Comments: 33
Gunpowderpie [2014-03-03 22:54:22 +0000 UTC]
Overall
Vision
Originality
Technique
Impact
I'm just going to start here that I love what is being depicted in this piece. A few sirens have just encountered a Hydra. And the possible outcome may end in a dire consequence. Simply put, shit's about to go down. But what really bothers me is what the sirens are doing. It seems that they are showing no emotion in what's happening; Either because they love to live dangerously and are taking close ups, or they're doing the freeze method from the fight or flight stress response. Do they not realize they're gonna die if they just stand there looking at it?
All joking aside, I would like to point out some noticeable flaws in the way this piece was drawn. Let's look at the third Hydra (counting from the left to the right) this is what draws in the attention. It's the centerpiece. The hook. It's the most important part of the painting. I just love the expression and the detail put into this Hydra. As you can see from its aggressive, roaring expression, you can see bridges of saliva in its wide-open mouth. The teeth are sharp, and indicate it is something you should NOT fuck with. But the hair is... well... okay, as it looks like thin strands of play-dough and thick, straight streaks of red.
So why is it only this certain Hydra? Because it's pretty much the only well drawn part of this piece. The Hydra to left of the said Hydra looks decent, but is not as detailed as it's more attention-grabbing counterpart, as the scales are almost not shown in it's face. Compared to the third Hydra, it doesn't live up to it in the detail factor. The things that really bother me, though, are the first and last Hydras. They are very poorly depicted in this drawing. Take the first one for example, I can only point out it's eyes, and maybe even the teeth? I don't see the hair that the other three have. I'm not hating on this one; I'm just saying a lot more should have been done to the little details, even if it's not your thing, just take more time adding to the fine details. Fine details please a lot of people, even me. But don't stress yourself too much on them, too detailed is too stressing.
I'd also like to point out on the necks; For all of them. It's as if i can see sketch lines from the second Hydra. Even the third and best Hydra head can use a better neck.
Now let's talk about the trees and plant life in this forest. Looking at the tree that has been knocked over by the fourth Hydra head, all I just see is the color brown. Absolutely no texture. Looking at the third hydra head, it looks like you're capable of drawing such texture. So what's keeping you from being able to add texture to the tree trunk. You could add some roughness, or bumps and welts, even a pre-rendered texture or brush to add detail to the trunk of the tree. I'd also note that the fourth Hydra head seems to "blend in" with the trunk of the tree, meaning I can't really see the other end of the trunk as the Hydra's head pretty much muddied out the other end. I do, however like the detail of the long grass before the pond of murky, disgusting swamp water which has large bubbles you'd usually find in those fantasy cartoons. The vines are decent, but they look too simple and are, for some reason, transparent.
Overall I'll say that the painting is good; but it seems like a lot of the time spent on this drawing was on the third Hydra head, the grass, and probably the water. The rest was done with a little less focus.
👍: 0 ⏩: 1
AssasinMonkey In reply to Gunpowderpie [2014-03-03 23:44:21 +0000 UTC]
Honestly I will have to say this piece was made with a bit quicker pace in mind hehe and that shows for sure. I could've spend a lot more time on something of this scale. There's a lot of room for that in this piece. Since there's a lot to make for my "Contact War" universe I keep some rougher and more focused on specific parts. This being one of them.
High detail is certainly something I've done before, recently (and for this universe) with my Gryphus Conduit: fav.me/d73h0tk
For that one it also shows in the hours spend which is 30, one of my longest out there.
I do have to say that this piece at the other end is 4 hours, which for this scale can be seen as short in comparison to a similar piece I've done, the 'Angle of the Tatzlwurm': fav.me/d73r7ar
That one clocking in at 7 hours, I'd say this piece might indeed be missing some steps that could fix some parts. The focus of detail on the one head was intentional just like with the Wurm everything else being very rough and simplistic. That said, the transition from high to low works less here. A bit more detail could've helped, but I guess the sense of motion (which helped create focus in the other piece) is 'lacking' here. As in some blur on the others could've helped negate some of those loss of details.
The lack of details directly around the head or perhaps too high detail on the head (in comparison makes it pop out a bit too much with what's behind him, though that in front is on the same level. Which was because it's not just the Hydra but a confrontation with it between the Ponies and it. (The ponies being of serene nature in rough situations like this as they're born in it basically)
This is also one of the few pieces where I've made a clear fog in the distance, which is one reason I didn't focus a lot on the rear heads.
So I guess basically what my focus boiled down was creating a fairly contrasting focus on the primary head representing the hydra versus the primary pony representing the Sirens. Which I've had benefit from the central details before while indeed not exactly reaching its full potential. Either through lack of visual effects or the rough transition of details.
You made some good pointers and it's certainly something to look at when doing quicker rougher pieces, how to look at them or just fine tune the time spend, details etc. Both doing that for rougher and high detailed pieces since I do want to do both those types amongst others
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whitepinkbun [2017-04-19 10:22:56 +0000 UTC]
Is this all for a Ponyfinder campaign or something?
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Alpha1ance [2015-05-07 04:05:36 +0000 UTC]
Hail hydra?
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Ganondox [2014-04-09 15:41:12 +0000 UTC]
This is so badass.
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DoughnutJoe [2014-03-21 07:04:55 +0000 UTC]
Wow, very dramatic. Your art never fails to impress.
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tophxomi [2014-03-13 02:27:35 +0000 UTC]
So amazing!
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Fixap [2014-02-26 17:12:19 +0000 UTC]
NICE!
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EverlastingJoy [2014-02-25 17:52:34 +0000 UTC]
As if the hydra from the show itself wasn't scary enough!
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kdanielss [2014-02-25 06:04:58 +0000 UTC]
lol, We've just entered Darkroot Basin, and this stupid hydra is shooting deadly water chunks at us. We should put our toe in the water to psych it into attacking us on shore so we could chop it's stupid heads! Dark Souls joke.
👍: 0 ⏩: 0
templar127 [2014-02-23 09:31:50 +0000 UTC]
I'M TIRED OF THESE MOTHERBUCKING SNAKES ON THIS MOTHERBUCKING SWAMP!
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SomeRandomMinion [2014-02-23 06:41:44 +0000 UTC]
"Conquerors of the wilds, extermination to all those that do not unite under the Equine banners."
That's forboding as hell...
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ZoPteryx [2014-02-23 00:18:32 +0000 UTC]
Rather like one of the Epic creatures in Spore. Awesome backstory as always!
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CarolineSunset [2014-02-22 21:20:43 +0000 UTC]
omg i havent seen the new episode yet if this is a pic from it then *pinkie pie gasp*
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catgirlman [2014-02-22 14:30:07 +0000 UTC]
40,000 points to gryphindor
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FriendshipIsMetal777 [2014-02-22 14:05:59 +0000 UTC]
Man, I bet you get SO MUCH XP from killing that thing.
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StarlessNight22 [2014-02-22 13:16:50 +0000 UTC]
Oh... my... that. Is. AWESOME!!!!
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batosan [2014-02-22 13:00:43 +0000 UTC]
Freaking AWESOME!
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A3Kitsune [2014-02-22 09:30:19 +0000 UTC]
Cool.
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erowa [2014-02-22 06:10:11 +0000 UTC]
woah thats amazing
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Krazylec [2014-02-22 05:39:52 +0000 UTC]
My word, the SoA sure seem like genuine, scary badasses.
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