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ATIOE β€” Yumi-chan

Published: 2014-03-18 05:40:31 +0000 UTC; Views: 1837; Favourites: 32; Downloads: 8
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Description UPDATE: Model is up on Sketchfab!~ skfb.ly/yErE Go check it out! You can view it from all angles :3

I made this for Yumichan216 just because she's such a nice person ; A ;

It's a nendroid version of her original character Yumi!

I made it entirely out of clay -- JUST KIDDING TwT lol. Made this in Blender. It's my first time using the Cycles renderer. Or any renderer for that matter. Original was rendered at 1080p and took over an hour .__. BUT! The results are amazing!


I spent the last 3 days making this and figuring out how things worked along the way. I can see some mistakes though and things that need to be fixed up. I would've also like to put some additional objects around the scene but I got so lazy near the end.

After so much work on this model I really wanted to post it.

Reference pic:
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Comments: 25

CrazyMentoBox [2015-03-14 20:56:34 +0000 UTC]

This is absolutely adorable!

I just downloaded blender, because I'd love to get into 3D art, but it is extremely frustrating ;0; For some reason I can not rotate my screen, I can only zoom in and out, this makes it impossible to do anything! It would be awesome if you have a tip or suggestion.

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Primantis [2014-03-31 07:32:04 +0000 UTC]

So adorable! Well done, well done indeed!

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ATIOE In reply to Primantis [2014-03-31 12:18:59 +0000 UTC]

!

Wow that means a lot coming from you

Thank you!

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Primantis In reply to ATIOE [2014-03-31 23:45:47 +0000 UTC]

awww shucks

You're welcome =3

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Miss-Gravillian1992 [2014-03-27 17:34:22 +0000 UTC]

oAo!!!!! whoa.....that's FANTASTIC WORK!

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ATIOE In reply to Miss-Gravillian1992 [2014-03-27 20:12:41 +0000 UTC]

Thank you

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Miss-Gravillian1992 In reply to ATIOE [2014-03-28 00:54:03 +0000 UTC]

your welcome

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enzouke [2014-03-19 19:14:56 +0000 UTC]

WOW THIS IS SO CUTE

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ATIOE In reply to enzouke [2014-03-19 20:37:02 +0000 UTC]

THANKS MIMI

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enzouke In reply to ATIOE [2014-03-22 00:31:05 +0000 UTC]

you're welcome

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Yumichan216 [2014-03-19 02:21:57 +0000 UTC]

:iconcannoteveplz:

This is amazing and she's so adorable and you're such a wonderful person for actually spending time on something so awesome for me andΒ I really don't deserve this ; - ;

//brick

Thank you so much for making this ; u ; I really love this amazing gift you have made for me!!

Do you think it's possible if I used this for my DA ID? It's too amazing to not use *u*

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Yumichan216 In reply to Yumichan216 [2014-03-19 02:22:14 +0000 UTC]

*

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ATIOE In reply to Yumichan216 [2014-03-19 02:39:23 +0000 UTC]

LOL hahaha you're so funny xD

I'M SO GLAD YOU LIKE IT. LIKE SERIOUSLY.

And you totally deserve it for being awesome all the time!

Of course you can use it as your DA ID if you want. Feel free to crop it or whatever you need to do to make it work ;D

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Yumichan216 In reply to ATIOE [2014-03-19 04:31:20 +0000 UTC]

But it's like so amazing and cute at the same time it's hard not to love *u*

I have used it and it's a beautiful tiny size *u* Well, not tiny tiny but small enough to not take up so much space XD

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FlyingHighUp [2014-03-18 06:49:22 +0000 UTC]

Wooohhaaa you're right it does look close to clay O3O.Β Blender cycles is indeed amazing XD, and you definitely got better lighting then my attempt.
Looks awesome!

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ATIOE In reply to FlyingHighUp [2014-03-18 13:56:23 +0000 UTC]

Thanks! It does look pretty close, but I want to get it even closer! To the point where it's hard to tell the difference hahaha

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CuriousBunny11 [2014-03-18 06:14:45 +0000 UTC]

D'awww~ She did turned out adorable as suspected~ XD And soooo fast too~ only 3 days? uwaa~
I'm wondering~ How is the lower section of the dress put together? And did you model out the wavy-sections~ or did you use transparency?
I keep thinking I need to improve a whoooole lot on my ability to draw expressions every time I see one of your models/drawings~ T^T
Last but not least~ Suuuuuch tiny shoes~ D'awwww~ <3
Congrats on finishing another project Onion~ o/

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ATIOE In reply to CuriousBunny11 [2014-03-18 13:54:51 +0000 UTC]

Lol FAST?! No way xD It felt like forever for me hahaha

As for the modeling, I'll gladly try and give you an inside look~ The entire model [except for the white and pink stripe across the shoulders and the 3 ribbons] is one piece, meaning it has a solid and sealed inside and an outside.

So if you look at this section: sta.sh/0qvu05ydul2 you'll see that I just cheated with the dress. I made it so every new layer kind of folded back up underneath in order to keep everything nice and neat.As for the wavy sections, I cheated that too xD All I did for that was drag different parts of the frills up and down to create the illusion of the dress also moving in and out for that natural puffiness. So no transparency this time~

EEEEehhh?! Thank you But my face textures are really simple! Just two normal eyes and a smile lol. Oh, by the way, this is that the texture looks like on the unwrap in case you were curious sta.sh/016bohlvua08

Thanks for the awesome feedback Mica

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CuriousBunny11 In reply to ATIOE [2014-03-18 20:17:07 +0000 UTC]

It took me 5 days to model mine~ and 2 months to rig and fix all of my mistakes~ In comparison~ You're quite fast~ >w<;;
You do have more practice than me though~ so makes sense~
D'aww~ I feel special~

Oooh~ You used the curves to poly tool~ I haven't experimented it with much but I like the result you got from it~
Transparency does remove some potential volume~ so this is more likely better~ ^^
Compared to yours~ I feel like I left too much geometry that wasn't needed inside of the head~

Aww~ But that's what makes them adorable~ I tend to over-complicate mine which doesn't suit chibis~ T^T
Thanks to yours I plan to change the eyes of mine a bit to remove some of the detail on them~ it seems better that way~
Also~ I do believe moving the eye's position on the texture helped to make it fit better~ O w O)b
I'm still wondering why you place the mouth above the eyes when you UV map~ personal preference? XD

You're welcome but I'm the one who should be thanking you for showing me the behind the scenes Onion~ D'awww~

I have created 4 Emotion Face textures for my Model~ so now I just need to attach the head to the bones~ & pose her~ and then I'll finally have something to show~ ^^

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ATIOE In reply to CuriousBunny11 [2014-03-19 02:49:48 +0000 UTC]

Oh! Yeah, don't worry! You'll get much faster as you practice more.

Lol I have no idea what a curves to poly tool is .__. // meisstoopid

Yes, the head is completely empty, and I only just recently figured out how to model the hair in a way to achieve this. Prior, I would model the entire head and then plop the hair on top of that which made like 2 hidden layers which wasn't even remotely friendly for texturing or rigging.

Good! Glad it's working out for you!

Why do I place the moith above the eyes? You know what, it's so weird that I have never thought about this myself o_o Whenever I unwrap the face the mouth part always goes on top automatically, I guess I just never thought about moving it. WEIRD.

You're welcome for the behind the scenes! Can't wait to see your finished product!! Ffffffff

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CuriousBunny11 In reply to ATIOE [2014-03-19 05:49:35 +0000 UTC]

It's a made up/combined word I made up~ so don't worry~ Sorry~ XD
I believe those were curves~ the pre-outline you created for the dress~ using it to do a 360 degree turn around~ and creating polygons in the process is what I think it was~ so a Curves line --> polygon conversion~ ^^

Weeeird indeed~ that you hadn't realized~ XD
I UV map the face from the chin to the forehead~ and from cheek to cheek as one part~ So it's the "normal-ish" orientation and placement~ Kind of why I found the way you did it~ a bit weird~

As usual~ It's one step forwards~ two steps back~ - -;;
After posing my model and playing out the frames~ I realize that the physics for the hair no longer work~ since I didn't know what was wrong or how to fix it~ I decided to redo that setup again~ While it was annoying to redo~ I at least got the chance to fix certain things about the hair that were bugging me~

Now I just need to figure out what to do as the last pose~ and how to get the lighting done correctly~ ^^

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ATIOE In reply to CuriousBunny11 [2014-03-19 15:47:36 +0000 UTC]

It's probably better to UV Map the face your way just to keep similar parts on the same texture. Sometimes splitting the textures in the middle of a smooth object gives me trouble.

Oooohhhh You use physics for the hair? I've never actually tried physics.

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CuriousBunny11 In reply to ATIOE [2014-03-20 01:03:48 +0000 UTC]

It helps mainly for occasions you plan to texture something big-ish on their face~like a continuous expression or special things like face-paint~ masks or so forth~

Yep~ I split the hair into two sections~ upper and lower~ The upper section is attached to the head bone~ while the bottom one has physics on it~ then I just constraint the physics one to the top one~ and it ends up working~ I did something similar with the skirt section of the dress~ ^^

The biggest draw-back is that I have to look through all of the frames before I get to the one I wish to work on~ otherwise it doesn't calculate the frames in-between and the physics will go hoooorribly wrong~ Hopefully it isn't similar on Blender~

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ATIOE In reply to CuriousBunny11 [2014-03-20 03:10:50 +0000 UTC]

Oooh! YES another good reason to uv the entire face!

A long time ago I tried to add softbody physics to hair unsuccessfully. I'll have to try again on my next model maybe and see how it works.

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CuriousBunny11 In reply to ATIOE [2014-03-20 03:15:09 +0000 UTC]

I wasn't successful my first time~ so good luck this time around~
O w O)b

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