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artsonx β€” Sonic

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Published: 2019-12-20 19:32:12 +0000 UTC; Views: 3774; Favourites: 37; Downloads: 21
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Description Finaly I rigged him normaly, and now can start do animation
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Comments: 21

BlueBlur456 [2020-07-28 04:52:29 +0000 UTC]

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artsonx In reply to BlueBlur456 [2020-07-28 06:12:31 +0000 UTC]

Thank you! Yeah, I posted a lot of concepts and models, you can see it in my gallery. Wanna adapted 3 season and 1 special my 4th season. Now I stopped, working hard and need New computer, than I will continue.

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BlueBlur456 In reply to artsonx [2020-07-28 08:13:35 +0000 UTC]

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artsonx In reply to BlueBlur456 [2020-07-28 08:24:10 +0000 UTC]

Thanks for fav and supporting!!! Try my best

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BlueBlur456 In reply to artsonx [2020-07-28 08:25:08 +0000 UTC]

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artsonx In reply to BlueBlur456 [2020-07-28 08:29:11 +0000 UTC]

I think like heroes and Boom. adventure platformer-slasher type.

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BlueBlur456 In reply to artsonx [2020-07-28 08:30:29 +0000 UTC]

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artsonx In reply to BlueBlur456 [2020-07-28 08:31:10 +0000 UTC]

Glad you like it :3

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TheJudgeX [2019-12-21 21:29:46 +0000 UTC]

Not Bad!

So...your rig. IK or FK?

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artsonx In reply to TheJudgeX [2019-12-21 22:13:00 +0000 UTC]

Sorry, I do not know what it is, I made a skeleton of bone from scratch. And finally, the work continues, maybe I will soon show you how it looks in motion, I made a lot of animations.
Thank you for following the process.

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TheJudgeX In reply to artsonx [2019-12-22 17:22:43 +0000 UTC]

Oh, sorry.

FK or IK is the way the skeleton is parented.

FK is for foreward Kinematics. It the most basic, and the most intutive method. For exemple, you move your shoulder, the rest of arm will follow with it.

IK, or inverse kinematics, is very counter-intuitive, must also the most useful for animation. It's literally the opposite. You point were you arm will go, and the shoulder will adjust accordingly.

I'd suggest staying on FK at the moment.besides, it's FK by default, you need a modifier for IK.

And, yes, i do like following your process.There aren't many people making Sonic models from scratch, most of people use pre-made SFM models, or models ripped from games or such.

And Sonic X models....well, it's even rarer!

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artsonx In reply to TheJudgeX [2019-12-22 17:50:21 +0000 UTC]

Thank you, similarly the same

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TheJudgeX In reply to artsonx [2019-12-22 17:53:37 +0000 UTC]

Who knows, maybe we could share tips!

I'm alway looking forward to improving my methods.

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artsonx In reply to TheJudgeX [2019-12-22 19:31:19 +0000 UTC]

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TheJudgeX In reply to artsonx [2019-12-22 19:32:16 +0000 UTC]

I'm no professional either you know.

I just picked up blender last years and staring playing with it.

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artsonx In reply to TheJudgeX [2019-12-22 19:47:56 +0000 UTC]

But already made much more than me

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TheJudgeX In reply to artsonx [2019-12-22 19:53:45 +0000 UTC]

You'll learn.

You have no idea how much head-banging I've had when I first started modeling!

The hard part is figuring how to do it the first time.
Once you've done it properly once, doing it again is easy.

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artsonx In reply to TheJudgeX [2019-12-22 20:06:40 +0000 UTC]

Oh, Absolutely agree. It’s very difficult to start, but then the magic begins. And then you’re doing it light, I’ve been tormented with animation and a skeleton for 3 years (I spent a year in the army and forgot a lot), but now I can’t even believe that this stage has passed

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TheJudgeX In reply to artsonx [2019-12-22 20:10:29 +0000 UTC]

Likewise!

You know it took me an entire week just to find out how move in the viewport?

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artsonx In reply to TheJudgeX [2019-12-22 20:16:27 +0000 UTC]

Lol, oh blender, sweet blender

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TheJudgeX In reply to artsonx [2019-12-22 20:18:46 +0000 UTC]

I mean, how should have I know to press control-f?!?

And the manual is SUPER useless....

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