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arlrex — Trashcan - Texture1

Published: 2008-09-02 06:54:50 +0000 UTC; Views: 144; Favourites: 0; Downloads: 3
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Description First texture of another 3D project for the same class I did the suitcases and other of the 3D projects.

Stats

Tris: 898
Maps: Diffuse, Bump, Specular, Alpha.
Lighting: 3 point lighting.
Related content
Comments: 6

Rvdsar [2008-10-26 09:16:42 +0000 UTC]

I like the way you show the process, its great.

bey Maria

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arlrex In reply to Rvdsar [2008-10-26 09:54:36 +0000 UTC]

Thank you.

👍: 0 ⏩: 0

bearsign [2008-09-02 07:30:44 +0000 UTC]

Maybe using more segments fot the cylinder at the bottom would be better... And if this model is going to be a stand alone scene object maybe some details can be added to the model (e.g. bumps can be modelled). Maybe changing the shading mode of the material to a more metallic way would be cooler too... Hope helps, nice work keep going...

👍: 0 ⏩: 1

arlrex In reply to bearsign [2008-09-02 07:52:35 +0000 UTC]

Thank you for the feedback. Will play around with it a bit more. I cant add more segments though since I'm close to the polygon limit for a game scene prop. I used to had them modeled but had to take them off because I was over the polygon limit...

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bearsign In reply to arlrex [2008-09-03 09:28:04 +0000 UTC]

oops I've passed the info that it's for a game scene Then it's perfect

👍: 0 ⏩: 1

arlrex In reply to bearsign [2008-09-03 09:36:05 +0000 UTC]

No harm done, and thanks again for the comment. It really made me think more on the second texture. Will have those up later...

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