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ARCGaming91 — Super ARC Ultimate Showdown - Yrel

#blizzard #lawl #warcraft #worldofwarcraft #moveset #yrel #superarcultimateshowdown #draeneifemale #alliancewarcraft
Published: 2020-12-25 09:37:41 +0000 UTC; Views: 1750; Favourites: 2; Downloads: 0
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Description I suppose we can call this my "Christmas Gift" to you all, since this moveset is released on Christmas Day.

Either way, here is the first of the two new characters that will join in this "Overtime pack".
Who is also the replacement of Galactic Melody.
The character in question is the sexy Dranaei-warrior; Yrel.
(Original Template design made by: ).

After this, I am sure there will not be anymore Warcraft-characters joining the roster. Since there are four of them now. Even if we just now got a representantive of the Alliance, while already having three representantives from the Horde.

Here is the moveset in detail:

STANDARD B - Divine Purpose

Yrel strikes a pose identical to the picture as she glows in a bright-yellow color. After doing this, she can perform the fully-charged version of her Up B or Side B. Without the need of charging up the attack and without any need for the move to recover afterwards. After she has used her Up B or Side (while it was powered by Divine Purpose), she must either wait 15 seconds or after losing a stock before she can receive the boost provided by this move again. If she takes 15 % damage while she is glowing bright-yellow, then the effect will go away. It will also disappear if she does not perform her Side B or Up B in around five seconds since she activated the light. After either of these two outcomes has occurred, she needs to wait nine seconds before she can try again. If she tries to perform this move again while it is recovering from its last use, then she will strike the pose but nothing else will happen. Thus leaving her open to be attacked by the opponents. 

SIDE B - Vindication

Yrel starts hovering above the ground while holy energy starts surrounding her (just like in the left picture). While she is hovering, she is able to move around while also charging up the move. Then when the player releases the B-button, then she will release an explosion of holy power that deals damage to all nearby opponents while healing herself (just like in the right picture). The amount of stamina she will heal is 50 % more than damage she dealt to the opponents.

For example, dealing 20 % damage will heal her 30 % of her stamina.

However, the knockback of this move is not that high. The longer the player holds in the B-button, the stronger the attack will become. Both in terms of damage-output and its healing capabilities. But if the move was charged for more than four seconds, then the move will instantly get activated. If Divine Purpose is active, she can perform the fully-charged version of this move instantly. However, while she is charging up the attack, she will be wide open to get attacked by the opponents and her movement speed will be cut in half. If she gets attacked while she is charging up the attack, then she will receive the damage and drop back to the ground. However, if the attack she was hit by deals a lot of knockback, then she will receive half of the knockback that she was going to receive. But regardless of how much damage and knockback she received, she must wait twenty seconds before she can perform this move again. If she was allowed to perform this move without being interrupted, then she must wait thirty seconds before she can perform this move again.

UP B - Avenging Wrath

Divine Wings manifests on Yrel’s back which allows her to leap a long distance forwards (just like in the pictures). When she lands, she will reduce the movement-speed of all opponents she comes in contact with down to half for five seconds, while also dealing 12 % damage. The longer Yrel charges up the attack, the longer she will travel. With the maximum distance being as far as Little Mac’s fully-charged Standard B. Though the damage-output and the time the opponents will be slowed remains the same. However, she is vulnerable while she is charging up the move (before she leaps). If she gets attacked, then the wings will disappear and she must wait six seconds before she can try again. If she gets attacked while she is performing the leap, then she will either just tank the damage and continue the attack as nothing happened. Or she will get knocked out of the attack, depending on how strong the attack she was hit by was in terms of knockback-distance. If either of these happens, then she must also wait six seconds before she can try again. But if she was allowed to perform this attack without being interrupted, regardless of how long she charged it up, then she needs to wait ten seconds before she can use it again. If Divine Purpose is active, she can perform the fully-charged version of this move instantly.

When this move is used in the air, then she will leap at a more upwards-angle instead of a forwards-angle. The distance being the same as Min Min’s Spring Jump. After she has travelled the full distance, she will swing the Hammer of the Naaru (similarly to Shulk’s Air Slash) and then she will fall downwards in a helpless state. The attack she performed will deal a moderate amount of damage and knockback and have pretty good range. It can also destroy projectiles that would otherwise knock her off-course. After this variant of the move has been performed, she only needs to wait six seconds before she can use it again. This does however, not change the recovery-time of the “ground-version” of this attack.


DOWN B - Sacred Ground

Yrel thrusts the Hammer of the Naaru into the ground and sanctifies the area around her (just like in the picture). The area that she sanctifies is as wide as Mr. Game & Watch’s Octopus and has a visual indicator similar to the Healing-Field Item (from a side-ways angle anyways). For as long as Yrel remains inside the area, she will have super armour on all her attacks and on herself. But her attack-speed will remain the same as usual and she does not get healed while she is inside the area. The move does not have a time-duration, instead it will remain until Yrel either leaves, makes an opponent lose a stock while she is in the area or when she gets forced out by the opponents. As the opponents can freely go inside the area and attack her. Then after the area gets deactivated (regardless of how), she must wait until she has lost a stock before she can use this move again. Otherwise she will simply perform her downwards tilt.

FINAL SMASH - Ardent Defender

Yrel yells out: “In the name of the light!” and creates a barrier will completely surround her just like in the pictures. This barrier is active for five seconds and then it will disappear once those five seconds are over. The barrier will negate all damage that she would otherwise have taken and heal her for 50 % of the damage that she absorbed (taking 100 % damage will heal 50 % of her stamina). The barrier will not be destroyed if she charges up her Side B or Up B or if she uses Divine Purpose. Her overall mobility is also not reduced while she has the barrier out.

When she uses this move during a Team Battle, then all of her allies will also be healed for 30 % percentage of the damage that Yrel absorbed while the barrier is activated. As long as her allies are near her while the barrier surrounds her. Otherwise her allies will not get the healing-benefits.


PROS:

# Her forwards Smash-Attack at maximum charge is as powerful as Byleth’s Down B when it is fully charged.

# She has a lot of stamina compared to other female characters around her size. Combine that with her ability to heal makes her pretty hard to KO.

# With the instant effect of her Standard B, she can use it for either a quick heal, a surprise attack or as an escape. Depending on the situation.


CONS: 

# Her overall mobility even when she is not charging up an attack, is pretty slow.

# Her Side B and Down B while providing her a lot of benefits have really long recovery-times. So the player must be careful to not waste them while she has access to them.

# Due to most of her Special Moves requiring to be charged up (unless she has Divine Purpose), she can become pretty predictable on what move she is going to use.

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Now I just have to upload some memes for Yrel and I am done with all the characters in this "Overtime Pack".
I am sure that we will not find out who Fighter Pack #9 is until like February/March of 2021.

Thank you very much for reading this moveset and have a wonderful weekend.
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