Comments: 44
krynn-inactive [2011-08-24 00:58:54 +0000 UTC]
The skin textures look great, but I agree with what was said about the skin reflections. They're a little artificial looking.
Aside from that, this is amazing.
👍: 0 ⏩: 1
RJBonner [2011-07-24 06:00:38 +0000 UTC]
max?
👍: 0 ⏩: 1
Chaosbard [2011-07-22 19:39:25 +0000 UTC]
nice render. wich render engine are you using?
👍: 0 ⏩: 0
Spydraxis01 [2011-07-20 05:02:39 +0000 UTC]
This guy reminds me of Emperor Palpatine from Star Wars. "I sense you wish to continue your search for young Skywalker." "Give in to your hate, Strike me down and your journey towards the dark side will be complete!" Yeah allot like him.
👍: 0 ⏩: 2
Art-by-Smitty In reply to Spydraxis01 [2011-07-20 12:48:11 +0000 UTC]
Hmm, you bring up a good point...I could totally see this dude with a hood and a light saber and some tats....hmmmm....
👍: 0 ⏩: 1
ToaTom In reply to Spydraxis01 [2011-07-20 08:33:12 +0000 UTC]
needs more wrinkles on his... everywhere XD
👍: 0 ⏩: 1
Spanglerart [2011-07-20 04:10:49 +0000 UTC]
Damn nice test.
👍: 0 ⏩: 1
HANxOPX [2011-07-20 03:25:48 +0000 UTC]
Everything looks awesome maybe the specular needs small tweaks
👍: 0 ⏩: 1
Uratz-Studios [2011-07-20 00:53:04 +0000 UTC]
looks good man. I see you are making the face asymmetrical which is more realistic
👍: 0 ⏩: 1
Uratz-Studios In reply to Art-by-Smitty [2011-07-20 01:45:40 +0000 UTC]
Are u working for the Best 3D companies out there? if not you should be. You are so close to bridging the gap of Uncanny Valley. I see the latest 3D movies and games on xbox/ps3 still have that fake symmetrical doll face look which bugs me out. They make everything like the environments, lighting and gravity so real but they fail on faces.
👍: 0 ⏩: 2
Spydraxis01 In reply to Uratz-Studios [2011-07-20 05:05:12 +0000 UTC]
It's all about the poly content evironments don't need as much. Games are limited in the amount of polygons though this is common knowledge and creating detailed faces raises the poly count considerably. it's a tough balance and there's tons of compromise.
👍: 0 ⏩: 0
BJPentecost [2011-07-19 22:59:34 +0000 UTC]
What program was this rendered in?
👍: 0 ⏩: 1
Art-by-Smitty In reply to BJPentecost [2011-07-19 23:01:32 +0000 UTC]
I am using Maya. SSS shader written by Master Zap. using about 10-16 diff maps...(subdermal, epidermal, diff, normal, etc...)
thanks for commenting!
👍: 0 ⏩: 1
Artelanas [2011-07-19 22:42:33 +0000 UTC]
oO I'm scared.... maybe he will look less scary with eyes? ....no....
Really great texture and lightning!
Look forward to see him finished! ^^
👍: 0 ⏩: 1
Slifer-ArT [2011-07-19 22:14:14 +0000 UTC]
wow amazing work bro amazing
👍: 0 ⏩: 1
Aerobian-Angel [2011-07-19 21:08:16 +0000 UTC]
Coming from somebody who also tries working with 3D, this is friggin' amazing.
👍: 0 ⏩: 1
Art-by-Smitty In reply to Aerobian-Angel [2011-07-19 21:09:18 +0000 UTC]
Thanks very much! It is just a wip...needs lots of texture adjusting...
👍: 0 ⏩: 1
Aerobian-Angel In reply to Art-by-Smitty [2011-07-19 21:42:33 +0000 UTC]
It sure is better than what I've made in the Maya interface. XD
I'm sure that you'll have it looking fantastic in no time!
👍: 0 ⏩: 2
Art-by-Smitty In reply to Aerobian-Angel [2011-07-19 22:16:46 +0000 UTC]
You will get there, you got the artistic eye and great talent!
It is being rendered in Maya too. Using subdermal, epidermal, diff, disp, normal, and other maps lol...
👍: 0 ⏩: 0
Alioli1 In reply to Aerobian-Angel [2011-07-19 22:10:22 +0000 UTC]
rather hard to get the same amount of details in maya as in zbrush though ^^
👍: 0 ⏩: 0
kryatal344 [2011-07-19 21:04:56 +0000 UTC]
umm little creepy...
👍: 0 ⏩: 1