HOME | DD

artmatrix β€” Sticks and Stones

#artmatrix #luxrender #affinityphoto #dazstudiopro49 #reality431
Published: 2018-06-15 06:03:13 +0000 UTC; Views: 1112; Favourites: 40; Downloads: 69
Redirect to original
Description Tools : Daz Studio Pro, Reality 4, Luxrender and Affinity Photo
Render Engine : LuxRender


Back to V4

made this version, go check here >>>Β www.deviantart.com/cflonflon/a…



How did we get to this point?
Years gone by, did we enjoy it?
I made a promise I won't leave
But where did our love go, was it me?

'Cause you break me with your hurtful words
And you hurt me with your forceful arms
You broke my spirit long ago with shattered dreams
and broken bones, yeah
You break me

Today's a new day, a new start
You say you're sorry, I clean up
Last night's reminder, scattered empty bottles
I let the wrong ones in my heart

You break me with your hurtful words
And you hurt me with your forceful arms
You broke my spirit long ago with shattered dreams
And broken bones, yeah
You break me

Maybe I'll get into my car
I won't look back, I'll drive so far
But I really know don't where I'd go and you have always been my home
Maybe a broken jaw is better than being alone

Yeah, you break me with your hurtful words
And you hurt me with your forceful arms
You broke my spirit long ago with shattered dreams
And broken bones, yeah
You break me

Yeah, you break me
Yeah, you break me
And you break me
And you break me

Lyric : Ayria


If you me or make a comment or a , thank you so much!
I appreciate it.


Related content
Comments: 31

Renderfem [2018-06-15 07:38:06 +0000 UTC]

Agreed with Boggo, that snake texture works great.

πŸ‘: 0 ⏩: 1

artmatrix In reply to Renderfem [2018-06-15 07:46:06 +0000 UTC]

Thank you, the MDD model are always good. I juste tweaking some options with textures in Reality 4

πŸ‘: 0 ⏩: 0

cflonflon [2018-06-15 06:39:19 +0000 UTC]

superbe cet effet peau de serpent !Β 

πŸ‘: 0 ⏩: 1

artmatrix In reply to cflonflon [2018-06-15 06:47:35 +0000 UTC]

gaffe, elle va te mordre

πŸ‘: 0 ⏩: 1

cflonflon In reply to artmatrix [2018-06-15 09:37:24 +0000 UTC]

Merci copain ^^Β 
Je crois avoir en stock une copine qui pourrait l'accompagner ....
Bises !

πŸ‘: 0 ⏩: 1

artmatrix In reply to cflonflon [2018-06-15 17:17:45 +0000 UTC]

πŸ‘: 0 ⏩: 0

boggo2300 [2018-06-15 06:09:38 +0000 UTC]

OH WOW!Β  I love the snakeskin texture, especially how it works in with the normal skin texture! amazing work, really clever, really well done!

πŸ‘: 0 ⏩: 1

artmatrix In reply to boggo2300 [2018-06-15 06:34:22 +0000 UTC]

I too was surprised at the final result after 3 try

thank you

πŸ‘: 0 ⏩: 1

boggo2300 In reply to artmatrix [2018-06-15 06:40:41 +0000 UTC]

It's brilliant, I've tried doing scales in the past but they never turned out anywhere near this fantastic!

πŸ‘: 0 ⏩: 1

artmatrix In reply to boggo2300 [2018-06-15 06:45:51 +0000 UTC]

With MDD Aurya ?

πŸ‘: 0 ⏩: 1

boggo2300 In reply to artmatrix [2018-06-15 06:56:23 +0000 UTC]

Mature Content

Β  I used a jpg of actual snake skin

πŸ‘: 0 ⏩: 1

artmatrix In reply to boggo2300 [2018-06-15 07:13:54 +0000 UTC]

Ah ok.

I'm not ready for that, changing textures to the source. One day maybe

πŸ‘: 0 ⏩: 1

boggo2300 In reply to artmatrix [2018-06-15 07:31:42 +0000 UTC]

I have more failures than successes but I like experimenting!

πŸ‘: 0 ⏩: 1

artmatrix In reply to boggo2300 [2018-06-15 07:42:32 +0000 UTC]

like me, maybe a problem with the bump textures ?

πŸ‘: 0 ⏩: 1

boggo2300 In reply to artmatrix [2018-06-15 08:03:32 +0000 UTC]

Yeah that was a problem, I've actually moved on now and usually use displacement maps over bump maps, I like that with Disp maps you can raise above and sink below the surface

πŸ‘: 0 ⏩: 1

artmatrix In reply to boggo2300 [2018-06-15 17:18:40 +0000 UTC]

i have no clue with displacement maps yet...

πŸ‘: 0 ⏩: 1

boggo2300 In reply to artmatrix [2018-06-15 22:47:21 +0000 UTC]

They work like bump maps, though white is pushed out from the surface the max displacement, black pulled in from the surface the min displacement, and mid-grey is at the surface

πŸ‘: 0 ⏩: 1

artmatrix In reply to boggo2300 [2018-06-18 07:18:44 +0000 UTC]

Thx
Β Next time I try this

πŸ‘: 0 ⏩: 1

boggo2300 In reply to artmatrix [2018-06-18 07:30:31 +0000 UTC]

Β  considering how well you took to dforce, I can't wait to see!

πŸ‘: 0 ⏩: 1

artmatrix In reply to boggo2300 [2018-06-18 07:33:01 +0000 UTC]

i fail trying making dforce with V4, is always a big fail.

πŸ‘: 0 ⏩: 1

boggo2300 In reply to artmatrix [2018-06-18 07:36:23 +0000 UTC]

yes with older meshes it can be a major issue,Β  I often wait for the dforce"explosion" reset and run the simulation again and stop it about 1% before it does it.

πŸ‘: 0 ⏩: 1

artmatrix In reply to boggo2300 [2018-06-18 07:43:01 +0000 UTC]

same problem, is always at the end the big "explosion"

πŸ‘: 0 ⏩: 1

boggo2300 In reply to artmatrix [2018-06-18 07:47:22 +0000 UTC]

yup,Β  which is why I cancel the simulation just before it explodes, but with a long enough run that the clothing is mostly in position,Β  then a little tweaking with morphs...

πŸ‘: 0 ⏩: 1

artmatrix In reply to boggo2300 [2018-06-18 09:12:42 +0000 UTC]

next time why not try this technique

πŸ‘: 0 ⏩: 1

boggo2300 In reply to artmatrix [2018-06-18 09:30:46 +0000 UTC]

This one was cancelled at 96%, its a V3 dressΒ 

πŸ‘: 0 ⏩: 1

artmatrix In reply to boggo2300 [2018-06-18 09:32:21 +0000 UTC]

V3 that is very old

πŸ‘: 0 ⏩: 1

boggo2300 In reply to artmatrix [2018-06-18 09:40:10 +0000 UTC]

but it came out pretty good, thanks to dforce and persistence!

πŸ‘: 0 ⏩: 1

artmatrix In reply to boggo2300 [2018-06-18 15:39:16 +0000 UTC]

onΒ this picture ?

πŸ‘: 0 ⏩: 1

boggo2300 In reply to artmatrix [2018-06-18 21:34:29 +0000 UTC]

On the O E I attached yes, it's all dforce on her skirt, I had to stop the simulation at 96% to stop.it exploding (took me 4 or 5 goes before.i figured that out)

πŸ‘: 0 ⏩: 1

artmatrix In reply to boggo2300 [2018-06-19 08:49:41 +0000 UTC]

πŸ‘: 0 ⏩: 1

boggo2300 In reply to artmatrix [2018-06-19 09:25:30 +0000 UTC]

good luck with your own explorations with dforce

πŸ‘: 0 ⏩: 0