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AlbertoCarrera — Rhyno...

Published: 2011-10-09 00:13:46 +0000 UTC; Views: 8317; Favourites: 122; Downloads: 310
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Rhyno...

en esta ocasión no acerte a poner el nombre correcto, pues la vez pasada subi como "Rhynosauro" [link]
, pero etimologicamente no es correcto, pues el sauro es para lagartos o reptiles, mas bien seria como "Rhynocentauro", por la referencia quimérica de la edad media al Bucentauro; pero aun así la terminación tauro no es la total correcta para este ceratomorpho....

como sea; la figura esta hecha en sculpey gris, con una estructura de alambre interna a modo de esqueleto, 20x14 cm de base y 22cm de altura; la textura esta hecha tratando de ser lo mas parecida ala piel de rinoceronte en cuestión. La idea de estas piezas es que sirvan de modelo físico a los modeladores en 3D.

A esta figura falta añadirle la armadura y armas, que posiblemente veamos mas adelante; de mientras aquí tenemos este avance.
0-0-0-0-0--0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0--0-
(English)

Rhyno ...

On this occasion he failed to put the correct name, because last time went sumit up as "Rhynosauro"
[link]
, but is not etymologically right, since the Sauros is for lizards or reptiles, but will be well as "Rhynocentauro" for reference Bucentaur chimeric in the average age, but even so the "tauros" termination is not the totaly correct for this ceratomorpho ....

Wherever, the figure is made ​​of sculpey gray, with an internal wire frame as a skeleton, 8x5.5 inches base and 8.6 in height, the texture is done trying to be as close to the skin, rhyno in question. The idea of ​​these pieces is to serve as a physical model to the 3D models.

This figure needs to be added armor and weapons, that we may see later; meanwhile here we have this.
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Comments: 38

saturale [2019-05-12 16:44:40 +0000 UTC]

muy bueno, que tecnica utilizaste para conseguir esa textura en la piel?

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JustaKing18 [2013-10-19 15:00:11 +0000 UTC]

I am a sculpter as well, though I admit I am no where near your level of talent. Great and inspiring work. Do you ever have problems with the integrity of the design? With the weight of your sculpture on the frame? Or the malleability of the sculpey/medium after it grows cold when left standing for long periods when doing detail work?  I run into many difficulties in those areas and was wondering if you could share some tips on how you make such a solid base and exactly what material you use for your skeletons. If not, I understand, but it doesn't hurt to ask *smile*.

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AlbertoCarrera In reply to JustaKing18 [2013-10-20 07:59:29 +0000 UTC]

Hello, you make me many questions, I hope to answer in a way that help you ...
before making a sculpture, make a sketch in clay normal with that give me an idea of ​​how I'm going to relizar, in terms of size or space to use. After the structure do I use galvanized metal wire, number 22 and 16 (but this is not like you can get in your country) or not I can fix it on the wooden base, but I do to be more comfortable. With regard to the dryness of sculpey I recommend a couple of videos I made on this subject (just as in my channel you can watch videos of as work, maybe you can serve) combine different types of sculpey and I apply a few drops of oil of the same brand, but if you leave the long period, the figure always have the same case.

video about the sculpey combinations:
www.youtube.com/watch?v=tmyPqn…
video about the sculpey Dry and revitalized:
www.youtube.com/watch?v=tHqJll…

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JustaKing18 In reply to AlbertoCarrera [2013-10-20 13:34:03 +0000 UTC]

Thank you for the help. Fixing the wire to the wooden block is a great idea. That was always one of my biggest problems (trying to make the figure balance without securing it to anything, hah).
     Yes, I watched some of the videos and I don't know where I can get that wire... but I'm sure I can find alternatives that can work well.
  
   Do you ever have problems with mixing sculpey? Like hardening at different temperatures while baking and things like that?
   Thanks again for the help. Keep up the great work.

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AlbertoCarrera In reply to JustaKing18 [2013-10-21 02:20:56 +0000 UTC]

For it is a matter of seeking wire in craft stores and art, you can find but sold little and expensive, I find in other stores, there is a correct translation into English ... a home-depot or smaller stores (there is a not correct translation into English, so I annexed images) maybe you serve to locate that kind a stores with diferent type of wires, and here I get more quantity for low costs.
www.google.com.mx/search?q=tla…
www.google.com.mx/search?q=tla…
www.google.com.mx/search?q=tla…

Problems bake, no, I combine a lot of material, in fact I hardly use sculpey "pure", everything is combined, and bake alike. Careful not to over bake the figures, no more than 30 min. Because then if it deforms the sculpey.

I hope to see yours works soon.
regards

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JustaKing18 In reply to AlbertoCarrera [2013-11-26 05:53:59 +0000 UTC]

I already have some of my stuff posted here on DA. It's nowhere near the detail level of yours and has suffered a lot due to the lack of a fixed base both during creation and while baking. When I get back into it I can try out these ideas though and see what happens.

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Pabs23 [2012-12-25 06:54:57 +0000 UTC]

unreal, beautiful work

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AlbertoCarrera In reply to Pabs23 [2012-12-27 04:23:07 +0000 UTC]

thanks

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Xiakeyra [2012-10-21 14:16:00 +0000 UTC]

Increíble trabajo de texturas!

👍: 0 ⏩: 1

AlbertoCarrera In reply to Xiakeyra [2012-10-22 12:47:21 +0000 UTC]

gracias!

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jacktano80 [2012-10-03 10:19:34 +0000 UTC]

Este es increible!!! Los detalles de la piel!

👍: 0 ⏩: 1

AlbertoCarrera In reply to jacktano80 [2012-10-04 04:36:19 +0000 UTC]

gracias

👍: 0 ⏩: 1

jacktano80 In reply to AlbertoCarrera [2012-10-04 09:55:22 +0000 UTC]

Saludos maestro!

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Furrama [2012-06-06 18:43:28 +0000 UTC]

You could still probably call this a Rhynotaur and all the English speakers would get you, even if the etymology is off.

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AlbertoCarrera In reply to Furrama [2012-06-07 01:49:59 +0000 UTC]

Thanks for your comment! rhynotauro is the name that has been among my friends ...

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olgatarta [2012-02-13 16:37:48 +0000 UTC]

This is stunning 0.o!!!! What tool do you use for skin structure?

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AlbertoCarrera In reply to olgatarta [2012-02-13 17:13:52 +0000 UTC]

use a needle, and many hours of work

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olgatarta In reply to AlbertoCarrera [2012-02-13 17:16:21 +0000 UTC]

Thank you!!! Don't worry, I have lots of patience

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AlbertoCarrera In reply to olgatarta [2012-02-13 17:40:06 +0000 UTC]

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mike0104 [2012-01-18 08:11:53 +0000 UTC]

TE LA MAMASTE!!

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AlbertoCarrera In reply to mike0104 [2012-01-18 22:35:18 +0000 UTC]

jajajajaj, caray pues gracias

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gryphonsshadow [2011-11-21 04:40:24 +0000 UTC]

awesome design, i really like his stomach.

👍: 0 ⏩: 1

AlbertoCarrera In reply to gryphonsshadow [2011-11-21 12:35:01 +0000 UTC]

thanks : )

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LordCoatl [2011-10-15 22:52:50 +0000 UTC]

Inche vato te odio jajaja te quedan bien CHINGONES¡¡¡¡¡¡¡¡¡¡ las texturas compadre y todo en general¡¡¡¡¡

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artistafrustrado [2011-10-13 23:23:15 +0000 UTC]

woah un rinocerontauro rinoceronte esta genial

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Nive-Chan [2011-10-10 23:17:48 +0000 UTC]

Me encantan las texturas!!!! Excelente

👍: 0 ⏩: 1

AlbertoCarrera In reply to Nive-Chan [2011-10-11 05:44:05 +0000 UTC]

gracias princesita!!

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Nive-Chan In reply to AlbertoCarrera [2011-10-14 20:00:48 +0000 UTC]

n__n sigo aferrada a que deviant tambien tiene que tener la opcion me gusta jajajaja!!

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Chicharo [2011-10-10 14:41:49 +0000 UTC]

bieeeeen, esta supe chido el detalle.

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AlbertoCarrera In reply to Chicharo [2011-10-11 05:43:48 +0000 UTC]

gracias viejo!!

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frost203 [2011-10-10 06:07:19 +0000 UTC]

wowww... esa textura de piel lo cambio bastante!! me late los detalles que lo hacen ver viejo como el cuenro raspado, la oreja medio rota y las arrugas!!! muy chingon!!!

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AlbertoCarrera In reply to frost203 [2011-10-10 14:13:14 +0000 UTC]

hombre pues gracias; la anteriores imágenes de este se le veía con una expresión muy x, o sin chiste, por así decirlo, el ponerle mas seriedad en el rostro ayuda a verlo diferente.

me alegra que te haya gustado lo de los detalles de las orejas y eso... gracias
te agradezco el comentario

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CoreyBrown [2011-10-09 15:59:07 +0000 UTC]

Love the texture, cool concept too

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AlbertoCarrera In reply to CoreyBrown [2011-10-10 14:09:29 +0000 UTC]

thanks

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torner [2011-10-09 01:18:14 +0000 UTC]

chingona pieza. congrats Carrera!

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AlbertoCarrera In reply to torner [2011-10-10 14:13:48 +0000 UTC]

gracias viejo, se le agradece el comment

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Golden-Anchor [2011-10-09 00:14:40 +0000 UTC]

thats really cool! looks so detailed almost real~ really great work

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AlbertoCarrera In reply to Golden-Anchor [2011-10-10 14:14:17 +0000 UTC]

thanks for your words!

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