Comments: 37
daviddye [2020-04-09 21:41:16 +0000 UTC]
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Wisky-08 [2020-04-08 08:19:12 +0000 UTC]
Cool
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CaptnObviousFTW [2020-03-28 01:57:21 +0000 UTC]
This is the best alternate design I've seen so far.
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bjmaxvin67 [2020-03-27 21:16:24 +0000 UTC]
This is an excellent render!!!
This is just my humble opinion and not worth anything. But while I really have no love for the Disco-verse Crossfield-class I do love your take on the Crossfield-class starship. I really love your warp engines design and was wondering are they an upgrade from the TOS movie warp engines.
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MihoshiK [2020-03-27 21:02:38 +0000 UTC]
Amazing looks and a great take on the Crossfield class, but you need to rework the bottom view: The nacelles are viewed from the top in that.
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nichodo [2020-03-27 20:20:39 +0000 UTC]
Soo this version doesn't have the Spore drive?
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Adrasil [2020-03-27 18:48:05 +0000 UTC]
Very impressive work my friend.
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Emilion-3 [2020-03-27 18:28:46 +0000 UTC]
A very elegant fix.
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Emilion-3 In reply to arvistaljik [2020-03-28 01:22:32 +0000 UTC]
The one thing I don't like about discovery is the design of the ships.
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Ghostshrike1 [2020-03-27 18:27:05 +0000 UTC]
You fixed it! Honestly Discovery was a lazy design that relied on gimmicks (e.g. the spinning pizza cutter) to achieve what many designs before it achieved through aesthetics alone.
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Silverspar In reply to Ghostshrike1 [2020-03-28 08:29:18 +0000 UTC]
Discovery's design was based on an earlier concept art design of the Enterprise for the TOS movie or series I forget which one.
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Ghostshrike1 In reply to Silverspar [2020-03-28 08:45:26 +0000 UTC]
It was for a spinoff/sequel series called Phase 2 which never made it off the drawing board. That design was hideous though, especially compared to Matt Jeffries' version seen here: forgottentrek.com/designing-th… which in turn served as a basis for the changes made for the TMP model.
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Silverspar In reply to Ghostshrike1 [2020-03-28 08:58:56 +0000 UTC]
Phase 2 wasn't a spinoff it was actually a continuation series of TOS, but it was evolved into the motion picture instead, mostly due to Star Wars success. And yes, i am well are of what the movie Enterprise design looks like. But that was one of many concept designs thought of just like that design was.
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Ghostshrike1 In reply to Silverspar [2020-03-28 10:15:09 +0000 UTC]
Ralph McQuarrie's design is still hideous, and the Discovery is still lazy; doubly so for using a forty year old rejection.
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Silverspar In reply to Ghostshrike1 [2020-03-28 17:12:26 +0000 UTC]
Well, your opinion in the end, I guess. Everyone has one, and what you like won't be what others like. I do prefer the movie connie, and honestly think the best updated connie is the Discovery design as well, and I am sure people will call that sacrilege, but then again I also think the galaxy class is the worst designed starship in Star Trek history, well the galaxy and nebula, but a lot of people out there seem to call it the best to.
But then again, discovery's ship design is more on the practical side instead of trying to look like a sleek hot rod, since star trek ship designs are ridiculous impractical and vulnerable.
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Ghostshrike1 In reply to Silverspar [2020-03-29 09:32:23 +0000 UTC]
It's not my opinion, it's the right opinion!
Seriously though, the Discovery Connie is, to me, the only acceptable thing to come out of that show. The Galaxy, Nebula, New Orleans, all the designs from that era I'm on the fence about. To me the Galaxy is too big, too luxurious, it reminds me too much of a Buick from that decade, and the Nebula? I honestly see it as better than the Galaxy because there's no neck to cut off and because the warp nacelles and pylons are tucked in under the saucer and far more sheltered. I don't see a real reason for it to be, though. If it were meant to be a cheaper ship, trading out the general abilities of the Galaxy for a swap mission pod then why is it still as big as the Galaxy? I think I'd like it more if they'd sized it more like the New Orleans.
As for the Discovery ships I don't like any of them, any more than I liked the "Like Before But More Biggerer" style of the ships in Abrams Trek.
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Silverspar In reply to Ghostshrike1 [2020-03-29 23:00:48 +0000 UTC]
The more bigger argument really is only fan conjecture based on their own theories since no official sizes of the Abram's Trek vessels have been disclosed. Most comparisons are made with shots trying to compare X to Y which are faulty on their own since they fail to take things like distance and perspective into account, never mind the very real fact of artistic license, which Star Trek has always suffered from, from practicality. Most Trek starships (which is also a misnomer often used) are horrible, horrible designs from stem to stern in favor of "looking good". Most leave critical components vulnerable to normal space hazards, let alone constant attack, like the bridge being on deck one in a position like it was a literal target on a bullseye, and only by the power of epic bullshit does it seems the aliens pin point accurate targeting systems seem to keep either missing or aiming for less vulnerable portions of a vessel. Hell, the only Star Trek, the worst one Nemesis, actually even brought this vulnerability to the fore, and of course it was never mentioned again.
While many fan created pieces like to lay out things like quarters, engineering, and rec locations, the vessels themselves, which are suppose to be able to operate in deep space for five years without refueling or resupply (and yes, even Star Trek vessels need fuel), the designs themselves fail to address the very real thing like oxygen production, food supply, water, medical supplies, and many other accouterments that would be necessary for such a vessel to function. The Next Generation of course would add in space magic (they call the holodeck and replicator of course) as the end all be all answer to everything (and that's ignoring other forms of space magic such as clairvoyance (aka sensors detecting anomalies light years away or communicating i real time over light years distances)), which also tends to get retcon'd in form and function quite regularly within the 7 years of TNG, let alone in later Trek, and some how this wondrous technology has not replaced the need for things like restaurants, or farming, or war over resources in general, despite it can do the things people want one moment, then it can't the next (making the perfect booze for one guy in one episode then of course Scotty saying it's not booze in another episode, before it becomes booze again later).
Hell, the ship producing "artificial gravity" is also a bit of space magic hand wave to, instead of offering something like the saucer spinning around (which I do believe was part of the original design docs to have the ship produce it's own form of gravity) or some section of the ship rotating to produce some form of centripetal force which would be required to help keep space explorers healthy, they opt for some how generating its own internal gravity which would be more power draw than an antimatter reactor could produce, and that's ignoring the power requirements of warp drive the show changes the physics of over time. Hell another Star Trek idea that was left on the cutting room floor and picked up by another sci fi style series, Sea Quest, would incorporate the dolphin idea that they had for Phase 2 at one point. Never mind that a lot of TNG's first and second season episodes were actually Phase 2 stories and the characters of Deanna, Riker, and Data were all originally Phase 2 characters re-purposed for TNG.
Anyways, on point, Star Trek vessel designs might look pretty to many, most don't to me, all but a few are impractical. The science of Trek is often dubious at times to begin with, with the Borg Cube design being a more practical space worthy vessel than anything the Federation designs. To cut it short, when we do finally start going to deep space exploration, most of the vessels we design will probably not be looking sporty or even good to the eye, but will be designed for practicality purposes, and given it is space, not worry so much about aerodynamics, unless they are designed for atmospheric flight to.
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Ghostshrike1 In reply to Silverspar [2020-03-30 18:32:40 +0000 UTC]
Oh, right, I forgot to add. "Like Before but More Biggerer" isn't exclusive to ship design but rather my criticism of Abrams' production style as a whole. Everything he does has been done before, he just takes it to the Nth degree and ads explosions, Dutch angles, improbable stuff that makes no sense (e.g. a freefall from Lunar orbit toward Earth (a three day coast) in minutes) but ads fake suspense or something, and enough lens flares to make the audience question whether they should schedule an MRI. It's lazy, it's creatively bankrupt and in my opinion Alex Klutzman picked it right up for both STD and Picard, and then somehow made it worse.
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Ghostshrike1 In reply to Silverspar [2020-03-30 18:28:58 +0000 UTC]
No, you can compare certain features, but those features to compare are internal, not external, and we can do this because while Bad Reboot couldn't be bothered to release any coherent numbers for their Enterprise we have tons on the original. Take the shuttle bay, engineering, the mess hall and whatever that water slide with the Cuisinart at the end was supposed to be as examples. The shuttle bay on the Abrams Enterprise, truly cavernous as it is, is too wide to fit into the engineering hull of the TMP Enterprise at all, and while lengthwise might fit, would take up a substantially larger portion of the ship than the original did. Engineering is similarly excessively cavernous, so large that even if it could fit it would take up a majority of the TMP Enterprise's engineering hull. The mess hall would barely fit into the saucer section, and I can't think of a single place on the ship where that water slide thing, or that gigantic hole that leads to nowhere would fit at all, though to be fair there is the hole to nowhere on the Deck 29 that doesn't exist in Nemesis too.
There are fan works which do describe things like life support and assorted other machinery. If you haven't seen it before I can't recommend www.starfleet-museum.org/ enough. It offers, to me at least, a far more sensible early pre-Fed and early Federation history than CBS did. Ah, yes, sensors which can see an alien deer take a crap on a world twenty light years away via subspace (musta been one really energetic crap), and then which can't find another ship, as loud as they should be, and actively employing exactly the same technology, like two AU away. And likewise, subspace cell phone badges which can carry a coherent conversation from two systems away, through a planet and two stars one moment, and can't broadcast through a meter of rock to a ship a couple hundred kilometers above it the next. Honestly Stargate SG-1 addressed this better than anything I've seen with the Wormhole Xtreme Trek thing. "'The singularity is going to explode?' Nothing about that statement makes any sense!" As for artificial gravity keep in mind we have no idea how to make it ourselves, and likewise we have no idea how they're harnessing the output of an M/AM annihilation, so we can't begin to know how much energy such a thing would take or how much use they actually get out of their reactor. As for character recycling I kinda like that. After all, why waste material when you got it?
Naturally they're impractical, and watching people try making them in Kerbal Space Program provides endless hours of hilarity as a result. Personally I like the ships in The Expanse for my realism.
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