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animegal12 — Shinies and Splat

Published: 2012-09-03 03:33:37 +0000 UTC; Views: 745; Favourites: 3; Downloads: 3
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Description So.... I got a PSVita. And Gravity Rush.

Shinies:
I can't even begin to count how many times I've been distracted by the floating gems. I know they're designed to do just that, but they're going above the call of duty to derail me from defeating the bosses.

Splat:
I feel so bad every time I hurl Kat into a wall. Even with awesome gravity powers, she shouldn't be able to withstand terminal velocity like that. And she doesn't even have Aperture Boots to break the fall!
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Comments: 8

modernsonic1223 [2016-05-20 23:24:00 +0000 UTC]

kat looks adorable!!
poor her in the last panel

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Mayo-Senpai [2013-01-15 10:25:41 +0000 UTC]

Love your Kat she is super cute,

Shinies: i totally do the same actually i think one of the reasons i spend so much time playing the game is because of those purple gems

Splat: im amazed that when kat falls 100mph into the ground (or a wall) that you dont lose heath or died also i didn't know that if you swipe the screen it would stop her from splatting into whatnot but i always forget to do that so i either flot her or return gravity to normal which seems to do the trick.

All in all i love this peace.

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animegal12 In reply to Mayo-Senpai [2013-01-20 09:18:59 +0000 UTC]

Thank you!

I didn't know that swiping the screen did that! I'll have to try that some time.

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KFutterwacken [2012-10-14 23:49:47 +0000 UTC]

Diggin' yo art style, yo.

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animegal12 In reply to KFutterwacken [2012-10-15 23:23:34 +0000 UTC]

Why, thank you!

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The90sDoggo [2012-09-24 02:09:07 +0000 UTC]

yeah i always follow the shine stuff too XD

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CaptainGreene [2012-09-23 05:29:24 +0000 UTC]

Shinies: Yeah, those purple gems can get you sidetracked and lost very easily.

Splat: I know, right? I thought that kind of detracted from the challenge and fun of the game, allowing Kat to survive hitting the ground (or other surfaces) at a hundred miles an hour. I hated having her hit the ground hard, so I went to great lengths to not let her crash. I couldn't quite get the timing down to get her to roll upon landing, so mroe often than not, she just fell, fell, fell and then hovered a foot or two off the ground for a gentle landing.

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animegal12 In reply to CaptainGreene [2012-09-23 23:10:58 +0000 UTC]

Haha, that's what I usually do as well!

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