Glaber [2014-12-01 01:48:14 +0000 UTC]
looking at how big this is going to be, I can only wish you good luck.
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Cyclone-Dusk [2014-11-30 23:59:58 +0000 UTC]
whooooa... wicked O_O and I can see how polygon optimization is going to be a real pain in the flank. Personally I would've used flat surfaces with displacement maps to artificially 'sink' the shelves into the walls, but I can't be sure that'd even help all that much. Would have also tried to cut down on the facet budget by zigzagging the connections on the entryway recess, then rely on gourad shading to smooth it, if that's still even a thing. My 3D modeling expertise is so rusty it might as well be dust XD
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