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Banderi โ€” Zonoya 3D Model 3

Published: 2010-04-24 17:22:28 +0000 UTC; Views: 3325; Favourites: 36; Downloads: 208
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Description Remake of the dragoness Zonoya ( 's character) in MetaSequoia. I absolutely don't know how I can make the blue skin on the head and the body.. XD
I used the extracted Cynder 3D model from the PS2 ANB game.. How is explained here
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Remake del del drago Zonoya (di ), in MetaSequoia. Non so assolutamente come posso fare la parte blu della testa e del corpo.. XD
Ho usato il modello 3D di Cinerea dal gioco per PS2, ANB... Come รจ spiegato qui

Title: Zonoya 3D Model (WIP3)
Category: Requests, Commissions and Gifts
Tools: none
Softwares: MetaSequoiaLE 2.4, Screenshot Captor 2.70.02
Time spent: About one hour
Other copy: No
Drawing development: No
Grayscale: No
Recolored: No
Only digital: Yes
Related content
Comments: 31

CatherineNelson [2011-12-19 22:57:18 +0000 UTC]

verry nice. this metasequia?

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Banderi In reply to CatherineNelson [2012-02-03 22:14:30 +0000 UTC]

It's the 3D software

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CatherineNelson In reply to Banderi [2012-02-03 22:25:40 +0000 UTC]

cool. it's verry nice.

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GreenDragon212 [2010-09-03 17:38:38 +0000 UTC]

Is that software hard?
I use a software like that called 'Blender'.

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Banderi In reply to GreenDragon212 [2010-09-03 17:41:50 +0000 UTC]

Blender is really, really harder than this one.
MetaSequoia is probably the most easier 3D software, more than like Google SketchUp
But it doesn't support animating, rigging, rendering, etc. Only geometry building

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GreenDragon212 In reply to Banderi [2010-09-03 17:44:04 +0000 UTC]

To bad. Animating is fun but friggin' hard...Well, I'm going to look at MetaSequoia then XD

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SpyroTamplee [2010-07-31 13:09:36 +0000 UTC]

Very Good

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Banderi In reply to SpyroTamplee [2010-07-31 13:47:01 +0000 UTC]

Thanks!

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Gimme-food [2010-05-10 20:17:26 +0000 UTC]

Wow, that's really cool
Do you take requests?

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Banderi In reply to Gimme-food [2010-05-10 20:19:22 +0000 UTC]

Thx Yeah, I take

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Gimme-food In reply to Banderi [2010-05-10 20:22:16 +0000 UTC]

No problem
Can you do one of my dragon Moon? Here's her ref: [link]

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Banderi In reply to Gimme-food [2010-05-10 20:28:55 +0000 UTC]

Sure I'll try, but I think I can't drawn it as well as you

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Gimme-food In reply to Banderi [2010-05-10 20:30:00 +0000 UTC]

Aww thanks

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Banderi In reply to Gimme-food [2010-05-10 20:39:05 +0000 UTC]

yw

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Corpalo [2010-04-29 20:31:54 +0000 UTC]

its coming along nicely! i like it!

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Banderi In reply to Corpalo [2010-04-29 21:15:15 +0000 UTC]

Thx

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Corpalo In reply to Banderi [2010-04-29 21:23:03 +0000 UTC]

ur welcome ^.^

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CrazyTaizy [2010-04-29 15:30:59 +0000 UTC]

awesome
you know, if you can't get blue scales ontop of red, you could take a screenshot and open it in paint or something and do it there X3

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Banderi In reply to CrazyTaizy [2010-04-29 15:34:38 +0000 UTC]

Do you mean after the rendering? Well, yeah, I can, but I would to make the color directly in the model..

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CrazyTaizy In reply to Banderi [2010-04-29 15:38:57 +0000 UTC]

yup, after rendering (if it's easier anyway)

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Banderi In reply to CrazyTaizy [2010-04-29 15:42:22 +0000 UTC]

That's true..

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Noobmister In reply to Banderi [2010-04-29 15:49:56 +0000 UTC]

Maybe you could apply a flat shape onto the model and rap it round somehow...

Just taking a wild guess as I've never used this package before, but I do have some very limited knowledge in 3D modeling.

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Banderi In reply to Noobmister [2010-04-29 16:01:18 +0000 UTC]

I think too, but don't know how..

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DarthGoldstar710 [2010-04-29 13:19:26 +0000 UTC]

Cool.

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Banderi In reply to DarthGoldstar710 [2010-04-29 13:47:03 +0000 UTC]

Thx

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DarthGoldstar710 In reply to Banderi [2010-04-29 22:19:58 +0000 UTC]

NP!

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shaloneSK [2010-04-24 21:16:23 +0000 UTC]

looks good too bad about the blue though D:, gotta figure that out XD; maybe it's probably a texture thing you have to get ? (I'm not sure, I don't do real 3d >>, seems a bit to complicated to me; )

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Banderi In reply to shaloneSK [2010-04-24 21:51:48 +0000 UTC]

Well, I can't apply blue color as an only material because requires an extremely high number of poly, and I can't add it as a texture because requires to make any tex images for each face.. I don't now how to do pity

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RubyCynder [2010-04-24 20:05:18 +0000 UTC]

woa nice

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Banderi In reply to RubyCynder [2010-04-24 20:23:26 +0000 UTC]

Thx

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RubyCynder In reply to Banderi [2010-04-24 20:38:29 +0000 UTC]

np

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