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beere β€” Futuristic Laboratory - WIP

Published: 2008-11-20 01:04:47 +0000 UTC; Views: 11393; Favourites: 75; Downloads: 760
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Description A project I'm working on.
I'm gonna create a futuristic laboratory that will later be put in the UT3 engine.

Programs used:
Maya 2008
Pixologic Zbrush 3.1
Related content
Comments: 14

PLyczkowski [2009-09-24 19:57:24 +0000 UTC]

I love your works.

ZBrush is not using antialiasing, to get a better looking picture render a double sided one and scale down to half externally. Cheers!

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AfricAShoX [2009-04-06 17:07:42 +0000 UTC]

Whole model made in ZBrush ? Or you had base mesh ?

May i ask you for a WIP ? Or at least could you tell me what technique have you used?

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beere In reply to AfricAShoX [2009-04-06 17:23:00 +0000 UTC]

It's made from a basemesh made in Maya.
Unfortunately I don't have any WIPs of it on this computer, and I really don't know what to say about the techniques I used.. =/ Sorry man.

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AfricAShoX In reply to beere [2009-04-06 17:44:26 +0000 UTC]

That's ok, i thought that it was all made in ZBrush, that;s why i wanted to see the WIP

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Sayris [2009-03-08 13:19:06 +0000 UTC]

would love to see the final

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bvcastilho3D [2009-03-07 01:23:46 +0000 UTC]

Amazing model. Will like to see it full textured and rendered.
What is UT3 engine?

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beere In reply to bvcastilho3D [2009-03-07 10:59:56 +0000 UTC]

Thank you
UT3 engine means Unreal Tournament 3 engine. But it's usually called UE3.

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fractalhead [2009-02-27 11:49:07 +0000 UTC]

cool!

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Al-Kabeer [2008-12-17 18:30:26 +0000 UTC]

Nice work… Keep it up!

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Dave-Mastor [2008-11-22 02:56:35 +0000 UTC]

Impressive. How many polygons does that have?

I'd love to see that in UT3!

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beere In reply to Dave-Mastor [2008-11-22 11:18:29 +0000 UTC]

The highpoly is on 13 million polygons more or less. The lowpoly is around 13'000.
I'll import it into the UT3 Editor when I'm done. ^_^

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Dave-Mastor In reply to beere [2008-11-22 18:53:42 +0000 UTC]

My computer would simply die if I tried to have a model with that many polygons; I think the highest I've ever gotten on a model was just under five million, and that was a big ol' space ship.

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shermanCG [2008-11-20 01:40:04 +0000 UTC]

Hey, do you know of any tutorials or the sort that can describe bringing your models and textures into the UT3 editor?

Especially things for showing them off for a reel like a turn-table.

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beere In reply to shermanCG [2008-11-20 01:52:07 +0000 UTC]

Hmm, no, not really. I usually play around in the editor until I find what I'm looking for, or I ask my friends or google my questions.
Sorry that I couldn't help.. =/

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