Description
INTERREGNUM: Between Episodes 01 & 02
For two weeks, the USS Theurgy had been crawling its way along an asteroid field in the Klingon-Federation Neutral Zone to avoid detection by Starfleet. During this time, Captain Ives ordered an away team to head for Nimbus III and Paradise City, where the team located a missing industrial replicator. While broken, Engineer Lin Kae could repair it, and in payment for this service to the local civilian engineer who was in possession of the replicator, they were allowed to replicate spare parts and supplies that were crucial to the repair of the USS Theurgy. The civilian engineer, a Risian woman by the name Rihen Neyah, made sure to show her gratitude to Lin Kae in a way that wasn't solely material.
Chief Medical Officer Nicander and Ensign Carver also located a Starfleet Medical Officer in Paradise City. Lieutenant Eve Jenkins, who was working in a local clinic, had fled to the city after suspecting that her father – Admiral Jenkins – was not the same man that he used to be. The officers from the Theurgy could confirm her fears, and because of a bond from Academy-days at Starfleet Medical, Eve Jenkins agreed to Dr. Nicander’s offer of taking the vacant role as his Head Nurse.
Aboard the Theurgy, the effects upon morale were still troubling the crew after the epidemic they suffered in the Mahéwa System. Yet gradually, Counsellor Garen Nelis made progress with keeping the repercussions to a minimum. Some of the crew found alternative ways to deal with the memories - soothing the pain and horror by seeking the comfort of others. Among them, Captain Ives and newly promoted Chief Engineer Nicole Howard, yet things rapidly turned sour when an argument made them part ways in anger.
Since Squadron Commander Taylor Lucas was put in stasis due to the grave injuries he suffered during the Niga Incident, pilot Miles Renard was promoted to Lieutenant Commander and given the position as leader of the Lone Wolves. With the agreement from his CO and First Officer, he reorganised the remains of the squadron from four flight wings to three because of the heavy losses the wolves had suffered during the escape from the Alpha Quadrant.
In the Science Department, the Ash’reem man by the name Sarresh Morali struggled with his role on the USS Theurgy after having been transferred from the timeship USS Relativity to serve aboard the Theurgy as their Temporal Affairs Officer. His memories were wiped because of the temporal directive and he was only allowed crude equipment to detect another incursion like the one in the Mahéwa System. Bitterly, he regretted Captain Ducane abandoning him in the late 24th century. Blaming Captain Ives for demanding his transfer, the only comfort he found in his situation was the fact that there was other Ash’reem aboard – among them the attractive Cadet Amikris Neotin. Then again, she turned out to be the daughter of his closest superior officer – Chief Science Officer Amatras Neotin.
Before the away-mission took off, a stowaway was located in the cargo area. After having spent a week in the Brig in wait for Dr. Nicander to return from Nimbus III - because of the unknown threat of the enemy and the likelihood of them trying to infiltrate the ship - the young man by the name Scosche Bellde’side awaited being cleared by Sickbay for undertaking duties aboard the Theurgy. Learning Starfleet regulations the hard way, he was sent to Security with a first-year Cadet ranking.
Little did the crew know that the Niga Incident had drawn attention from a being unlike any of them met before – drawn there because of its ancient nature.
Star Trek: Theurgy functions solely as non-profit entertainment for writers where no economic gain is perceived by any of its members as a result of the available media. Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, the Star Trek movies, etc. are © Copyright Paramount Pictures and CBS Studios.
Main Forum page: Star Trek: Theurgy
Star Trek: Theurgy is kind of a progressive novel, composed of large long-lasting story arcs that can go on through several Episodes, as well as the more common plots produced by character interaction. All of this is written cohesively by the writers, edited and corrected by the group and the Game Moderator to assure a consolidated storyline. Other terms for this kind of community are "sim" or "play-by-post/forum roleplaying".
"What kind of writers are we looking for at Star Trek: Theurgy?" We're looking for good, descriptive and creative writers that can handle English well. You should also know enough about the Star Trek Universe to be able to partake in creating intense, interesting storylines together with the other writers. We are a very literate group, with a minimum posting requirement of 200 words per post, and the commitment to the story is long-term. We have been running the story actively for five years, and we will continue for many years to come. Therefore, we are not interested in casual, brief commitments, but something that will last for many years.
"What's the nature of the story?"
Star Trek: Theurgy is a detailed, quite dark, story-driven and long-term roleplay and while it's rated 18+, it is not some shoe-horned excuse to write Star Trek smut scenes. If that's what you are looking for, you can look elsewhere since you'll be really disappointed.
It is not expected of any of our writers to detail the intimate relations of their characters with others, even if it's allowed. Several writers among us have an aversion to writing graphic sexual scenes, so if that's not what you care for, then that's no problem at all. The story revolves around a ship and a crew in dire straits, against impossible odds, and with a lot of intrigue and mystery to it. We just don't enforce limits on what you care to write, like explicit scenes of violence or intimacy, as long you adhere to our General Rules and all writers consent to the specific scene their characters are in.
"How do I join the story?"
This page should serve quite well for an answer, but it's recommended you contact the Game Moderator if you have any questions: Joining the Crew.