Comments: 12
professionalperv-69 [2019-01-20 16:05:02 +0000 UTC]
Something is incredibly wrong with Olivia's hair rigging. I don't know if it's something you can fix - I'd offer to do it if I still had access to 3ds Max, but those student licenses ran out a couple years ago.
Trying to rotate one bone (in this case, "hair ponytail 1 center") backwards, it's immediately apparent that something is wrong . Rotating all 5 matching bones (center, a 1, a 2, b 1, b 2) fixes the problem . ...Provided you're rotating along the X axis. Rotate along the Z axis instead, and the rigging still breaks . God help you if you wanted to rotate parts of the ponytail in different directions , because that's not happening. Part of the problem is that the ponytail bones are nowhere near where they should be , but that only explains the problems with rotating on the Z axis.
Is there any way you can fix this? I can see if there's something I can do from within the editor, but without external tools (I cannot figure out Blender for the life of me), I'm stuck.
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Toynota10 [2018-11-16 22:04:28 +0000 UTC]
Found a couple things! Just Olivia's armorbreak where the skin just stops before it gets to clothes.
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Ambros489 In reply to Toynota10 [2018-11-19 09:19:18 +0000 UTC]
I didn't even notice that when I ported it. I just checked, and the model Kuro released has those problems, so it's not something I messed up. Maybe I can fix it, but I'm not sure.
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Toynota10 In reply to Ambros489 [2018-11-19 12:52:15 +0000 UTC]
Ah well, it's ok! Still just happy you ported it to XNAlara.
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Roger72Yamato [2018-11-13 17:55:55 +0000 UTC]
Love Olivia!
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Chem-pro94 [2018-11-13 17:33:19 +0000 UTC]
thanks!
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Toynota10 [2018-11-13 10:55:56 +0000 UTC]
Niiiiiiiiice. Just Kiria and Tokyo Mirage Caeda and that'll be everyone! Thanks m you so much for everything you've done!
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Ambros489 In reply to Toynota10 [2018-11-13 11:02:09 +0000 UTC]
Kiria is still planned, but I haven't even downloaded TM Caeda, so it will take time.
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