Description
My journey in learning to do digital humans continues. The previous ones were kind of technical show offs, but now I was considering to add some artistic value too. So I spent time studying how professional photographers shoot their models and then tried to do something similar with a 3D render.
I made the first version in Blender and then took it to Maya where I reworked it as a comparison to see if I've hit the limits of what Blender can do. Regarding hair it looks like Maya Xgen is way better than Blender particle hair in both the speed of defining the groom and the quality of the end results. The base mesh is from Character Creator 3 where some morphs were first applied. Then I took it to Zbrush for sculpting more details. I think this is the weak point because I didn't have any reference for it. Next time I will use proper reference for the details as now I feel it's missing some of the lower frequency details. Texturing was done in Character Creator's skingen tool and the makeup was manually painted in Substance Painter and Photoshop. Everything was rendered in Arnold Renderer which is the default render engine in Maya.