Description
Introduction: The first Avenger has clawed his way into the Framework to free the heroes, will he succeed or be drawn deeper into the game.
Character Name: Captain America
Character Variant: Modern
Character Class: Experiment
Affiliation: The Avengers
Character Equipment:
- Headgear:
- Headgear is additional armour for the character to improve defensive, resistance and class based stats. Different headgear's when unlocked and equipped to certain characters may unlock variants or abilities.
- Body Armour:
- Body Armour is additional armour for the character to increase defensive, offensive or class based stats. Different body armour when unlocked and equipped to certain characters may unlock variants or abilities.
- Leg Armour
- Leg Armour is additional armour for the character to increase defensive, offensive or motion based stats. Different leg armour when unlocked and equipped to certain characters may unlock variants or abilities.
- Weapon:
- Weapons are additional equipment for the character to increase offensive, motion or class based stats. Different weapons when unlocked and equipped to certain characters may unlock variants or abilities.
- Shield / Tool:
- Shields or Tools are additional equipment for the character to increase defensive, motion or class based stats. Different shields or tools when unlocked and equipped to certain characters may unlock variants or abilities.
Character Inventory:
- Jewelry Slot:
- Jewelry is an item that can be equipped to a character to improve, add or hinder stats, unlock abilities or variants and change classes.
- Collectible Slot:
- Collectibles are items of importance that can be equipped to characters to unlock quests, paths or characters
- Consumable Slot
- Consumables are items used to buff or heal the character during combat, or items that are used to hinder and damage enemies during combat.
- Follower Slot
- Followers are equip-able entities or objects that have sentience and can unlock quests, paths, characters and be used in combat for a multitude of purposes.
Character Ability:
- Active Ability
- The characters active ability that must be actively used within combat or quests.
- Community Ability
- The characters community ability may be gained from Affiliation, Currency or Belief
- Passive Ability
- The characters passive ability that is active at all times and may burn out if used for too long.