Description
The sixth character for this game has arrived to this game and is ready to make his presence known. Which he will be once he starts talking, despite looking like an ordinary black cat.
As you can see, the sixth moveset belongs to a former witch that was turned into a cat as punnishment for attempting to taking over the world; Salem Saberhagen. He was brought into this strange world and tried to make sense of it all, all while trying to get in contact with Sabrina, Zelda and Hilda. In the meantime, he will do whatever he can to help. Though it will just be him sitting around, watching the insanity that was going on and judge it. However, sooner or later, he will be discovered and have to fight for his life. But will he be able to fight where he has to use his limited body and with not much magic, let us find out.
STANDARD B: Made you look! / Cat got your tongue
Just like how Palutena’s Down B works in Super Smash Bros. Ultimate. This is a counter-move that works differently depending on what type of attack Salem was about to get hit by. But unlike Palutena’s Counter and Reflect, both of Salem’s counters are way more indirect in their effects and more interactive on the behalf of the opponent that attacked him. Regardless of which variant of this move was performed, if it misses, then Salem must wait six seconds before he can try again. If he tries to perform this move anyways before the six seconds have passed, then he will spit up a hairball and be left open to get attacked. Though the hairball will still act like a small slip trap that deals a small amount of damage to an opponent. If this move goes off successfully, then Salem must wait eight seconds before he can use it again.
If Salem gets hit by a physical attack, when the player pressed the B-button. Then the opponent will show Salem a scar that it got in the past. Salem will roll his eyes and say: “Oh that got you beat! Check out the one on my butt!” The opponent will get behind Salem and look at his butt without actually seeing a scar. Then Salem says happily: “Don’t have one but MADE YOU LOOK!” This will make the opponent feel really embarrassed and face-palm so hard that it deals 14 % damage to itself. All while Salem head-bangs in amusement. The opponent will remain open for Salem to attack further if the player wants to. If Salem and/or the opponent gets attacked while this “counter-interaction” is occurring, then the interaction will not be interrupted but both Salem and the opponent will receive the intended damage from the attack they got hit by.
If Salem gets hit by a projectile, when the player pressed the B-button. Then Salem will dodge around the projectile and really quickly use his magic to latterly steal the opponent’s tongue and deal 9 % damage to it. Once he has it, he will keep it for himself for ten seconds and the player can press the B-button to make him clean himself with the stolen tongue. Thus getting rid of any negative status-effects and healing 5 % of his percentage-counter. The opponent who has its tongue stolen (even if it didn’t actually have one), will become completely silent during these ten seconds as if its sound was turned off. It will also weaken the damage and knockback of its projectiles (especially the one that Salem just countered) and even shut off any sound-based attacks completely. Once the ten seconds are over, Salem will lose the tongue as it magically returns back into the opponent’s mouth. Unlike the other variant of this move, both Salem and the opponent that was countered can move around freely while the effect of this counter is active.
SIDE B: Molecular Instability
Salem says that he will activate his molecular instability and once he is done talking, it will be active for six seconds. Once it is, Salem will gain the ability to phase through solid walls, thus ending up on the other side. If the six seconds ends while Salem is phasing through a wall, then he will get stuck and be left open to get attacked for three seconds. Then he will he forced out towards the direction he was facing. Assuming that both ends of his body can be seen on each side of the wall. If the wall was thicker than he is long and Salem gets fully stuck inside the wall, then he will instantly receive 14 % unavoidable damage and get teleported to the location he stood when activating this move. Once the six seconds have passed (regardless if he got stuck or not), he has to wait ten seconds before he can perform this move again. Otherwise he will simply get frustrated that the magic spell does not work properly, thus leaving him open to get attacked. If Salem gets attacked while his molecular instability is active, then the attacks will either harm him like usual (if it was a projectile) or phase through him if it was physical. If Salem gets attacked just when the six seconds ends, then both he and the opponent will receive a small amount of damage and knockback.
UP B: Can-Spin Kitty
An electric can-opener appears underneath Salem as he sits on top of it. He will get excited as the can-opener starts spinning him around in an increasingly faster speed. The can-opener will stand still, even in the air though Salem is still open. If he gets attacked while he is spinning around, then he will receive 4 % additional damage from the attack he was hit by and some additional knockback. All while the can-opener breaks up. The player can press Down B to make Salem jump off the can-opener and let it disappear after one more second. Regardless of how Salem got off without actually using the move to the fullest, he must wait six seconds before he can try again.
After he has spun around for three seconds or when the player presses the B-button again, Salem will get launched into the air towards a random upwards-direction. The speed in which Salem flies and the distance he flies depends on how long he spun around prior, with the fastest speed being so fast it is almost instant and the slowest being the same as Fox’s Up B. The maximum distance he will fly is as far as King K. Rool’s Up B and the minimum is the same as Falco’s regular jump. If Salem collides with an opponent, then the damage and knockback the opponent receives is also depending on how fast Salem spun prior. The faster the speed, the higher the damage and knockback. With the highest damage output being 15 % and the knockback being quite moderate, while the lowest is 5 % damage and a barely noticeable knockback. Salem will also become less vulnerable to attacks the faster he is flying. After Salem has flown the full distance (regardless of how far it was), he will slow down and fall downwards in a helpless state, though he always lands on his feet. If he flies into a wall, then he will receive 6 % damage and get stopped instantly, regardless of how fast he flew. After a successful “launch”, Salem must wait six seconds before he can use this move again.
DOWN B: Silky Order / Brewing Potion
Salem looks at the screen and starts thinking about what he shall do next. By pressing any of the shoulder-buttons, Salem will perform one of two different types of attacks. During this time, he is wide open to get attacked by the opponents, unless the player presses Down B again to return Salem to his regular fighting-stance. Salem will also return to his normal fighting-stance if the player does not make a decision within three seconds. Regardless of how this move was cancelled (without him performing one of the two decisions), Salem must wait five seconds before he can perform this move again.
By pressing the L-button, Salem will shout: “Aha! Voff! Voff!” as Silky runs towards the stage and stops in front of Salem. While Silky standing in front of him, Salem will bark and give out an order. If Salem gets attacked while he is giving the order to Silky, then Silky will run away and Salem will receive the intended damage and knockback. But after successfully giving Silky the order, which lasts for two seconds, Silky will either run towards the most valuable item that is laying on the stage (if items are turned on) or towards one of the opponents. If it is the latter, then Silky will steal any item that the opponent is holding (even if it was an exclusive item that was part of that character’s moveset, such as Peacemaker’s shotgun). Regardless of what Silky stole, he will run back to Salem with the item, drop it for Salem to pick up and then run off. Salem will say: “Thanks doggie!” and will be able to use that weapon while the opponent is unable to use said item in its moveset. This lasts until either Salem or that opponent has lost a stock. Though if it was a regular item, then it will function just like it normally does. If Silky gets attacked while he is taking the stolen item to Salem, then he will drop the item on the ground and run off the stage. Salem will get annoyed and say: “Stupid dog! Never paying attention to anything.”
By pressing the R-button, Salem will bring out a large cauldron out of nowhere and start brewing a poisonous potion in it. If he is allowed to brew it in peace for two seconds, he will put away the cauldron and store it in his fur (like how Donkey Kong and Samus can hold in their charged-up Standard B’s). By pressing the B-button again, Salem will hurl the potion towards the direction he is facing and not only put the opponent to sleep but making it receive damage over time. Like a combination of Bill Nye’s purple paint and Peach’s Final Smash. The distance Salem will hurl the potion forwards is as far as Piranha Plant’s fully charged Down B. If Salem gets attacked while he is brewing the potion, then the cauldron will tip over and all the potion will cover an area as big as a Smart Bomb-explosion. Thus affecting everyone that is within its vicinity by putting them to sleep and dealing damage over time, including Salem himself. If Salem loses a stock while he is carrying the cauldron, then he will instantly lose it upon returning to the stage. Then once the potion has been “used”, regardless of how, Salem must wait seven seconds before he can brew more potion.
FINAL SMASH: Saberhagen Driving Chaos
Salem shouts: “That’s it!” and runs away from the stage. A few seconds later, he will suddenly return while driving a red miniature car at a somewhat slow speed all while fires starts happening at random places where Salem drove. However, any opponent that sees him will be forced to stop whatever it is doing and watch Salem drive across the stage. If an opponent gets directly hit by the car, then the opponent will get buried into the stage and be unable to escape. The fires can also damage any nearby opponents in a similar manner to Gaston’s Side B, except these fires do not go out. Once Salem has fully drove across the stage (which takes a differing amount of time depending on the size of the stage itself), a siren from a firetruck can be heard. A second later, Salem will return back to the stage now riding the miniature firetruck and wearing a firefighter uniform. Just like when Salem drew the red car, all opponents (that were not buried) will be staring at him, wondering what is going on. If Salem drives into an opponent with the firetruck, then the opponent will receive a considerable amount of damage and knockback. Even if Salem still drives really slowly and can be avoided. As the fires keeps getting larger and fusing together Salem will jump off the firetruck and attempt to put away the fire. But then suddenly, Hilda Spellman will use her magic off-screen and put away all the fires at once. Salem is sad that he didn’t get to put out the fires that he started as the firetruck and his firefighter uniform disappears and the battle carries on as usual.
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We are halfway through the first wave of this game and I feel like it is going good thus far. Granted my personal life could be taking a turn for the worse due to things that are beyond my control. That is what happens when you are in a situation similar to my own, I rather not go into detail but I am sure you understand what I mean.
Thank you very much for reading this moveset and have a wonderful rest of the week as I will begin working on the moveset for a certian breast-grabber.