Comments: 8
Clownboss [2008-06-04 21:01:05 +0000 UTC]
Hey, it's Jazz! I loved playing that game a long time ago... It really shows how a platformer should be like.
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anotherblazehedgehog In reply to USC [2004-09-04 04:34:20 +0000 UTC]
The Beta consists of about six areas:
Carrotus Village
The Canyon
Carrotus Forest
Carrotus Castle
Razz Rocket
Tutorial
The storyline as far as I can piece together (there is no intro to explain the events save for a small monologue before you start the first level) is that Jazz's kids were goofing around in Devan's labratory (perhaps it was abandoned?), accidentally activated a time machine, and ended up in the future. Intrepid as ever, Jazz dove in after them. He is now suitably trapped in the future where Devan rules the planet Carrotus with an iron fist - and he's been expecting Jazz... (I figured some of this out by exploring the JJ3 sound files in UnrealEd)
In truth, there are no such thing as "levels" in this; think of it in terms of Sonic Adventure, except the entire game is one big inter-locking Adventure Field. You, basically, at certain times in the area, come to a hallway or a walkway or something, and as you walk in to it the screen fades to black (to "NOW LOADING") and you pop-out the other end with a brief titlecard telling you where you are ("CARROTUS CASTLE", etc.).
Most of the areas are very detailed and very polished; for a work-in-progress version, it's pretty impressive. There are a few tell-tale signs of incompletion, however. For starters, enemy variety is quite low; in all six areas, you fight Turtles, Dinosaurs (Humanoid Velociraptors), and Bees. Bees are extremely rare (only in certain parts outside of Carrotus Castle) but Turtles and Dinosaurs are everywhere. There are also elemental versions (Fire and Ice) of the Dinosaurs, which serve as temp-bosses. These bosses usually have quite a lot of HP and special attacks (throwing ice bombs or fireballs). It's also worth mentioning that the Razz Rocket sequence is the only level in this demo that looks unfinished (that you can access by playing normally).
Level design leaves a little to be desired; some of it is pretty uninteresting, with lots of "push switch A to open door B" or "push rock here so you can jump on top of it" types of "puzzles". Enemies are easy to dispose of. Yet, especially about the time I got to Carrotus Castle, I found myself having a bit of fun with the whole thing. However, levels are very non-linear; especially levels like the Forest: They give you lots of room to move, and tons of places to explore.
Controls are standard Third Person Shooter stuff; you use mouse to aim, WASD (or the arrows) to walk and strafe. Mouse 1 is fire, Mouse 2 is jump. CTRL is Alternate fire (which is a Megaman-X-like "charge up" move that fires a homing shot). Double tapping "forward" makes you dash for a limited amount of time. There is a slightly more Mario-64-esque control scheme (perhaps for those playing with a gamepad), but I always used Mouse and Keyboard (despite having a gamepad).
There's only one other gun besides your main weapon; and that's the Gizmo Gun. You can buy it from a shop, or if you explore around the levels, you'll find it out there in a couple of places. Weapons can also be embued with the powers of "Dream Cells"; which are elemental powers and are usually dropped by the elemental bosses. In the demo, Fire and Ice Dreamcells exist, but if you dig around and play some of the unfinished maps (that you can't normally access), there's a Water Dreamcell that's not implemented. Peeking in UnrealEd, there also appeared to be other Dreamcells (can't remember them off the top of my head besides Earth). These Dreamcells can be charged just like the main gun for some equally devastating effects, or they can be combined with other guns. For instance, Fire + Gizmo = Rocket Launcher.
It's pretty good, and deserved to get finished, if you ask me.
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Lijik In reply to anotherblazehedgehog [2006-01-21 19:53:40 +0000 UTC]
The "dinosaurs" are actually beefed-up versions of the lizards from JJ2.
Just felt like metnioning that
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USC In reply to anotherblazehedgehog [2004-09-04 12:24:47 +0000 UTC]
Yeah, that definitely sounds cool. I guess if it had been finished, there would have been more enemies. Of course, now it's too late; the graphics and engine would be too outdated for it ever to be released in this form.
Oh well, thanks for writing that up, Blaze. Much appreicated.
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