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Bantranic — Funtime Chica Jumpscare by-nc

Published: 2016-07-27 23:39:11 +0000 UTC; Views: 5282; Favourites: 25; Downloads: 0
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Description I like this alot

UPDATE: now has motion blur, for that realistic effect
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Comments: 29

kwiatphillip [2019-06-23 12:37:20 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


Well, it has great shading, but not great shine. Also, the animation is kind of weak. Overall, a great start. So uh, I have to write more? Ok. N O I C E . Also the endo isn't really as, WIRED, as the other endos. But I get that that it is hard to perfect Funtime Endos. I can also kind of see the Funtime Freddy body. So I would give this model a passing grade. I'm excited to see more! There isn't really that much of a scare... Also, I would like if you upgraded this, like maybe some Sister Location lighting.

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Bantranic In reply to kwiatphillip [2019-06-27 06:43:34 +0000 UTC]

i appreciate the feedback, but just so you know, this was made months before sister location was released and i don't plan on updating it with a remade jumpscare anytime soon

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kwiatphillip In reply to Bantranic [2019-07-09 21:43:43 +0000 UTC]

That's cool, also, I really love your artwork!

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FuntimeFoxyLOL1 [2018-05-20 02:56:22 +0000 UTC]

Nice!     

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ImNotLazyISwear [2016-11-20 16:20:06 +0000 UTC]

Excuse me but if your using the funtime chica you released how do you do the transparent background and the motion blur in blender render

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diegoplaysfnaf [2016-07-28 16:03:01 +0000 UTC]

have some bread.

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Bantranic In reply to diegoplaysfnaf [2016-07-28 16:15:03 +0000 UTC]

y tho

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diegoplaysfnaf In reply to Bantranic [2016-07-28 16:43:58 +0000 UTC]

birdies like bread  

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TickTockGJ [2016-07-28 14:03:28 +0000 UTC]

MMMMMWEEEEEEEAHHH.

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TheKidster12 [2016-07-28 08:28:02 +0000 UTC]

Finally! No thicc memes!

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Bantranic In reply to TheKidster12 [2016-07-28 12:59:35 +0000 UTC]

mhm!

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Wiirexu [2016-07-28 08:27:38 +0000 UTC]

Great job! Like really, the way you animated the splits makes it look realistic IMO, all I suggest is using some motion blur.

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Bantranic In reply to Wiirexu [2016-07-28 13:00:39 +0000 UTC]

yeah, I do have the blend file thankfully, so I'll update it. Just want to ask, what's the best amount of samples?

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Wiirexu In reply to Bantranic [2016-07-28 13:02:59 +0000 UTC]

The best amount of samples is zero; don't use sampled motion blur, use vector blur, it doesn't increase the render time much and is like the one scott uses: www.youtube.com/watch?v=sg_i4t…

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Bantranic In reply to Wiirexu [2016-07-28 13:09:15 +0000 UTC]

thanks dude!

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Wiirexu In reply to Bantranic [2016-07-28 13:20:58 +0000 UTC]

no problem!

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deviantmarioart [2016-07-28 01:45:59 +0000 UTC]

Favorited.

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Bantranic In reply to deviantmarioart [2016-07-28 01:48:44 +0000 UTC]

tanks

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deviantmarioart In reply to Bantranic [2016-07-28 05:08:22 +0000 UTC]

np

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TheJoceBr [2016-07-28 00:23:34 +0000 UTC]

Awesome!

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Bantranic In reply to TheJoceBr [2016-07-28 00:38:09 +0000 UTC]

thanks!

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GamesProduction [2016-07-28 00:04:47 +0000 UTC]

Ohh Very Nice!!

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Bantranic In reply to GamesProduction [2016-07-28 00:39:01 +0000 UTC]

thanks!

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SnowySwan [2016-07-27 23:58:13 +0000 UTC]

Perfect!

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Bantranic In reply to SnowySwan [2016-07-28 00:39:06 +0000 UTC]

thanks!

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SnowySwan In reply to Bantranic [2016-07-30 00:30:36 +0000 UTC]

^^

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Zylae [2016-07-27 23:46:36 +0000 UTC]

Nice.

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Bantranic In reply to Zylae [2016-07-27 23:55:38 +0000 UTC]

thanks!

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luizcrafted [2016-07-27 23:43:52 +0000 UTC]

Awesome

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