Comments: 11
apicar [2012-11-30 04:35:33 +0000 UTC]
OMG... I'VE TOUCHED ONE OF YOUR TOYS! IT'S LIKE I'VE TOUCHED YOOOUUUUUUU!!!!!!!
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Baron-Von-Jello In reply to apicar [2012-11-30 20:07:59 +0000 UTC]
I hope it was a good touch D:!
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w4ssup [2012-10-18 21:41:28 +0000 UTC]
hey dude this is the coolest thor hammer ever, i was wondering if it okay if i use this to make a skin for tf2? ill give you full credit... btw is this on 3ds max?
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TotalMayhem [2012-09-14 22:06:49 +0000 UTC]
do you use a displacement map for the details at the face and head of the hammer???
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TotalMayhem In reply to Baron-Von-Jello [2012-09-14 22:19:43 +0000 UTC]
What the crap! ... well, uh! Good on you man! You gotta show me how you keep them subtle edges sharp cuz' wow! Is there any chance we can see your mesh?
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Baron-Von-Jello In reply to TotalMayhem [2012-09-14 22:49:38 +0000 UTC]
Usually to get a crisp edge I'll pile up 2 or 3 edges really close to one another. It creates a nice pinch when you smooth it and gets a really nice angle. Here check out the mesh:
[link]
All the knots made for an incredibly dense model. It takes forever to export this thing as an STL.
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TotalMayhem In reply to Baron-Von-Jello [2012-09-14 23:01:35 +0000 UTC]
That's bonkers... I'll remember this once I finally reinstall MAYA (soooo lazy, lol) Keep up the great work!
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