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Ambros489 — Olivia (FEW) for XNALARA XPS

#awakening #emblem #fireemblem #nintendo #olivia #omegaforce #teamninja #warriors #xnalara #fireemblemawakening #xnalaraxps #xnalaramodels #xpsxnalara #xnalaramodeldownload #xpsdownload #xpsmodeldownload #fire #xps_posing_studio #fireemblemwarriors #oliviafireemblem
Published: 2018-11-13 10:23:30 +0000 UTC; Views: 23793; Favourites: 269; Downloads: 244
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Description Here is the very requested Olivia, with all her models.

DOWNLOAD: mega.nz/#!mHJgjA5I!eClELVc_NIH…

Here's what's included:

  • Olivia model (includes her Promotion model as well as her Armor Breaks and Sword, as Optional Items).
  • Olivia's sword as a separate model.

This release wouldn't have been possible without the amazing work done by KuroKairaku   for providing physics rig and sharing the FBX files, DSX8  for extracting the files, and SciresM for dumping the game.

The rest of fixes to make it work in XNALARA XPS (bone renaming and bone parenting issues, as well as joining all meshes under a single model) have been done by me. It may lack more advanced maps, but it's usable.

Of course, Olivia and Fire Emblem Warriors are the property of Nintendo, and Omega Force and Team Ninja in this case.

If there's a problem with the model, just comment or send me a message and I'll try to fix it.

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Comments: 12

professionalperv-69 [2019-01-20 16:05:02 +0000 UTC]

Something is incredibly wrong with Olivia's hair rigging. I don't know if it's something you can fix - I'd offer to do it if I still had access to 3ds Max, but those student licenses ran out a couple years ago.


Trying to rotate one bone (in this case, "hair ponytail 1 center") backwards, it's immediately apparent that something is wrong . Rotating all 5 matching bones (center, a 1, a 2, b 1, b 2) fixes the problem . ...Provided you're rotating along the X axis. Rotate along the Z axis instead, and the rigging still breaks . God help you if you wanted to rotate parts of the ponytail in different directions , because that's not happening. Part of the problem is that the ponytail bones are nowhere near where they should be , but that only explains the problems with rotating on the Z axis.

Is there any way you can fix this? I can see if there's something I can do from within the editor, but without external tools (I cannot figure out Blender for the life of me), I'm stuck.


Thumbnails:


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skeletonmeme In reply to professionalperv-69 [2020-02-07 15:17:57 +0000 UTC]

ShinyAegislash's Olivia fixes the hair


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professionalperv-69 In reply to skeletonmeme [2020-02-07 23:59:30 +0000 UTC]

Thank you!

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Toynota10 [2018-11-16 22:04:28 +0000 UTC]

 Found a couple things! Just Olivia's armorbreak where the skin just stops before it gets to clothes.   

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Toynota10 In reply to Toynota10 [2018-11-16 22:06:06 +0000 UTC]

 

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Ambros489 In reply to Toynota10 [2018-11-19 09:19:18 +0000 UTC]

I didn't even notice that when I ported it. I just checked, and the model Kuro released has those problems, so it's not something I messed up. Maybe I can fix it, but I'm not sure.

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Toynota10 In reply to Ambros489 [2018-11-19 12:52:15 +0000 UTC]

Ah well, it's ok! Still just happy you ported it to XNAlara. 

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Roger72Yamato [2018-11-13 17:55:55 +0000 UTC]

Love Olivia!

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Chem-pro94 [2018-11-13 17:33:19 +0000 UTC]

thanks!

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Toynota10 [2018-11-13 10:55:56 +0000 UTC]

Niiiiiiiiice. Just Kiria and Tokyo Mirage Caeda and that'll be everyone! Thanks m you so much for everything you've done!

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Ambros489 In reply to Toynota10 [2018-11-13 11:02:09 +0000 UTC]

Kiria is still planned, but I haven't even downloaded TM Caeda, so it will take time.

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KUNAIfever In reply to Ambros489 [2018-11-13 12:42:09 +0000 UTC]

Barrack Oboro when

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