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AngelOfNope — Alien Languages - Sample Text 3 (Project A)

#alien #conlang #info #lineart #lore #nope #owl #project #scifi #setting #species #xeno #alienspecies #civilizations #conceptart #creature #creaturedesign #dwarf #fourarms #futuristic #language #nocturnal #originaldesign #sciencefictionart #symbols #worldbuilding #fictionalworld #languagelearning #scifimilitary #worldbuildingart
Published: 2024-03-09 09:15:59 +0000 UTC; Views: 2916; Favourites: 32; Downloads: 2
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Description Another few languages for my Project A setting. I'll admit, these ones didn't turn out super great, though the formatting probably has a lot to do with this; each language is read vertically, and I didn't really do a great job lining them up against each other. Regardless, hope you guys like the overall idea. 


1: "Ancient" English - English of the real-world, no need to explain this one. 

2: Hirakula - One of the most common languages spoken by the Syorni-Colgornae species, Hirakula is usually only spoken within the Kurandavolt dwarf-galaxy and nearby star clusters. When brainstorming this language, I wanted to create something floral/plant-like in design, and while I think I accomplished that goal, I subsequently created something that would be very hard to make sense of. How does the language work? I have no idea. The only detail I do have is what it sounds like, which is somewhat inspired by a combination of Slavic sounding languages and Hindi. 

3: Baronik - The main language of the Dalmonok species, primarily spoken within the Federation of Houses. While much simpler, I still don't have a good idea on how this language works. The way it sounds is somewhat of a mystery too, though it utilizes a lot of repeating syllables with heavy usage of N, K, O, L, V, and T sounds. It also utilizes a lot of harsh throaty sounds, like "ekh," as well as double vowel sounds separated by an apostrophe. 

4: Ux-Totaevux - One of the most commonly spoken languages of the Ulkari species, Ux-Totaevux is primarily utilized within the Ether Consortium. At first I didn't have too much of a goal within designing this one, but I eventually settled on creating something vaguely reminiscent of the carvings found on totem poles, albiet without obvious animal/spirit motifs. I do not yet have a good idea on what the language is supposed to sound like. 
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Comments: 4

ShadowRisen [2024-03-17 13:23:04 +0000 UTC]

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idkjustneededname [2024-03-09 12:57:34 +0000 UTC]

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Lucas-Stl In reply to idkjustneededname [2024-03-13 23:51:06 +0000 UTC]

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jouhari17 [2024-03-09 09:33:16 +0000 UTC]

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