Comments: 16
PudPud04 [2017-02-19 01:16:51 +0000 UTC]
something I can't seem to grasp;
How do you make robotic movement? I've done it once (By complete mistake, and with failure in mind) and people who commented said they adored it. but I can't seem to do it again. but this time, I want to do another robotic animation, but with the little bumps that robots would have in real life.
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PudPud04 In reply to argodaemon [2017-02-19 04:27:08 +0000 UTC]
Oh well, it was worth a shot
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maria2Esperta [2014-09-25 17:27:02 +0000 UTC]
can you put the link to download?
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ferlaw08 [2014-04-22 09:49:37 +0000 UTC]
Something I haven't been able to figure out in the Motion editor, is how to rotate multiple joints in a single selection.
I'm not sure if it's even possible.
It's rather useful in the Graph editor, especially with posing hands and fingers, since I don't have to rotate each joint individually.
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argodaemon In reply to ferlaw08 [2014-04-23 00:31:48 +0000 UTC]
You can rotate multiple at the same time, but only from the same point of rotation. Useful sometimes, but I would think it would break fingers.
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Lacrirosa [2014-04-11 22:31:46 +0000 UTC]
Can I ask a few questions?
I know there are ways to move the joints but when I try, for some reason I can't select anything; some white dots over the eyes and parts of the body show up but I simply can't move anything but the entire body.
And how do you move the eyes? Not emotion but like, inside with her iris and such, making her roll her eyes.
See this is my first time working with the program and I'm having trouble all together with everything.
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argodaemon In reply to Lacrirosa [2014-04-11 22:55:54 +0000 UTC]
The eyes do not have selectable bones. Also, older versions of the models were not made for SFM and can't be controlled. Look for "eyes_updown" and "eyes_rightleft". Also, the "viewTarget" is the point of focus the eyes will look at and can be moved around in the viewport.
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Ferexes [2014-02-25 07:04:14 +0000 UTC]
I feel really special because that's all I use lol
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Nutrafin [2013-10-20 23:37:23 +0000 UTC]
The alt dragging the handles is exactly what I've been lookin for. Thanks for this! I can do time scaling in graph editor, but sometimes it can be really finnicky with offset mode on or off, and using the motion editor comes in real handy. Also especially with locks for me...
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UpDownStrange [2013-10-20 17:20:16 +0000 UTC]
Wonderful! Can't wait to watch it! Until now, I've been using the graph editor, and maybe that's the reason my movements look so robotic.
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argodaemon In reply to UpDownStrange [2013-10-20 17:31:10 +0000 UTC]
You can actually use both together. If you make the basic movements in the graph editor, you can then go to the motion editor afterward and smooth/retime there. Gives the benefits of both.
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