Comments: 14
AIBoobPicsForSale [2009-12-15 10:41:27 +0000 UTC]
This came in handy for me recently; I'd always been using that terrible Image -> Adjustments -> Posterize function (and then messing with other adjustments to fix the colors) to reduce the palette, when this does it perfectly the first time.
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noxfoxArts [2009-09-26 08:09:19 +0000 UTC]
thanks, it looks easy explained this way (especially for forcing colors)
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oktow [2009-04-02 15:54:05 +0000 UTC]
nice tut
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Sasajun [2009-04-01 20:19:15 +0000 UTC]
wow! you taught me something (again) today! Very useful actually, You can do more the n16?
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Athey In reply to Sasajun [2009-04-01 21:01:11 +0000 UTC]
You can set the number to anything. 16 just compresses in our proprietary texture converter software best and makes the files very small.
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Sasajun In reply to Athey [2009-04-02 00:16:59 +0000 UTC]
AH! Lets say i put it to two, would it set to two colors (Lets say Pink and yellow) ?
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Athey In reply to Sasajun [2009-04-02 04:25:30 +0000 UTC]
It'll pick the two most dominate colors, but you can go in and specify exactly which two colors you want to use by going into the Custom pallet window.
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Athey In reply to Hiuki [2009-04-01 19:11:29 +0000 UTC]
We use alpha channels if we have transparency, and use this 1st party proprietary program called Optipix to compress it properly so the engine reads it.
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Athey In reply to Hiuki [2009-04-02 20:45:04 +0000 UTC]
Like I said, Optipix is a 1st party proprietary software - it's owned by sony and written for the PS2, & PSP
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mesod [2009-04-01 18:13:40 +0000 UTC]
thanks
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