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ancestorsrelic β€” Snake Charmer by-sa

Published: 2008-10-17 22:35:19 +0000 UTC; Views: 12117; Favourites: 59; Downloads: 272
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Description Its not easy for a young fairy to bind a hungry serpent with a magic spell... will her spell really strong enough...?

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My second render ever that i made with DAZ-Studio V1.8. I thought, i had deleted it by accident, but i found it recently again on my backup-harddisk. Must search deeper on my backup-HD (it's a mess on there ), maybe i will find my first render or at least the DAZ-file of it again too. This work is an early predecessor of 'The Beauty and the Beast' .
It's sometimes funny for my to rediscover old stuff i had made... but "old" is a little bit exaggerated too: I started with all this 3D-stuff only in Jan. 2008, so it's even not a year old now, but i saw it already as "old stuff"

Technical side:
Made with the DAZ-starter-set (Fairy forest-set and V3, the famous free DAZ python, the Glorietta-pavillon and other freebies from DAZ).
No post-production in this, except the add of my CC-horseshoe-logo. I saw a lot of flaws in it now that can be fast and easily corrected now in PSP X, but my intention was to let it the state, that it had in early 2008, with no overwork and adding of all the post-production-tricks that i learned later.
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Comments: 26

Ourk [2013-11-17 08:18:28 +0000 UTC]

I was curious, what makes this render so much different than your other renders in terms of quality? Because the difference is very noticeable!

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ancestorsrelic In reply to Ourk [2013-11-17 15:44:30 +0000 UTC]

It was a very early work. The second serious render i made in DAZ Studio 1.8 in Jan 2008. All material-settings are still on its default-parameters (no bumpmaps, all materals still set to "plastic", and so on) and rendered only with Open GL and 8 passes per light, not raytraced... Not to talk about the stiff pose and a free hovering wand in a not closed hand.. but back then i was the King of the world after i finally found out that this bizarre "lump" of transparent arrows in the viewport are representing the directions of the lights and how i can "switch on" this damn shadows in my first works.

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Ourk In reply to ancestorsrelic [2013-11-17 19:48:00 +0000 UTC]

That's pretty incredible, if it's not too much to ask.... I'd like to see what that particular skin of snake looks like after you add the touches to it today that you use for Sucuriju...

lol I don't know if that makes sense after reading it, do you know what I mean?

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ancestorsrelic In reply to Ourk [2013-11-20 20:57:02 +0000 UTC]

Would look like this i did for the Sucuriju-skin: ancestorsrelic.deviantart.com/…

The trouble with the original Burmese Python skin is that i can't simply do a B/W image and use it as a bumpmap because of the black parts that would turn out looking "imprinted".

For Sucuriju i created his skin from skratch in PSP X4 build up of several layers and so i had the black spots as a separated layer from the green ground of the skin and so it was possible to create my bumpmap for it by using only the "ground-layer" without the black spots.Β 

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Ourk In reply to ancestorsrelic [2013-11-20 21:35:39 +0000 UTC]

I would still like to see it if it was possible! Just because of the fact that you do such incredible work...

Sucuriju's skin is just brilliant, it's still pretty freakin' awesome that you could pull that off by yourself when people charge upwards of hundreds of dollars to make something like that!

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kaaslave [2011-01-08 17:46:56 +0000 UTC]

Nice pic.

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ShadowthShapeShifter [2009-09-15 07:20:14 +0000 UTC]

your renderings are simply amazing. Simply wow. Its really awesome

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ancestorsrelic In reply to ShadowthShapeShifter [2009-09-16 19:36:58 +0000 UTC]

Thank you very much... I do my very best This is an early work wich using only DAZ-freebies.
P.S. Thanks for favoriting too!!

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ShadowthShapeShifter In reply to ancestorsrelic [2009-09-18 20:20:54 +0000 UTC]

You are quite welcome. Your CG work is fantastic and I couldn't miss favoriting it ^^

You are very welcome

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DarkRiderDLMC [2008-12-15 22:21:17 +0000 UTC]

If she does tire, that's what the friendly smile on her face is for! "Just kidding, Mr. Giant Serpent! I'll be going now, have your people call my people, we'll do lunch. Lunch? Oops! My Bad!!"

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nightwolf316 [2008-10-20 23:22:46 +0000 UTC]

(That is a kewl pic there)

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ancestorsrelic In reply to nightwolf316 [2008-10-21 10:22:39 +0000 UTC]

Thanks! One of my very early works in DAZ-Studio. Hmmm... maybe i shall overwork it? The pose of the fairy looks too stiff, her grip on her want to loose, the snakes head is a little bit too big (as a result of the used wideangle).
Maybe i find my first work somewhere on my backup-HD too. I deleted both by accident on my work-HD and found only the second one on the backup-HD again. The first one was a "monster-picture" too, where a giant dragonfly do hunting the fairy
P.S. Thanks for the fav

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nightwolf316 In reply to ancestorsrelic [2008-10-22 04:28:04 +0000 UTC]

9All i say is you kick my ass at art speaking of which check my new work)

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TBoneTony [2008-10-19 04:37:14 +0000 UTC]

How long will she hold this snake off with her power or will she eventually tire and the snake would take an advantage on her?

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ancestorsrelic In reply to TBoneTony [2008-10-19 09:21:19 +0000 UTC]

Thats a test that every young fairy must pass... and if the fairy fail the test, she will not be annoyed with further tests
P.S. Thanks for the fav!

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Me1987 [2008-10-18 07:12:57 +0000 UTC]

ich hoffe ma es hat nich geklappt dann is die schlange nich mehr ganz so hungrig

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ancestorsrelic In reply to Me1987 [2008-10-18 12:27:43 +0000 UTC]

Hmmm... fand nachher nur noch den Zauberstab & das Goldkettchen... muss also doch geklappt haben.... fΓΌr die Schlange
P.S. Thanks fΓΌr den Fav!

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Me1987 In reply to ancestorsrelic [2008-10-18 16:57:04 +0000 UTC]

dank mir doch ned immer x3 mach einfach weiter mit der guten arbeit das is dank genug

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Vampyra-Drake [2008-10-18 06:14:04 +0000 UTC]

hab mich schon gewundert, dass das nicht sucuriju is. es sah nΓ€mlich aus wie ein python ...

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ancestorsrelic In reply to Vampyra-Drake [2008-10-18 11:58:07 +0000 UTC]

Ja, so sieht der DAZ-Python im Original aus. Sucuriju ist ein massiver "Umbau" vom DAZ-Python. FΓΌr Sucuriju wurden neben der UV-Map bzw. Textur wurden auch massiv die Morphs modifiziert.
(P.S. In 3D bezeichnen die "Morphs" ΓΌbrigens die KΓΆrper/Kopfform und nicht die Farben/Muster... die "Schlangenhaut" ist dann die sog. "UV-Map" oder "Texture")

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Vampyra-Drake In reply to ancestorsrelic [2008-10-18 12:01:19 +0000 UTC]

aha! jetzt weiß ich es ^^

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Jellaboom [2008-10-18 06:07:32 +0000 UTC]

that snake skin looks too good to be the regular daz skins...or maybe its the lighting. except for her head being a bit out of alignment (to me) it looks great!

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ancestorsrelic In reply to Jellaboom [2008-10-18 12:39:45 +0000 UTC]

It's really the original DAZ-Python with the original texture. If i remember it right, i used the faster deep shadow-map renderer for this, not raytracing.
I am not sure about the texture, it seems to be photographed from some real snakes... looks like Python Molurus, but a little bit like Python Reticulatus too. Guess, there was a lot of work for the creator to fit it to the 3D-mesh of the python.
There is a albino-version of the python-texture and a Corallus Caninus texture (dont know the english name of the Hundskopfschlinger) for the DAZ-python available too in the set. I already modified the Corallus Caninus texture to a normal green and a blue Chondro too, but did not used it yet.
P.S. Thanks for the fav

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Jellaboom In reply to ancestorsrelic [2008-10-18 18:19:05 +0000 UTC]

you are welcome and fyi

Hundskopfschlinger = emerald tree boa

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Fenrir-Moon [2008-10-17 23:54:11 +0000 UTC]

V3 makes some of the yummiest women ^__^ , although I like A3 alot too.

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ancestorsrelic In reply to Fenrir-Moon [2008-10-19 14:45:13 +0000 UTC]

Yes, beside my newer V4 i still love to work with V3. It use far less memory on my older PC than the V4 (more than two V4 i can't use at once), i have a lot of acessoires for V3 and there is still much more free stuff available for V3 than for V4.

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