FlyingRam [2009-03-24 21:50:53 +0000 UTC]
The geometry looks funky but the results are good.
👍: 0 ⏩: 1
arlrex In reply to FlyingRam [2009-03-27 01:28:14 +0000 UTC]
Thank you I was told that in class as well. Is like that mostly so it keeps being rounded and still keep the shape, forgot to save the low poly and my comp crashed so I had to lower the high poly obj from 50k polygons. Some are there cuz it gave me weird renders which were solved by adding a tri here and there.Gonna add something to it later since it needs to read more like a helmet, easiest would be the red broom thing I guess
👍: 0 ⏩: 0
z3r0t0lerance [2009-03-24 00:46:53 +0000 UTC]
Do you unwrap your textures manually or do you assign auto maps?
arlrex In reply to z3r0t0lerance [2009-03-24 04:14:32 +0000 UTC]
I unwrap them manually, first I get them into Road Kill to separate things into chunks easier then back to 3D Max to make any necessary adjustments...
z3r0t0lerance In reply to arlrex [2009-03-24 07:02:23 +0000 UTC]
I see thanks