Description
Commission for www.deviantart.com/leonitus/ga…
Planetary Defense Cannon Train Car
Size Dimensions:
Length- 90 meters
Width- 80 meters
Height- 60 meters (varies on how much cannon muzzle elevates)
Cannon: 150 meters long, 10 - 20 meters wide, 15 meters tall
Cannon: Planetary Defense Cannon, named 'Sky Shatterer'
Named in honor of most powerful Tsvìet-PRM in history and current generation's 3rd ranked Grand Primal Commander, SHTTRR (Shatterer).
Shell Velocity: Mach 80
Range: Planet to Beyond Atmosphere/Essentially limitless once into space.
Effective Range: 193,000 miles within any explosion of shell.
Reload Time: 1 min, 38 sec.
Ammo Type: Kinetic, code-named 'Atom Shatterer'.
Explosion Type: Atomic, Delayed Explosion Release (DER)
Explosion Diameter: 93,000 miles
Rotation Speed: 20 degrees per second
Cannon Training Speed: Vertical: Up - 15 degrees per second, Down - 30 degrees per second
Aim Assistance: 2 Advanced RADAR/SAT Link Spheres.
Details: The Atom Shatterer is the most powerful and devastating conventional shell in the Tsvìets' arsenal and strictly for use against targets outside of planet's atmosphere. The Atom Shatterer is a shell that explodes into a 50 meter wide sphere of Drastic Time Dilation where a single second in real time is 100 within the sphere. Outside, it looks like an electro globe but inside, EVERY single atom is being split. Every single atom within a 50 meter wide sphere. Each shell is capable of annihilating all life on a planet the size of our sun due to the power of trillions of zettatons of explosive energy going off at once when that DTD bubble pops. Planet sized explosions are rare whenever this shell is used. Jupiter sized explosions are the most normal and average. Due to its power, this shell is only ever used by war trains on planets with Planetary EGO shielding as just the explosion in nearby space can knock planets off their revolutionary path. This shell is only ever used in the opening salvos against far away targets or when all orbiting installations and allied ships have been destroyed or withdrawn. When fired, there is nowhere to hide for an enemy over a planet unless they are sheltering behind a dozen dimensions as even the power within the explosion radius is enough to affect bordering dimensions.
Secondary Armaments: Four 6 tubed Missile Launchers.
Default Load-out: Dark Matter missiles.
Missile speed: Less or Equal to Mach 10.
Reload Time: 30 sec.
Ammo Type: Dark Matter Warheads
Explosion Type: Dark Matter: Real Space Consumer
Explosion Radius: 500 meters
Details: Dark Matter energy harvested from within a pair of colliding galaxy clusters in gargantuan, moon sized space stations. When Dark Matter munitions detonate, an explosion of invisible matter, like space being born, shifts objects outwards from their original positions. This is not in a purely physical matter sense but rather like a gas expansion, only all elements are involved. Physical matter is literally expanded outward by its particles like gas expansion in explosions. Physical targets are essentially expanded to the point they possess near absolute zero physical mass.
Train Car:
Defenses:
2 5m varient Shockwave Sentinels complete with energy shielding.
4 Quad-linked Atomic De-stabilizer Anti-Aircraft Auto-Cannons
Ammo Type: Beam
Shell Velocity: 1.2% Speed of Light
Effective Range: 1 km
6 Broadside 24'' Talon Cannon Turrets
Shell Velocity: Mach 5
Effective Range: 10 miles
Ammo Type: Kinetic Energy Shell
Explosive Power: 1 kT
Armor:
Hull: 2 meters thick, slanted
Crew: 30 AugInts