Comments: 41
Takara-Shinju [2016-04-10 17:27:25 +0000 UTC]
Extremely well done! I envy your abilities!
👍: 0 ⏩: 1
Takara-Shinju In reply to Ammotu [2016-04-17 17:15:19 +0000 UTC]
Any tips for a wanna be developer?
👍: 0 ⏩: 1
Takara-Shinju In reply to Ammotu [2016-05-01 15:43:45 +0000 UTC]
That's alright! Thank you!
👍: 0 ⏩: 0
Damaranth [2012-03-24 04:07:17 +0000 UTC]
Main character reminds me a lot of sesshomaru. Both human and demon form..
👍: 0 ⏩: 0
Rebecca-D [2012-03-23 17:07:04 +0000 UTC]
I don't know if you know who this is, but the little pixel avatar looks like Gakupo :3
👍: 0 ⏩: 1
Alaska232 [2011-12-14 18:45:34 +0000 UTC]
nice game
👍: 0 ⏩: 1
Fluffypuppy77 [2011-01-13 05:02:43 +0000 UTC]
that game was actually fun!^^
👍: 0 ⏩: 1
BlackCatYoru [2010-07-07 04:45:37 +0000 UTC]
This is really good! 8D
👍: 0 ⏩: 1
Ammotu In reply to xxxmagandaxxx [2007-12-10 03:12:27 +0000 UTC]
XD i would love to do something like that, unfortunately i wouldn't really know how. i only had this one programming class, and we never really covered anything like that >_<
👍: 0 ⏩: 1
xxxmagandaxxx In reply to Ammotu [2007-12-11 00:32:43 +0000 UTC]
aww, that suck. that would be so cool if you did though
👍: 0 ⏩: 0
Iyce [2005-10-02 01:47:29 +0000 UTC]
Hey,
From a flash point of view, this is well-done - at least in the "version 1" stages, and for a school project. Personally, I'd consider it an "alpha" stage program.
Anyway... no more ranting. The program itself has REALLY awesome art, so good job with that. The sprites are well-done and definately suit the SNES/SEGA style of things (with the 16bit color and all).
Okay, game mechanics break down:
1. The animations are VERY slow in my opinion. I'd up either the master frame rate, or delete some frames from each animation. Walking should be a bit faster than that. Also, taking a step down or up would delay before moving left or right... I would take a quick look into going animation.stop on the other button pressing... maybe that'd work well in your code.
2. The collision detection was nice, but an enemy can sit there and attack you 5 times before you can move. I'd make a delay before each attack, or make your character go back like the enemy does.
3. As mentioned above, the AI seems to think you're not in the area most of the time. I'd do some kind of check to see if they're close to you and charge!
4. The summon doesn't last long and I couldn't seem to get it to do anything short of walking up/down and then randomly disappearing. I'm not sure what to suggest here, but I would look into adjusting it's AI and scripting slightly.
5. The items on the ground shouldn't be infinate (or so I believe). I'd have a button pick the item up and use it (later allowing you to add inventory if you wish).
6. There is a huge glitch in the game that happens quite often: a random sprite disappears! I've had enemy sprites literally walk off of the screen or onto the grass, and I've had myself disappear in a few frames. It caused me to start over again, so I'd look into any glitches involving that.
As a flash developer in learning, of course I'll ask for the source. I learn much easier that way.
Hope my comments were helpful and non-repetative.
👍: 0 ⏩: 1
aquarina [2005-10-01 09:16:06 +0000 UTC]
Flagged as Spam
👍: 0 ⏩: 1
drogyn6 In reply to Ammotu [2005-10-03 19:51:44 +0000 UTC]
No thanks needed. Actually I'll post the finished demo version but in a scaled down size. I'll get all those movies out of there and throw in a regular scrolling bg and it should be good to go...hopefully...
👍: 0 ⏩: 0
Fire-Eater [2005-09-28 04:29:54 +0000 UTC]
It's muy bueno. n.n I'm too impatient to finish it, but I do have a few tips if you do end up polishing it up, later.
1. The up/down walk animations are twice as long as the side-to-side ones, which seems to be the cause of the walk dissorientation. Maybe just axe every other up/down walk frame?
2. The opponents don't seem to know you're there, half the time. Maybe give them a quick IF/THEN causing them to run towards you once you're in their line of sight? (like ZEL-da!) Maybe do the same for the summon, so it doesn't just wander off.
3. There's not too many hit-points, so why not use a more visual health meter? It needn't be heart containers or anything (like ZEL-da!), maybe a straight-line meter, or a circular pie-chart thinger, or whatever.
4. And it has a sweet, heavenly voice... like ZEL-da!
Okay, the last one was just a blatant simpsons rip-off. Anyway, that's my 2 cents. I hope at least one of them ends up helpful, since you prolly had some things in mind to start with. n.n;;
(squarefan)But, uhm, it'd be like, really cool(?) if she, uhm, had like, spikey hair? and a big sword? and was, like, actually a dood? and there was, like... materia? and instead of wolves, he like totally summoned bahamut, and then the world explodes a little? umh... and maybe... uhm... the end boss should be, like, ambiguously gay, but he completely isn't because he's like this total badass with just a flamboyantly gay past?(/squarefan)
Sorry. I'll go now.
👍: 0 ⏩: 1
AdolfDisney [2005-09-26 07:04:24 +0000 UTC]
I like to kill that Gengis Khan Tinman guy with my wolfie.
👍: 0 ⏩: 0
giveroflaughs [2005-09-25 05:46:42 +0000 UTC]
I BEAT YOUR GAME!!!! YEAH I WIN!!!!!!!
SCREEN CAP!!!
[link]
👍: 0 ⏩: 0
TSunami6SIX6 [2005-09-24 18:30:55 +0000 UTC]
Awesome. Very fun. Might have to steal some stuff from it when I have that class.
👍: 0 ⏩: 1
Majoh [2005-09-24 18:12:57 +0000 UTC]
Wow! You got a ton of advanced action scripting stuff in here - the directional attacks, the WADS directional keys, the blocking (so you can't walk on the grass), and the complex character animations. Very nicely done! I'm sure you've heard it a million times by now but it reminds me a lot of the RPGs you could play on the SNES (Zelda and that Gaia game come to mind).
It's pretty glitch free too, which can be really hard to pull off, especially considering the more complex scripting you have going on in this. The only thing I found irksome was the speed at which the character walks (he seems a little slow).
You should keep adding to this if you find time, since you not know the basics! It's a very solid idea and what you have so far works really well. I can't wait to see more!
👍: 0 ⏩: 1