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argodaemon β€” Incoming Wubs [SFM|Video]

Published: 2013-06-14 01:13:29 +0000 UTC; Views: 4739; Favourites: 132; Downloads: 118
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Description I thought this shot was pretty f'n awesome looking, so here is a super high quality version!

The record was moved a bit to the left to show more Vinyl, as well as the Depth of Field effect reduced.

Animated GIF: [link]
HD Video this is from: [link]
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Comments: 7

SFMfirstboy15 [2016-02-09 20:38:09 +0000 UTC]

hey argodaemon...were did u get the djΒ equipment from XD

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cyborgebolt [2014-01-30 23:19:09 +0000 UTC]

BRACE FO IMPACT!1

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TheBlakeSpace [2013-06-16 23:02:56 +0000 UTC]

Awesome work on this project!
Just curious, is there any way to forcefully increase the polygon count on the vinyl disk to get rid of the jagged edges?

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argodaemon In reply to TheBlakeSpace [2013-06-16 23:13:33 +0000 UTC]

Wouldn't be all that hard to just make a disc from scratch. I was just using a premade model. Modifying "this" model to have higher polygon could be done, but would take more work than I feel like doing. ^^

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TheBlakeSpace In reply to argodaemon [2013-06-17 14:03:32 +0000 UTC]

Ah hah... ok cool! Thanks for your response!

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Legoguy9875 [2013-06-14 01:31:31 +0000 UTC]

Is it possible for me to find out how to create the DOF effect on SFM?

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argodaemon In reply to Legoguy9875 [2013-06-14 01:53:10 +0000 UTC]

Easy. First, be sure to increase post DoF quality to about 128 (right click preview window and select "Render Settings..."; increase the DoF).

The two values you have to worry about are on the active camera: focalDistance and aperture. focalDistance is the point of focus, and aperture is how much blur you want. This can be animated to "follow" a target or change focus.

It is easiest to modify the focal plane with it always showing. Right-click the viewport, and select Display>Show Focal Plane. Just repeat to shut it off.

Hope that helps. ^^

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