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Bad-People — Sword Golem

Published: 2014-02-01 08:52:48 +0000 UTC; Views: 845; Favourites: 10; Downloads: 4
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Description

Sword Golem CR 12 - D&D 3.5/Pathfinder 


XP 25,600

N Large construct

Init –1; Senses darkvision 60 ft., low-light vision;

Perception +0

Defense

AC 28, touch 8, flat-footed 28 (–1 Dex, +20 natural, –1 size)

hp 129 (18d10+30)

Fort +6, Ref +5, Will +6

DR 15/adamantine; Immune construct traits, magic

Offense

Speed 20 ft.

Melee 2 slashes +28 (2d10+15/19–20)

Space 10 ft.; Reach 10 ft.

Special Attacks powerful blows

Statistics

Str 32, Dex 9, Con —, Int —, Wis 11, Cha 1

Base Atk +18; CMB +30; CMD 39

Ecolo gy

Environment any

Organization solitary or gang (2–4)

Treasure 1d4-2 normal weapons

Special Abilities

Immunity to Magic (Ex) A sword golem is immune

to spells or spell-like abilities that allow spell

resistance. Certain spells and effects function

differently against it, as noted below.

• A magical attack that deals electricity damage

slows a sword golem (as the slow spell) for 3

rounds, with no saving throw.

• A magical attack that deals fire damage breaks any slow

effect on the golem and heals 1 point of damage for each

3 points of damage the attack would otherwise deal. If

the amount of healing would cause the golem to exceed

its full normal hit points, it gains any excess as temporary

hit points. A sword golem gets no saving throw against

fire effects.

• A sword golem is affected normally by rust attacks, such

as those of a rust monster or a rusting grasp spell.

Powerful Blows (Ex) A sword golem inflicts one and a half

times its Strength modifier and threatens a critical hit on a

19–20 with its slash attacks. 

Sharp Body (Ex) Any creature attacking a sword golem 

With an unarmed or natural weapon attack receives slashing 

damage equal to its own Dexterity modifier.   


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Comments: 1

Jacob-Cross [2015-02-02 08:30:08 +0000 UTC]

Awesome

👍: 0 ⏩: 0