving the air waves clear at night.

To me I'd be curious it, assuming the source could be identified, if there would be a way to cancel it out, or remove it from data being sent across the planet. I'd mark this as akin to how noise canceling headphones work - by picking up the input noise signal between the source and the Earth and properly altering the phase of the signal, a "cancelled" signal could be sent to ground-based receivers that could then correct the signals received on the ground accounting for the extraterritorial noise.

I commend you if you've read all the way through my ramble

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agnidevi In reply to parallellogic [2011-11-23 12:57:05 +0000 UTC]

Well first off, thank you for taking time and providing such commentary. In fact I enjoy the feedback since most of people doesn't tell that much.

This particular piece doesn't intended to be accurate. My task was to slap a bunch of illos illustrating the story plot. And if I do a realistic approach it wouldn't spark much interest as illustration, since actual tools are pretty simple. At work (tech uni) we do process various scientifical data & running scripts & other console based apps with no interface at all. Even the MATLAB doesn't have that fancy look. So I do understand the engineers' reaction then they see all that hollywood-based futuristic UIs.

The story snippet is taken directly from game developers (it's not mine) and I can only assume they don't have a much of technical degree for proper explanation.

Again, thanks for the great feedback and attention to my works. Next time I'll do a better work to please tech savvy guys.

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Cyberborg [2011-11-11 17:00:16 +0000 UTC]

Amazing!

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obsessedkitten [2011-11-10 19:42:57 +0000 UTC]

wow this is really really good

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blAAAzzeUPp504 [2011-11-05 22:39:02 +0000 UTC]

hmmmmm i like the whole idea and story behind this work

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DevBurmak [2011-11-01 11:58:56 +0000 UTC]

Great! so real and dramatic

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ales-kotnik [2011-11-01 09:17:24 +0000 UTC]

do you use plate or references for painting? Because that lighting is done very, very well

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agnidevi In reply to ales-kotnik [2011-11-01 11:26:08 +0000 UTC]

Sometimes I paint from reference, sometimes from memory. Landscapes or interiors are quite easy to paint (you can even cheat a lot), but humans could be a problem if you don't know the anatomy very well.

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ales-kotnik In reply to agnidevi [2011-11-01 11:38:48 +0000 UTC]

I mean.. anime-kinda style vs. realistic, no matter what are you painting (landscape, humans, cats)

for example:
[link] pretty realistic lighting and anatomy
[link] - fantasy lighting, anatomy of body works well, face is semi-anime
[link] - beckground detailed more than character, anatomy of body works well, anime face
[link] - anime

don't understand me wrong.. I'm not judging you or whatever, i'm just wondering why is that so because people usualy find one style that works best for them and then keep same style in all of their works.

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agnidevi In reply to ales-kotnik [2011-11-01 12:11:39 +0000 UTC]

There are things I like, so I stick to them. If I don't like say grim, dark or abstract art I don't do it even if I can.

I would say don't worry about finding your style, it's just like a language. It's important to practice it, perfect it but it's not the main point. The point is what you're trying to say in art, what feelings or images you'd like to share with others?

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ales-kotnik In reply to agnidevi [2011-11-01 13:02:18 +0000 UTC]

Thanks for all your replies man! Means a lot!

Keep on good work!

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bryansvt92 [2011-10-31 00:48:05 +0000 UTC]

excuse me I forgot the WOW!

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bryansvt92 [2011-10-31 00:45:42 +0000 UTC]

WOW AWESOME looks very good.
congratulations!

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Ton-Cikoski-Radaell [2011-10-30 16:18:58 +0000 UTC]

Amazing!

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achossa [2011-10-27 22:26:03 +0000 UTC]

This is rather good mate and not a thing you see everyday.
Excellent work.

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ThaMellosChocolate [2011-10-27 19:22:08 +0000 UTC]

Oh shit. Oh fuck. This is so fabulous.

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Peterkat [2011-10-26 21:14:07 +0000 UTC]

Awesome!

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EdGarcia [2011-10-26 19:36:51 +0000 UTC]

..." Better get NORAD on the line!"

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JoelWhite [2011-10-25 23:18:33 +0000 UTC]

This is great! I love the loose feel to it.

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mtcomic [2011-10-25 22:16:04 +0000 UTC]

Looks like a photo...

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Dredogol [2011-10-25 21:50:39 +0000 UTC]

Great job on the details... must have been fun working on this one.

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agnidevi In reply to Dredogol [2011-10-25 22:36:51 +0000 UTC]

It was a rather quick piece, 5 or 6 hours maybe.

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Den3221 [2011-10-25 17:29:29 +0000 UTC]

Все круче и круче работы !!!

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agnidevi In reply to Den3221 [2011-10-25 22:38:27 +0000 UTC]

Ой не знаю.

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Den3221 In reply to agnidevi [2011-10-25 23:19:45 +0000 UTC]

Точно точно!!!!

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azimuth-oakes [2011-10-25 15:47:39 +0000 UTC]

Great posing! also love the execution of perspective and lighting treatment. i'm jealous of the glow on your monitors >_<

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agnidevi In reply to azimuth-oakes [2011-10-25 22:41:15 +0000 UTC]

These aren't my desktops ) the top left part of right wall screen got that list of files... that's from my pc.

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clipNET [2011-10-25 15:14:08 +0000 UTC]

Great work, this is pretty cool.

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Caledonianrevelation [2011-10-25 15:12:07 +0000 UTC]

Ничего себе такой размах! Круто.

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agnidevi In reply to Caledonianrevelation [2011-10-25 22:41:56 +0000 UTC]

Ну размах я себе немного по-другому представляю. )

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Caledonianrevelation In reply to agnidevi [2011-10-26 17:40:24 +0000 UTC]

ахах, ну еще бы. Было б странно, если б так же.

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TylerEdlinArt [2011-10-25 14:59:54 +0000 UTC]

impressive
!

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GeoKorf [2011-10-25 14:54:06 +0000 UTC]

круто смотрю ты направил взор на другое направление нежели фантази, так держать

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agnidevi In reply to GeoKorf [2011-10-25 22:45:28 +0000 UTC]

Это не другое направление, просто вы не видите всей работы. Скажем, тут совсем нет картинок по второй мировой...

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Michael7S [2011-10-25 14:14:12 +0000 UTC]

Отличная работа

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Lecteur [2011-10-25 11:14:12 +0000 UTC]

superb concept.
Lot's of details.

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Zorrentos [2011-10-25 10:18:20 +0000 UTC]

Looks amasing! Keep up the good work!

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