Comments: 23
einule [2017-01-14 19:27:57 +0000 UTC]
It was so helpful... thank you for combining that knowledge <3
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supertick [2014-05-27 23:00:34 +0000 UTC]
Fine/ Very usefull
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ABlipinTime [2013-05-14 15:48:14 +0000 UTC]
Thanks! I'm quite new to Blender myself. I usually use Metasequoia (and I found an importer), but this should still be quite useful.
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AMProSoft In reply to BJPentecost [2013-05-02 19:01:54 +0000 UTC]
I added you to my watch list so I hope to see what you come up with in the future. In the mean time your 2d work is quite awesome.
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AMProSoft In reply to BJPentecost [2013-05-03 02:36:36 +0000 UTC]
I do a lot of brushing up 3d work too. I agree, it's a nice work flow. I am working toward going extremely mixed media and blending photos, 3D and digipainting and whatever else works.
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JackBryanReynard [2013-04-30 22:47:47 +0000 UTC]
I've been a Blenderhead for 3 years.
I need to start knife cutting.
Thank you.
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AMProSoft In reply to JackBryanReynard [2013-05-01 00:13:16 +0000 UTC]
You're welcome.
It's a really handy way to add details fast.
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outsidelogic [2013-04-28 19:32:42 +0000 UTC]
Good lord, where were you when I tried to get into Blender a few years back? I was totally flummoxed, and this would have really helped. Nicely done, well-written, the pictures are great. You have a gift for this. I'm afraid I can't give you any more substantive feedback, as I don't think I'll be returning to Blender any time soon. But I am in awe of those who can use it well.
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AMProSoft In reply to outsidelogic [2013-04-29 03:47:02 +0000 UTC]
A lot of this stuff is new and wasn't available a few years back. AND they keep changing the commands all around so you have to hunt them down again with new version releases. That's mainly what took me so long to compile this. I finally realized I need to go through the actual menu and figure it out anew and write it down for a lot of this stuff.
I think that's one of the minor drawbacks of blender: you can learn to make due with enough knowledge to be dangerous, but then it's easy to forget to go back in and try new features. If you don't see it in a tutorial somewhere it's easy to not know it's there.
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outsidelogic In reply to AMProSoft [2013-04-30 02:51:38 +0000 UTC]
Well, it's a problem with a lot of open-source software. Poor documentation and user interfaces that were designed by geeks. It's not just art-oriented stuff either. I use a product called Sonar at work, and it does a lot of cool code analysis, but some of the "features" are real head-scratchers. That's why it's so important to have people like you who are willing to jump in and try to make this stuff more usable. Blender's UI just baffled me.
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AMProSoft In reply to outsidelogic [2013-04-30 04:03:44 +0000 UTC]
Yeah. Don't even get me started on their user interface. It's very clear that they're very proud of it and how it works. So good for them (and nearly no one else).
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AMProSoft In reply to ShaunaLeDead [2013-04-27 22:31:22 +0000 UTC]
Thanks. I have been writing these in the hopes that some will find it useful. All the faves and views I've been getting with them suggests that some people must.
If you end up sculpting anything I wanna see. My first sculpts were pretty terrible.
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AMProSoft In reply to ShaunaLeDead [2013-04-29 03:42:21 +0000 UTC]
No one can compel you to display a sculpt before you're ready.
My love person is in the process of buying a house. The move in date may not be for a while yet. But the dismantling and packing is well under way here at the current house.
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BMarshallARTS [2013-04-27 01:16:15 +0000 UTC]
I don't do work like this but it looks really concise and informative.
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