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anonlight — Thundara

#oc #spartan #electricityelemental #elementalwoman #electricity #elemental #originalcharacter #swordswoman
Published: 2021-10-16 02:53:12 +0000 UTC; Views: 10072; Favourites: 23; Downloads: 0
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Description

*This OC now belongs to lolepicman99 *

Thundara is made up of electricity. Her transformed form is homogeneous matter, without any part of his form being more important than the other.
Automatic Mobility: The user can make movements that are involuntary and automatic in every way. The user could not only make simple movements without needing to think, but they can do tasks and use skills (even the hardest ones) involuntarily with ease. Because they don't have to use their brain to make such movements, the user can freely think on their own while making good judgement. The user can perform movements no matter how complex. This can also be used for multitasking.
Body Supremacy: The user has complete control over one’s muscles, bones, veins, neurons, etc. being able to move with remarkable grace, athletic and acrobatic skill. Some users can control their flesh and blood to move at both their conscious and subconscious command, which allows them to take control over their motions, augment themselves  and to resist forced motor control  by others (as by PossessionTelepathyTelekinesis  and Blood Manipulation ).
Contaminant Immunity: The user is immune to poisons, toxins, venoms, viruses, bacteria, parasites, pathogens, allergen, etc.
Combat Merging: Users who have supernatural powers/abilities  can learn to infuse their combat styles with them.
They can developed a vagabond form of combat, picking up moves if traveled around the world and adapt those techniques to their own personal style. They can chain together a series of strikes and attacks in rapid succession on opponents, giving them little time to recover.

  • Electrokinetic Combat
  • Electromagnetokinetic Combat
  • Jump Combat
  • Speed Combat

Electricity Embodiment: Users embody  electricity, having natural affinity and physiology of electricity. More advanced users have infinite and all abilities and powers based on electricity. They would be able to take the form of any entity or object related to electricity, like Rajin, a Shinto Deity and the Japanese God of Lightning. At the pinnacle, users are all-powerful and omnipotent over and in electricity, possessing absolute and limitless control and immunity of electricity, doing absolutely anything with it.

  • All  Electricity-Based Powers/Abilities
  • Electrical Constructs
  • Electrical Enhanced Condition
  • Electricity Empowerment
  • Electricity Manipulation
  • Electromagnetism Manipulation
  • Electroscience
  • Multicolored Lightning Manipulation
  • Personal Electricity
  • Primordial Lightning Manipulation
  • Sky Energy Manipulation
  • Thunder Manipulation
  • Weather Soul

Enhanced Condition: User's physical and mental abilities are above the  peak human levels of other beings in their universe. This entails that they are faster, stronger, more intelligent and overall superior to beings at peak human level (in that verse), but not to  supernatural levels.

Environmental Adaptation: User is able to survive and adapt to any environment and/or condition, being able to tolerate a wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.

  • Atmospheric Adaptation
  • Cyberspace Adaptation
  • Metallophilic Adaptation

Immortality: The user possesses  immortality: an infinite life span, as they can never die,  never age, and can shrug off virtually any kind of physical damage. Some users are the defensive type, simply preventing all damages, to appear  physically invulnerable, while others are the  regenerative type, surviving and quickly recovering from anything you throw at them while at the same time they are capable of  resurrecting themselves instantly after death and completely  self-sustaining, free from all bodily necessities..

  • Cannot age once reaching a certain point.
  • Immune to diseases, toxins and drugs.
  • Wounds, even crippling or fatal ones, heal near instantly.
  • Time-manipulating powers can erase the user's existence, as opposed to biologically killing them.
  • May apply only to biological immortality, as the mind and/or soul may remain mortal.
  • Immortality power may be removed, rendering the user mortal once again.

Mask Power: The users of this power can manifest or use various masks for oneself or for others. Some masks can augment the user's own powers to great levels, others grant the user magical spells, and some give curses on to others. Masks by concept are object normally worn on the face, typically for protection, disguise, etc, however these kinds of mask of power where design for a different purpose, specifically as a means of symbolism of self and great yet terrible power. If masks are manifested into being, it can act as a symbol of power and identity that represents the users inner self (dark or light) as a means of self empowerment, if used by another they two may share the same power and characteristics to that of the original maker.

  • Mask Manipulation
  • Mask Mimicry
  • Personal Power Level
  • Power Mask Forging
  • Sealed Form

Spartan: The user has the combat skills and intelligence of a Spartan, making them a brutal force to be reckoned with. They have fewer weaknesses and greater strengths which can make them some of the most potent warriors in existence.

Supernatural Agility: Users are glaringly, obviously and super/unnaturally more agile than other beings in their universe because their capabilities are pushed beyond the natural level; making them immensely more agile and able to combine their  balance,  bodily coordination,  speed,  reflexes,  strength, and  endurance better than regular beings (in that verse).
Supernatural Energy: User's energy is glaringly, obviously and super/unnaturally greater than other beings in their universe because their capabilities are pushed beyond the natural level; making them immensely more energetic than regular beings (in that verse).
Supernatural Perception: User's perceptive abilities are glaringly, obviously, super/unnaturally superior to others, allowing for superhuman analytical and observational skills as well as a keen eye for details, beyond normal limitations of their species because their capabilities are pushed beyond the natural level, making their perception immensely more powerful than any regular being.
Team Combinations: The users can combine their strengths to form powerful attacks against common adversaries. For example, if someone with Electric Manipulation  combines an attack with someone that used an attack with Water Manipulation . Not only do they do more damage than their attacks alone, but most likely be done at a bigger radius to take out more foes.
Super-powered teams are not just for battle, some power combinations can save someone or some people for certain doom. An example would be when someone with Magnetism Manipulation  and someone with Telekinesis  lifts a heavy metal object that neither could do alone to give people time to escape from harm's way.
Some team combinations are usually done by teams or crew, but they are more effective if the users practice enough.
Unfortunately, some combinations are ineffective against a certain being or fail to take out the whole army if the wrong power(s) are used.

  • Bond Empowerment
  • Charged Attacks
  • Companion Allegiance
  • Enhanced Cooperation
  • Power Mixture
  • Team Energy Manipulation
  • Union Attacks

True Form: The user can transform their bodies or weapons into their true forms if sealed, restrained, or just not activated, unlocking their dormant power in order to drastically increase their regular power. All their original abilities are increased along with gaining new abilities to their full power.

Unrestricted Movement: User can fluidly move around in any environment or conditions, allowing feats such as kicking off any/all surfaces including intangible and ever-changing surfaces. They can move with complete ease on land, air, water or anything else. The user's movements cannot be bound, restricted or sealed in any way, allowing them to ignore things like  Binding,  Acceleration, and even  Inertia. They can treat any substance, terrain or angle as if it was a solid, flat and smooth surface.

  • Accelerated Directionality
  • Charge!/ Plasma Walking
  • Close-Distance Action
  • Energy Contact
  • Energy Current Defiance
  • Enhanced Motor Skills
  • Lightning Movement
  • Multi-Speed Movement
  • Precise Performance
  • Rapid-Fire Moves
  • Supernatural Reflexes
  • Supernatural Speed

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Comments: 1

lolepicman99 [2021-10-16 15:16:24 +0000 UTC]

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