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AzureanLoss — Metabee 3-d-ized

Published: 2010-12-11 21:45:32 +0000 UTC; Views: 4938; Favourites: 29; Downloads: 216
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Description Took about a collective 20 hours to make and rig. Rig is available upon request. 50k poly. it was made for smoothing lol. otherise he would have been a measly 4000 poly.

Enjoy!
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Comments: 34

wryuoni [2013-12-30 13:39:30 +0000 UTC]

Hi.
This art of yours is magnificent.
i wish i can of this 3d's file to help in my upcoming prop making.
in exchange i will make extra 1 set for you. how is't?

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AzureanLoss In reply to wryuoni [2014-01-14 15:29:04 +0000 UTC]

Hello!

I'm sorry for the late reply but this piece is extremely old and unfortunately it was lost to time. I was planning on making another one because I felt that one could have been better.

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springer1995 [2013-05-21 09:34:50 +0000 UTC]

Necesito el archivo en 3d para poder usarlo y hacer un robot real etc.. lo tenes ?

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AzureanLoss In reply to springer1995 [2014-01-14 15:27:57 +0000 UTC]

I know this is a late reply but I don't understand I'm sorry.

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supereq [2012-03-03 02:05:57 +0000 UTC]

Hey! its great! I also wanna create a 3D Metabee but i cant find references images (top, front, side), can u help me please? i think u used those, didnt u? i would be great if u upload them and leave me the adress, i would be very grateful!
thanks!

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AzureanLoss In reply to supereq [2012-03-06 02:51:49 +0000 UTC]

I used this image:

[link]

And random screen caps from the anime as loose reference points for the model.

TBH this is more of my interpretation of metabee rather than an exact model.

lol thank you for your interest in my work.

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NegAgeN [2012-01-16 13:56:28 +0000 UTC]

Im stil looking for reference pictures, good quality views from front , back, and sides..
this is the best model i've seen so far on internet ... to bad not realy what i was looking for

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AzureanLoss In reply to NegAgeN [2012-02-04 16:45:03 +0000 UTC]

What is it that you were looking for? maybe I can assist? Also if you want I can send you over an OBJ of Metabee?

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NegAgeN In reply to AzureanLoss [2013-10-10 07:28:03 +0000 UTC]

Id like to if you still can, almost 2 years after the reply lol

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AzureanLoss In reply to NegAgeN [2014-01-14 15:29:28 +0000 UTC]

I'm sorry haha It's been lost I'm planning on making another one during my layoffs.

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Anzh202 [2011-09-14 18:16:05 +0000 UTC]

wow, i've been trying to make a 3d model of him but failed miserably. What software did you use?

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AzureanLoss In reply to Anzh202 [2011-09-15 03:32:01 +0000 UTC]

I used Maya 2009 lol It's simple if you get the basic premise of his shape down first.

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Anzh202 In reply to AzureanLoss [2011-09-15 22:10:09 +0000 UTC]

Really? i have 3DS Max, and yea i bet, im just new to 3D modeling world. But yea thanks, i'll be getting Maya soon.

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LadyBee-Moy [2011-06-27 20:40:53 +0000 UTC]

Awesome! compliments!





LadyBee:-

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AzureanLoss In reply to LadyBee-Moy [2011-09-15 03:33:33 +0000 UTC]

Thank you lol. Sorry for the delayed response lol

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LadyBee-Moy In reply to AzureanLoss [2011-09-18 12:00:00 +0000 UTC]

No problem




LadyBee:-

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IliassNassibane [2011-04-14 15:03:03 +0000 UTC]

nice job, but if I might add something, why so many polygons?
Because what I see is mostly parts that are flat in geometry, so you
Didn't have to add so many

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AzureanLoss In reply to IliassNassibane [2011-04-21 17:41:45 +0000 UTC]

Oh it's because I smoothed him out so the edges don't look so sharp. And you wouldn't think so, but the little tiny indents on his shoulders and the 'X' indent on his leg piece cost me the most polys when smoothed out. Without smoothing he would have only been 4k lol

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IliassNassibane In reply to AzureanLoss [2011-04-22 08:16:04 +0000 UTC]

Then that's still a huge amount.
Do you mostly model from a box with 0
splines except for it's edges, or do you model with a fixed amount of splines?
Because the best way to model is by using
a edged box with no extra splining.
It's easier to manage, and you can add the splines afterwards when necessary.

👍: 0 ⏩: 1

AzureanLoss In reply to IliassNassibane [2011-04-22 19:02:21 +0000 UTC]

Oh! Yeah that would probably work! I'll make my best to try it out later on today when I've got some time haha. I always like to re-do my projects with new knowledge.

What program do you use btw?

And I never really realized how high it was because I was comparing it to Marcus from Gears. He's 10k I do believe.

What poly count am I aiming for?

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IliassNassibane In reply to AzureanLoss [2011-04-23 11:56:37 +0000 UTC]

Too answer the first, I use 3Ds max and cinema 4D too make my models.
The second, I would go for a polygon count of approximately 1000 polygons.
This does seem like less to you, but seeing that the model is especially composed out of flat surfaces and only a few indentations, it should be anough.

Tips:
- When using cilinders try to only use
a segment count in sides, not height.
- When wanting to make an indentation on
a flat surface, try to use extrude instead
of Boolean.
- Only apply a higher polygon count in places
That will be completely visible to others, not
when an object is hidden or too small to see.

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SeriesArtiststarter [2010-12-11 22:35:45 +0000 UTC]

Nice!

👍: 0 ⏩: 1

AzureanLoss In reply to SeriesArtiststarter [2010-12-13 10:34:40 +0000 UTC]

Thanks! haha

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SeriesArtiststarter In reply to AzureanLoss [2010-12-13 18:18:02 +0000 UTC]

Heh heh hey your very way welcome there^*^

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Midnitez-REMIX [2010-12-11 21:51:55 +0000 UTC]

Looks kinda fuzzy.

👍: 0 ⏩: 1

AzureanLoss In reply to Midnitez-REMIX [2010-12-11 22:02:04 +0000 UTC]

Yeah I'd have to render it at higher than 1k blocks for it to look less fuzzy but that would require me to change the render settings...and...you know me. haha

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Midnitez-REMIX In reply to AzureanLoss [2010-12-11 22:03:44 +0000 UTC]

lazy?

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evastrev50 In reply to Midnitez-REMIX [2010-12-11 22:09:46 +0000 UTC]

do you know anything regarding modeling and 3d rendering ? it may look a little fuzzy but in no way is this due to being lazy. you should show a little respect toward other artists and instead of blatantly insulting them, give them constructive critiques.

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Midnitez-REMIX In reply to evastrev50 [2010-12-11 23:22:12 +0000 UTC]

Who the heck are you? I'm in the middle of a friendly conversation here!

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Tohos In reply to Midnitez-REMIX [2010-12-11 23:53:13 +0000 UTC]

The heck man, You do realize the amount of work that it takes to model something of this quality. In order to increase the resolution he would have to rework his settings, do numerous test renderings as well. Just to make it look decent.

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Midnitez-REMIX In reply to Tohos [2010-12-11 23:56:14 +0000 UTC]

I do know, we're just having a friendly conversation and joking around; mind your own business.

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Tohos In reply to Tohos [2010-12-11 23:53:19 +0000 UTC]

Ur a dick.

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AzureanLoss In reply to Midnitez-REMIX [2010-12-11 22:05:32 +0000 UTC]

Yep haha

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Midnitez-REMIX In reply to AzureanLoss [2010-12-11 23:23:03 +0000 UTC]

No really though is it really tough or something and you would prefer to keep it as it is? Cause when it comes to this kind of work I don't know how you are.

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