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AndyPollingtonArt
— SciFi Room
Published:
2011-12-11 16:40:01 +0000 UTC
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Description
Low resolution geometry built in Maya and assembled and rendered in Unreal3 real time environment all the detailing done in Zbrush 4R2 to make the normal maps and Photoshop to make the colour and specular maps.
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AndyPollingtonArt - SciFi Room
AndyPollingtonArt - SciFi Room
AndyPollingtonArt - SciFi Room
AndyPollingtonArt - Example of Zbrush Project for Sci Fi Room
AndyPollingtonArt - Example of Zbrush Project for Sci Fi Room
AndyPollingtonArt - SciFi Room
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