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AlanMac95 — Shut Line

Published: 2017-06-28 11:38:29 +0000 UTC; Views: 1803; Favourites: 14; Downloads: 40
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Description yugioh.wikia.com/wiki/Shut_Lin…

EFFECT:

When a Spell/Trap, or monster effect, is activated in the same column as this Set card: Negate the activation, and if you do, destroy that card.


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Comments: 16

Subzerowins [2017-06-29 03:28:29 +0000 UTC]

MY DEAR BATTERIES ARE BAoh wait it's just a generic card, nevermind.

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AlanMac95 In reply to Subzerowins [2017-06-29 09:35:05 +0000 UTC]

😅😅😅

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BlueEyeShiningDragon [2017-06-28 11:47:59 +0000 UTC]

This card would be worth using if it wasn't for the "in the same column as this Set card:" part. So I personally think Seven Tools of the Bandit, Solemn Strike, and Magic Jammer/Cursed Seal of the Forbidden Spell are better (they can negate anything regardless of what column).

(I don't really Konami's sudden interest in cards that keep mentioning columns. This and Blasting Wire aren't even that good.)

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KuriMaster13 In reply to BlueEyeShiningDragon [2017-06-28 13:06:15 +0000 UTC]

Ehh, the Link format makes it a little more viable.... as the number of columns extra deck monsters go is easier to predict now, and it can also hit pendulum cards now as well.

They aren't bad cards... they just aren't anything groundbreaking.

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BlueEyeShiningDragon In reply to KuriMaster13 [2017-06-28 14:05:37 +0000 UTC]

It's just there's already cards that do the same things without relying on being in the same column:
Raigeki Break/Mystical Space Typhoon/etc.
Solemn Strike/Divine Wrath
Magic Jammer/Cursed Seal of the Forbidden Spell
Seven Tools of the Bandit

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KuriMaster13 In reply to BlueEyeShiningDragon [2017-06-28 16:14:32 +0000 UTC]

Yeah.... but hey, at least these cards don't have a cost needed to activate them (not that that really matters).

And I guess for the negation part thing, this card dose have a very wide range of cards it could hit (pretty much anything that isn't a special summon) which not to many cards can claim to do.

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BlueEyeShiningDragon In reply to KuriMaster13 [2017-06-28 18:00:49 +0000 UTC]

Well, there is Guiding Ariadne that makes costs for counter traps irrelevant. But still, those have costs because they're a lot better than this is.

There's three cards that hit everything: Solemn Judgement and Champion's Vigilance stop everything but monster effects, Solemn Scolding stops literally everything.

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KuriMaster13 In reply to BlueEyeShiningDragon [2017-06-28 19:33:00 +0000 UTC]

Yeah, but how may decks run "Guiding Ariadne"? Compared to how many decks are relevant.

Solemn Judgement is banned, and Champion's Viligance is a card that can only be run in certain decks (namely ones that will often have a high level normal monster out most of the time).
Solemn Scolding is also a pretty good card, but it can only be used if it was your only set card and has a huge cost.

Really, the only downside about this card is the column issue, and while that is a big limiting factor, it is also the ONLY limiting factor. All the other cards you mentioned (like "Seven Tools of the Bandit" and "Magic Jammer" for instance) have a cost to active and can only respond to certain things. This card has got all the coverage of Both Magic Jammer and Seven Tools, and then some, with no cost to you even if you don't have 'Guiding Ariadne' in the Pendulum Zone.
Lets face it, if you were to remove the column restriction, this card and 'Blasting Wire' would be just downright broken.

So while I don't think that this card is to be teched in everyone's side deck at 3 (or even 1, really)... I wouldn't say that most those cards you listed are "better", just maybe in the same tier.

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BlueEyeShiningDragon In reply to KuriMaster13 [2017-06-28 19:38:54 +0000 UTC]

Solemn Judgement isn't banned in the OCG. That's why I mentioned it. This is OCG only, so I had good reason to mention Solemn Judgement.

Blasting Wire would be broken? Not really. There's already cards that do the same thing but better (like Raigeki Break).

And the cards I mentioned are better, because they can respond to an activation regardless of its common. Also you're forgetting about Ultimate Providence - it does the same thing, but with a discard cost that many decks would benefit from, and it doesn't rely on a card being in the same column. So there's no point to play this. There are already cards that do the same thing without relying on respond to cards only in columns.

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KuriMaster13 In reply to BlueEyeShiningDragon [2017-06-28 20:16:32 +0000 UTC]

Without the Column Restriction, Blasting Wire would be exactly like 'Raigeki Break', but no cost. So your argument falls flat there, unless you can instead list a card that has no cost no activation requirement and has an effect better then destroying any target-able and destroy-able card on the field?

And How many Decks run "Ultimate Providence"? not to mention that you can't just discard any card to use it, but a card of the same type, so unless you have a monster, a spell, and a Trap all in your hand at the same time (most traps being cards you would set onto the field anyway to stop your opponent's plays) it will not have the same coverage as this card. And if you wan't to discard a monster to get it to the grave, you would have to rely on your opponent using a monster effect, but if they pull out a spell card that you have to respond to right away, without another card in your backrow, you would have to ditch a spell you might have been planning on saving for latter, and find another way to discard you monster.

While, as I stated before, the Column restriction is a very big restriction, I wouldn't say that it is worse then all of these other cards (that no one really plays, keep in mind) because it has that 1 restriction. Really, your entire argument here is that "These card are bad, because they have column restrictions." But if some one plays there cards right, they could use these cards well.

Maybe you could set a card in the same column as a pendulum zone and if the opponent knows you run either this card or 'Blasting Wire', they might be weary of setting there pendulum scales in fear that you might break it before they do anything with it. Or after summoning something to an extra monster Zone, you can set either this or 'Blasting Wire' in the same column as the other extra monster zone, ready to respond for whatever extra deck summon-able monster they try and throw at you. All the while these card won't have you go minus to play them like many of the other cards you mentioned, these are 1 for 1 trades.

Are these cards so good that there change the meta? Not in the slightest.
Are these cards worse then other cards that have you go minus to play and only have  a third of the negation potential? I don't think so.

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BlueEyeShiningDragon In reply to KuriMaster13 [2017-06-28 21:07:58 +0000 UTC]

But it has the column restriction, that's the point I'm making as to why I don't think they are worth using over Raigeki Break or Ultimate Providence (since there are many cards that you WANT to discard now, like Paleozoic traps, the ABC monsters, Return of the Dragon lords, etc.). There are decks that would benefit from the discard cost of Raigeki Break.

Picture this scenario: Your opponent activates Raigeki or Dark Hole while you have a set Raigeki Break and Return of the Dragon Lords in your hand; you can activate Raigeki Break before Raigeki resolves to discard Return of the Dragon Lords and pop an opponent's card, then when your opponent's Raigeki/Dark Hole resolves, you can banish that discarded Return of the Dragon Lords to protect your dragons from that Raigeki/Dark Hole.

Your argument about Ultimate Providence is invalid. Cyber Dragons and Invoked both use Invoked Mechaba without issue, which does the same thing. (Cyber Dragons can use it because it can be Special Summoned off a Cyber Dragon Nova if your opponent kills it with a card effect.)

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KuriMaster13 In reply to BlueEyeShiningDragon [2017-06-28 21:45:59 +0000 UTC]

What I said: "Lets face it, if you were to remove the column restriction, this card and 'Blasting Wire' would be just downright broken."
Your reply: "Blasting Wire would be broken? Not really. There's already cards that do the same thing but better (like Raigeki Break)."
That implies to me that you thought that 'Raigeki Break' would still be better then 'Blasting Wire' even if it didn't have it's restriction. Which would be false due do it literally being the same card then, but 'Raigeki Break' having a cost.

And while there are many cards that like to be in the graveyard... there are also much easier ways to get them there then using a slow trap card. For example, you could just... you know, activate the 'Return of the Dragon Lords' to get it into the graveyard and special summon something like a Blue-eyes from the graveyard at the same time. I'm pretty sure that's also how most Palezoic traps get sent to the graveyard as well, they are activated so there effects can be used in addition to getting them to the graveyard so they can special summon themselves from there.

Also Mechaba is a walking Providence with 2500 attack points and is easy to get out do to all the necessary cards being very searchable, and can use it's effect multiple times without sending itself to the graveyard... that kinda putts it in a League above 'Ultimate Providence' in my opinion.

I'm not trying to say that there aren't cards that are better in certain decks... I am just saying that they aren't as worthless as you were making them out to be. As you were also saying that the cards "Magic Jammer", "Seven Tools of the Bandit" and "Divine Wrath" were better then these cards when this card has the negation potential of all three of them combined. AND, almost any deck can play these cards (almost because... Superheavy Samurais) without having them go minus when activated, even decks that can't find a way to generate some sort of advantage from there cards being in the graveyard.

I'm not saying that these cards are great, I'm not saying that several decks can't find a reason to play some other card over these, all I'm saying is that, they are better then you were claiming.

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BlueEyeShiningDragon In reply to KuriMaster13 [2017-06-28 23:35:08 +0000 UTC]

And I'm just saying they're not as great as other cards. They are a lot more situational than cards like Solemn Judgement, Invoked Mechaba, Ultimate Providence, etc. They don't have to sit there until your opponent activates something in the same column they're in. That's why I see no reason to consider either of them over less situational cards like Raigeki Break, Mystical Space Typhoon, Ultimate Providence, etc. Besides there are more decks out there that will benefit from discarding for Raigeki Break or Ultimate Providence than not. This isn't 2005 where you have to be careful what you discard anymore.

You do realize I said a Return of the Dragon Lords you can't activate, right? You won't always have a target for Return, so it can serve as discard fodder in that case (and even save your field from a Raigeki if it's discarded for Raigeki Break, Twin Twisters, etc).

And that isn't always true about Paleozoics: A lot of the time you also discard them with Paleozoic Pikaia or Paleozoic Dinomischus since you won't ever set five Paleo traps (at least two will be a counter trap and a battle trap).

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KuriMaster13 In reply to BlueEyeShiningDragon [2017-06-28 23:58:54 +0000 UTC]

And I get that.... I am not saying that they are as great as cards like Solemn or Providence. Just that some of the other cards you listed, namely "Divine Wrath", "Seven Tools of the Bandit", or "Magic Jammer" aren't automatically better then these cards because of the Column restriction.

Yes there are better cards out there, but these cards aren't THAT bad.

If your opponent has a "Cyber Infinity Dragon" out and you Draw this card, or you had it in your opening hand and your opponent wen't first, you can set this card in the column of "Cyber Infinity Dragon" to get rid of it when they try to negate or absorb something, you can't do that with Seven Tools or 'Magic Jammer'.

Here's another thing... What if you have no cards left in your hand? You will not always have discard fodder for activating your cards. Even if your deck can benefit from discarding cards, if you have no cards to discard you can't play a card that has a discard cost.

Are there better cards out there for several decks? Yeah, totally.
Are these cards utter garbage that you would only own because they are the only removal you own? Hell, no.
That's what I am trying to say, because to me it seemed like you thought they were garbage.

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BlueEyeShiningDragon In reply to KuriMaster13 [2017-06-29 00:06:02 +0000 UTC]

That's because I kind of do think these two are garbage (really, just too situational). I'd rather player as few or no potentially situational cards in my decks when I already own better ones (Solemn Strike, Cursed Seal of the Forbidden Spell, Ultimate Providence, etc.).

Plus playing column cards can lead to arguments in tournaments, like your opponent saying "Your Shut Line isn't in the same column as my Cyber Dragon Infinity!" and it leads to a lot of trouble that would be avoided if you just used Solemn Strike or Divine Wrath instead.

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KuriMaster13 In reply to BlueEyeShiningDragon [2017-06-29 11:44:01 +0000 UTC]

But playing cards that only have a THIRD of the negation potential, and are thus situational still because you are relying on your opponent playing a specific type of card? Drawing "Seven Tools of the Bandit" isn't going to help you very much against someone who only runs like 2 or 3 Traps, and good Luck using "Diving Wrath" on a Phantasm Spiral player.

But guess what? With Link monsters coming out and the new link rules, those arguments are going to happen anyway. But instead of specifically saying same column, they would say things like "But the Link monster isn't pointing to that monster Zone."
Unless of course the tournaments anticipate this and make it clearly defined where the Zones are, through something like requiring the most up to date game mat to be used, and providing one for those who don't have one. Which in that case would remove the problem for cards like this as well.

Konami is making card placement more important with the introduction of Link monster and cards like these. Extra Deck monsters like "Cyber Dragon infinity" can only go into one of two spots unless a link monster is present, making it a lot easier for cards like this to hit it, especially if you block out one of the spots by placing your own monster there first. And if you wan't to pendulum summon, you don't even have a choice on where you wan't to put your Pendulum cards, making it easy pickings for these cards.

You are looking the the ONE downside to these cards, and claiming them as garbage. When that one thing is something you can work around. To me that sound roughly the equivalent of saying that a new car who's only problem is that it is missing it's tires is worse then the only 80-90s car that has a high mileage, non-working windows, and no AC. Yeah the older car can still drive right out of the lot, like how "Raigeki Break" doesn't need to be placed in a specific column, but it is not like getting new tires for the newer car, or in this case predicting where your opponent will play a Pendulum card or Extra Deck monster, will be THAT hard.

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