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arlrex — Pillar

Published: 2009-03-23 06:09:08 +0000 UTC; Views: 310; Favourites: 2; Downloads: 13
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Description Rendered in Marmoset.

141 Polygons
280 Tris
Maps: Diffuse, Bump, Specular

Full Scene: [link]

3Ds Max, Photoshop, Crazybump, Marmoset
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Comments: 8

15tetra [2009-12-28 07:13:57 +0000 UTC]

you should ditch the white background for dark renders, it ruins the colour rendition

👍: 0 ⏩: 1

arlrex In reply to 15tetra [2009-12-28 08:36:34 +0000 UTC]

Will keep that in mind for my next template. Thanks for the tip

👍: 0 ⏩: 0

FlyingRam [2009-03-23 08:39:54 +0000 UTC]

If I didn't know better I'd say that was a pillar. X3

👍: 0 ⏩: 1

arlrex In reply to FlyingRam [2009-03-23 09:01:39 +0000 UTC]

Who knows, might be car...

👍: 0 ⏩: 0

z3r0t0lerance [2009-03-23 07:41:23 +0000 UTC]

nicely done textures. tell me again, what are the differences of Diffuse, Bump, Specular

👍: 0 ⏩: 1

arlrex In reply to z3r0t0lerance [2009-03-23 08:21:00 +0000 UTC]

Diffuse is like the paint or color the model has.

Bump map makes the model look as if it had a higher polygon count due to more details even though the model has a low polygon count. Originally I did the normals for this in z brush but couldnt export the normals for some reason. The z brush was similar to this only that it was 2.5 million polygons.

Specular is how shiny or reflective parts of the object are. Usually done in gray scale white being highly reflective and black non reflective. Some programs have separate slots for specular color and specular level. Specular maps can be done with color the same way as gray scale ones (lighter colors = more reflective, darker colors = less reflective).

👍: 0 ⏩: 1

z3r0t0lerance In reply to arlrex [2009-04-01 01:16:05 +0000 UTC]

For the nondiffuse textures, is it always grayscale?

👍: 0 ⏩: 1

arlrex In reply to z3r0t0lerance [2009-04-01 04:35:49 +0000 UTC]

The grayscale is for the specular map, the one that shows how shiny something is. The purple one is the normal map...

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