Comments: 29
NeilV [2011-04-18 13:27:08 +0000 UTC]
very nice render it looks great
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Ascavilya In reply to NeilV [2011-04-21 11:22:46 +0000 UTC]
Thanks Neil.
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KadiusDar [2011-04-18 06:15:31 +0000 UTC]
The only thing that I would change, and again this is me, so take no offense! I'd add a bit more color to the outfit. Give the belts a dark brown leather, and perhaps a light blue shade on the embroidery of the sleeves of the shirt to go with the cape.
Over all, however, I do like this!
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Ascavilya In reply to KadiusDar [2011-04-21 11:26:20 +0000 UTC]
Thanks Kadius. I did try a few other options with the outfit but felt this fitted best with the "feel" of the character as she came to life. Perhaps using a different background may have worked in my favour here as well.
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Ascavilya In reply to KadiusDar [2011-04-21 23:48:14 +0000 UTC]
I know exactly what you mean. And feel free to make any suggestions you see fit, that's one of the good things about posing your work on dA, someone else may see something that I didn't and that helps me get better. I don't get why someone would have a go at someone else for making a suggestion, but then again, some people are far to precious to begin with.
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Slipmeister [2011-03-21 17:53:40 +0000 UTC]
excellent image!
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Locke-Lyesmith [2011-03-21 12:42:11 +0000 UTC]
Very cool, I love the details on the set of armour!
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Ascavilya In reply to Locke-Lyesmith [2011-03-22 09:42:16 +0000 UTC]
Thank you. The breastplate is from the Princess Alex set available at Daz3D.
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Tenebere [2011-03-20 17:13:52 +0000 UTC]
hmm... what was the light setup for this render?
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Ascavilya In reply to Tenebere [2011-03-21 03:01:45 +0000 UTC]
I used LDP2 with the Overcast rig.
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Tenebere In reply to Ascavilya [2011-03-21 04:27:56 +0000 UTC]
so no UE lights? hmm, LDP is light heavy, but i just have to wonder if adding a low-power "specularity channel" only light might make the texture pop a bit more. as it stands the texture seems flat so i'm not sure if it's surface settings or something else. your thoughts?
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Ascavilya In reply to Tenebere [2011-03-21 04:44:34 +0000 UTC]
Nope, no UE lights.
Could be surface settings, tho I'd be more inclined to think it will be a combination of that and the post work process I'm currently trailing. LDP can also have some odd effects, highlighting things that you wouldn't expect. It's a great setup but can be a bit finicky to get the best result with.
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Tenebere In reply to Ascavilya [2011-03-21 05:06:11 +0000 UTC]
obviously it's been awhile for me, but hopefully i'll remember first hand soonβ’
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Ascavilya In reply to Tenebere [2011-03-21 06:34:37 +0000 UTC]
Uh huh... Without brakes.
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KadiusDar In reply to Tenebere [2011-04-18 06:13:30 +0000 UTC]
Sadly, I've experinced that in real life!! *shivers at the thought*
Let's just say, in the end, it really freakin' hurt... That tree just didn't want to move out of the way in time...
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KadiusDar In reply to Tenebere [2011-04-18 06:41:52 +0000 UTC]
True, and with no broken bones, just a concussion for a few days... heh!
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Raindropthelf [2011-03-20 17:06:04 +0000 UTC]
BEAUTIFUL
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